22515 Commits

Author SHA1 Message Date
Rui Matos
91384a32b4 keybindings: Fix ungrabs possibly failing after switching keymaps
We need to resolve the keycode from the keysym again since the keycode
might have changed if there was a keymap switch between the grab and
the ungrab.
2014-03-04 21:13:15 +01:00
Rui Matos
72bd5fb814 keybindings: Fix external grabs not being ungrabbed
Before starting to use display_get_keybinding() we could compare
MetaKeyBinding.modifiers with MetaKeyCombo.modifiers directly. Now, we
need to resolve the virtual modifiers to match with the mask.
2014-03-04 21:13:13 +01:00
Rui Matos
73acbdd30c keybindings: Fix ungrabs possibly failing after switching keymaps
We need to resolve the keycode from the keysym again since the keycode
might have changed if there was a keymap switch between the grab and
the ungrab.
2014-03-04 20:33:56 +01:00
Rui Matos
c07004aefe keybindings: Fix external grabs not being ungrabbed
Before starting to use display_get_keybinding() we could compare
MetaKeyBinding.modifiers with MetaKeyCombo.modifiers directly. Now, we
need to resolve the virtual modifiers to match with the mask.
2014-03-04 20:26:49 +01:00
Rui Matos
46af3ef9f6 keybindings: Keep keybindings in an hash table instead of an array
This allows us to look for a match with an O(1) search instead of O(n)
which is nice, particularly when running as a wayland compositor in
which case we have to do this search for every key press event (as
opposed to only when our passive grab triggers in the X compositor
case).

We actually need two hash tables. On one we keep all the keybindings
themselves which allows us to add external grabs without constantly
re-allocating the array we were using previously.

The other hash table is an index of the keybindings in the first table
by their keycodes and mask which is how we actually match the key
press events. This second table thus needs to be rebuilt when the
keymap changes since keycodes have to be resolved then but since we're
only keeping pointers to the first table it's a fast operation.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 15:53:36 +01:00
Rui Matos
d417c615d5 keybindings: Use display_get_keybinding() instead of looping explicitly
Instead of looping over an array of keybindings to find the correct
binding, just use display_get_keybinding().

In the next commit, we'll change the array to be a hash map, so this
helps the patch be cleaner.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 15:51:17 +01:00
Rui Matos
46cbd0bf48 keybindings: Rename MetaKeyPref.bindings to MetaKeyPref.combos
Let's call it what it really is, otherwise it's just confusing since
MetaKeyBinding also exists.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 15:46:06 +01:00
Rui Matos
f3b6fead4d keybindings: Make MetaKeyPref, MetaKeyCombo and MetaKeyHandler private
There's no need for these to be public and keeping them all together
in the same header makes it easier when reading the code.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 15:46:00 +01:00
Rui Matos
7e8833a215 keybindings: Keep keybindings in an hash table instead of an array
This allows us to look for a match with an O(1) search instead of O(n)
which is nice, particularly when running as a wayland compositor in
which case we have to do this search for every key press event (as
opposed to only when our passive grab triggers in the X compositor
case).

We actually need two hash tables. On one we keep all the keybindings
themselves which allows us to add external grabs without constantly
re-allocating the array we were using previously.

The other hash table is an index of the keybindings in the first table
by their keycodes and mask which is how we actually match the key
press events. This second table thus needs to be rebuilt when the
keymap changes since keycodes have to be resolved then but since we're
only keeping pointers to the first table it's a fast operation.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 14:04:51 +01:00
Rui Matos
266ac00e56 keybindings: Use display_get_keybinding() instead of looping explicitly
Instead of looping over an array of keybindings to find the correct
binding, just use display_get_keybinding().

In the next commit, we'll change the array to be a hash map, so this
helps the patch be cleaner.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 14:04:26 +01:00
Rui Matos
2b3fc741fb keybindings: Rename MetaKeyPref.bindings to MetaKeyPref.combos
Let's call it what it really is, otherwise it's just confusing since
MetaKeyBinding also exists.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 14:04:12 +01:00
Rui Matos
91389c89a1 keybindings: Make MetaKeyPref, MetaKeyCombo and MetaKeyHandler private
There's no need for these to be public and keeping them all together
in the same header makes it easier when reading the code.

https://bugzilla.gnome.org/show_bug.cgi?id=725588
2014-03-04 14:04:12 +01:00
Chun-wei Fan
efbd121f10 Visual Studio 2010 Builds: Fix Header Installation
Some headers were deprecated and therefore moved, so update for that.
2014-03-04 15:34:33 +08:00
Chun-wei Fan
0b96d15315 Visual C++ 2008 Builds: Fix Installation of Binaries
The *.dll, *.exe and *.lib files weren't being copied in the *_SDL configs
as the project looked for them in the wrong place.  Correct that problem.
2014-03-04 15:28:52 +08:00
Emmanuele Bassi
016eb45fee Post-release version bump to 1.17.7 2014-03-04 01:35:36 +00:00
Emmanuele Bassi
3c2081fce4 Release Clutter 1.17.6 2014-03-04 01:29:07 +00:00
Jasper St. Pierre
80de8ec643 monitor-kms: Fix copy-paste error with DPMS mode enum 2014-03-03 18:44:10 -05:00
Emmanuele Bassi
c73f45ca7c text: Use the keymap direction when focused
If the ClutterText actor has key focus then we should ask for the
direction of the key map, instead of the direction of the actor.

https://bugzilla.gnome.org/show_bug.cgi?id=705779
2014-03-03 23:42:33 +00:00
Emmanuele Bassi
3209129d6b x11: Add keymap direction query
We should use the Xkb API to query the direction of the key map,
depending on the group. To get a valid result we need to go over
the Unicode equivalents of the key symbols for each group, so we
should cache the result.

The code used to query and cache the key map direction is taken
from GDK.

https://bugzilla.gnome.org/show_bug.cgi?id=705779
2014-03-03 23:42:33 +00:00
Emmanuele Bassi
a000349978 backend: Add private accessor for the keymap direction
We need to ask the backend (wherever possible) for the direction of the
current keymap.

https://bugzilla.gnome.org/show_bug.cgi?id=705779
2014-03-03 23:42:33 +00:00
Emmanuele Bassi
6faf6dfe42 text: Use the resolved text direction
Now that we compute the effective text direction when creating the Pango
layout, we should also use it when painting it.

https://bugzilla.gnome.org/show_bug.cgi?id=705779
2014-03-03 23:42:33 +00:00
Emmanuele Bassi
50b6b59d02 text: Discover the direction of the contents
We should set the direction on the PangoContext when creating a
PangoLayout based on a best effort between the contents of the text
itself and the text direction of the widget, in case that fails.

https://bugzilla.gnome.org/show_bug.cgi?id=705779
2014-03-03 23:42:33 +00:00
Fran Diéguez
c42aa42361 Updated Galician translations 2014-03-03 21:47:28 +01:00
Fran Diéguez
abb060b272 Updated Galician translations 2014-03-03 21:30:38 +01:00
Jasper St. Pierre
9b097eb4d8 device-manager-evdev: Make sure to reset released when reclaiming devices
Otherwise, Clutter will tell us that we forgot to call reclaim_devices
the next time we call release_devices... but we didn't!
2014-03-03 11:57:58 -05:00
Adel Gadllah
4a3ad9c3af DeviceManagerXi2: Cache the client pointer
Currently clutter_device_manager_xi2_get_core_device always
does a round trip to query the client.

So avoid that by caching the client pointer and only update it when the
xi devices change.

https://bugzilla.gnome.org/show_bug.cgi?id=725561
2014-03-03 15:06:11 +01:00
Chun-wei Fan
206ea0de6b Update the Visual Studio 2010 Projects
This updates the Visual Studio 2010 Projects in the following ways,
similar to the recent changes to the Visual Studio 2008 projects:

-Make all the copying of the pre-configured header files custom build
 rules, so that it is cleaner when people clean their builds, and the files
 can be re-copied when updated.
-Split up the property sheets, so to ease future maintenance
-Make the cogl-path library built as a DLL
-Build and link against SDL-2.x for SDL builds
-Make everything except the .sln file and the README.txt file use UNIX line
 endings, for easier maintenance.
-Merge cogl_sdl.sln and install-sdl.vcxproj into cogl.sln and
 install.vcxproj respectively.
-Update build of the conformance test to not use COGL_COMPILATION, and make
 it link to cogl-path.
2014-03-03 17:48:31 +08:00
Chun-wei Fan
b616877516 build/win32/vs9/cogl.sln: Update
Make the install project depend on cogl-path, so that we are certain that
the cogl-path DLL gets "installed".
2014-03-03 16:59:03 +08:00
Chun-wei Fan
4b40a8fe83 MSVC 2008 Builds: Split Up the Property Sheets
Split up the property sheets, so that it is easier to maintain, and update
the project files accordingly.  Also clean up the project files by
finishing up the merge of the *_sdl.vcproj items into their regular
counterparts, and dropping all the *_sdl.* files.

Make use of UNIX line endings for all the MSVC 2008 build files, except the
.sln file and the README.txt files, for easier maintenance.
2014-03-03 15:18:54 +08:00
Chun-wei Fan
ab16d26e8f MSVC 2008 Builds: Link Conformance Test to cogl-path
We need to link the conformance test executable to cogl-path, so make that
project depend on the cogl-path project, so that it will link to it as
well.
2014-03-03 13:52:45 +08:00
Chun-wei Fan
2568182506 MSVC 2008 Builds: Build the SDL-2.x example
...instead of the SDL-1.x example.  The SDL-1.x example is not going to run
well against Cogl built against SDL-2.x.
2014-03-03 11:10:46 +08:00
Piotr Drąg
41e6cd8aa9 Updated Polish translation 2014-03-03 01:17:37 +01:00
Giovanni Campagna
4f7e2a9f3f MetaScreen: include _GTK_FRAME_EXTENTS in _NET_SUPPORTED
This enables CSD for X11 clients (in XWayland and in X11)
2014-03-02 23:16:50 +01:00
Aurimas Černius
bb5631793c Updated Lithuanian translation 2014-03-02 20:09:01 +02:00
Piotr Drąg
edc91b7640 Updated Polish translation 2014-03-02 18:49:34 +01:00
Yosef Or Boczko
f77fc447e0 Updated Hebrew translation 2014-03-02 01:12:27 +02:00
Enrico Nicoletto
c63d7cb692 Updated Brazilian Portuguese translation 2014-02-28 23:26:12 +00:00
Matej Urbančič
ac28b91bf6 Updated Slovenian translation 2014-02-28 23:15:35 +01:00
Balázs Úr
334e7373cd Updated Hungarian translation 2014-02-28 20:50:08 +01:00
Florian Müllner
701e06d55d keybindings: Make move-to-monitor-* bindings known to g-c-c
Commit 0fe5c4f95774b85 implemented new keybindings to move windows
between monitors, but did not add it to the appropriate keybinding
file.

https://bugzilla.gnome.org/show_bug.cgi?id=725338
2014-02-28 20:11:59 +01:00
Florian Müllner
94f39a493f window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 20:11:58 +01:00
Jasper St. Pierre
ddc171220a wayland: Remove destroy listener
Do to a bad mixup, the surface listener was never actually fired.
This was accidentally fixed as part of a refactoring in a27fb19,
but the surface listener was broken, and we started crashing. To
fix, just remove the surface listener, as we've mostly been testing
without it.
2014-02-28 13:20:42 -05:00
Rui Matos
0313b38dd6 wayland: Don't try to disconnect the listener from the signal handler
This is not needed since the instance is being destroyed and in fact
actively harmful when code called from other handlers disconnects us
for other reasons. In that case we might crash because the
disconnection doesn't prevent other handlers from running in the
current signal emission and thus we try to remove ourselves from an
empty list.
2014-02-28 13:20:42 -05:00
Milo Casagrande
b9b6eb99c3 [l10n] Updated Italian translation. 2014-02-28 18:39:49 +01:00
Adel Gadllah
d41fba6558 meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:27:37 +01:00
Adel Gadllah
463318ac4c meta-shaped-texture: Check if the parent has mapped clones as well
When the  WindowActor has mapped clones we should ignore
the unobscured region as well, so we need to walk up and check it
as well.

https://bugzilla.gnome.org/show_bug.cgi?id=725180
2014-02-28 18:26:55 +01:00
Florian Müllner
3ee63d5a99 keybindings: Make move-to-monitor-* bindings known to g-c-c
Commit 0fe5c4f95774b85 implemented new keybindings to move windows
between monitors, but did not add it to the appropriate keybinding
file.

https://bugzilla.gnome.org/show_bug.cgi?id=725338
2014-02-28 16:30:59 +01:00
Florian Müllner
eb01163656 window-actor: Guard against %NULL frame mask
Creating a new cogl texture may fail, in which case the intent to
free it will crash. While something is clearly wrong (insanely
large window, oom, ...), crashing the WM is harsh and we should
try to avoid it if at all possible, so carry on.

https://bugzilla.gnome.org/show_bug.cgi?id=722266
2014-02-28 16:30:44 +01:00
Jasper St. Pierre
770b58b367 wayland: Move "public" Wayland API to another header file 2014-02-28 10:24:06 -05:00
Jasper St. Pierre
fdd553d2a9 evdev: Kill compile warning 2014-02-28 09:50:36 -05:00