Commit Graph

203 Commits

Author SHA1 Message Date
Emmanuele Bassi
a20a509584 x11: Split out conditions and warnings
XGetGeometry is a great piece of API, since it gets a lot of stuff that
are moderately *not* geometry related - the root window, and the depth
being two.

Since we have multiple conditions depending on the result of that call
we should split them up depending on the actual error - and each of them
should have a separate error message. This makes debugging simpler.
2010-07-29 17:18:25 +01:00
Emmanuele Bassi
99d7d31318 docs: Improve the text of X11 event-related functions
We need to make sure that people disabling event handling in Clutter
call clutter_x11_handle_event() to update Clutter's internal state.
2010-07-22 10:48:21 +01:00
Emmanuele Bassi
eae4561929 Clean up the private flags for ClutterActor
Provide macros to quickly query a flag, and remove all namespacing
except the initial 'CLUTTER'.
2010-07-21 16:10:46 +01:00
Emmanuele Bassi
0dfbf010b8 x11: Add more checks to set_stage_foreign()
Check all the pre-requisites to avoid segfaults later on.
2010-07-21 15:21:08 +01:00
Emmanuele Bassi
8538e1bf58 x11: Clean up TexturePixmap header and private data structure
Align the header file and use bitfields instead of booleans.
2010-07-21 15:14:36 +01:00
Emmanuele Bassi
fd27ca7398 Mark property strings for translation
Both the nick and the blurb fields should be translatable, for UI
builders and other introspection-based tools.
2010-07-15 14:07:07 +01:00
Emmanuele Bassi
6c913aa55e x11: Use XKB to translate keycodes into key symbols
And fall back to XKeycodeToKeysym() if XKB is not available.
2010-07-13 11:54:44 +01:00
Emmanuele Bassi
1ea4c50041 x11: Use XKB to track the Locks state
For Caps Lock and Num Lock. Store the state of both in the
platform-specific per-event data structure. No accessors, yet.
2010-07-13 09:15:21 +01:00
Emmanuele Bassi
bf2f8d670d x11: Use XKB detectable auto-repeat
If we have XKB support then we should be using it to turn on the
detectable auto-repeat; this allows avoiding the peeking trick
that emulates it inside the event handling code.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
bea657d3d5 x11: Add a Keymap ancillary object
We should try to abstract everything that is related with the key mapping
to its own object, to avoid complicating ClutterBackendX11 any further.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
d345a61e6c x11: Store the group inside the event platform data
Now that we have private, per-event platform data, we can start putting
it to good use. The first, most simple use is to store the key group
given the event's modifiers. Since we assume a modern X11, we use XKB
to retrieve it, or we simply fall back to 0 by default.

The data is exposed as a ClutterX11-specific function, within the
sanctioned clutter_x11_* namespace.
2010-07-13 08:27:48 +01:00
Emmanuele Bassi
608a5a8ae6 x11: Clean up NET_WM_STATE modifiers
Use a separate function to avoid code duplication.
2010-07-07 14:52:19 +01:00
Emmanuele Bassi
eca398f113 x11: Do not swallow XSettings events
We might want pieces higher in the stack (like Mx) to handle XSettings
events as well, and swallowing them by removing them from the events
queue would make it impossible.
2010-07-07 14:52:19 +01:00
Chris Lord
8801c947d5 event: Typos in event code could cause crashes
A typo in clutter-event.c meant that the wrong struct location could be
used for the input device of key events. Also, a typo in the X11 event
code meant that key-presses would come from the pointer device (releases
would still come from the keyboard device).
2010-06-29 15:42:59 +01:00
Emmanuele Bassi
c81ef75942 x11: Add XSETTINGS watcher
If we want to be able to get live notification of system settings
changes, we need watch the window that the XSETTINGS client conjures
up for us.
2010-06-28 10:32:54 +01:00
Neil Roberts
5d860a9978 clutter-{glx,x11}-texture-pixmap: Use CoglTexturePixmapX11
The pixmap handling of both of the texture pixmap actors in Clutter is
now removed and instead it just creates a CoglTexturePixmapX11. Both
actors are now equivalent so there is no need to choose between the
two.
2010-06-22 12:22:48 +01:00
Neil Roberts
6ca13e54d8 Add -DCOGL_ENABLE_EXPERIMENTAL_API to Makefiles for Cogl and x11/glx
Cogl and Clutter should be able to use the experimental API so this
adds the required define to the CPPFLAGS in the Makefiles.
2010-06-22 12:22:47 +01:00
Neil Roberts
9cdcc155f3 Pass all Xlib events through Cogl
The Clutter X11 backend now passes all events through
_cogl_xlib_handle_event. This function can now internally be hooked
with _cogl_xlib_add_filter. These are added to a list of callbacks
which are all called in turn by _cogl_xlib_handle_event. This is
intended to be used internally in Cogl by any parts that need to see
Xlib events.

Cogl now also has an internally exposed function to set a pointer to
the Xlib display. This is stored in a global variable. The Clutter X11
backend sets this.

_cogl_xlib_handle_event and _cogl_xlib_set_display can be removed once
Cogl gains a proper window system abstraction.
2010-06-22 12:20:59 +01:00
Emmanuele Bassi
1eb7f57582 x11: Use the _clutter symbols for xsettings_* API
Instead of using the bare xsettings_* API; this maintains consistency.
2010-06-21 18:56:16 +01:00
Emmanuele Bassi
b470d6930d settings: freeze notification on XSETTINGS notify 2010-06-21 16:10:49 +01:00
Emmanuele Bassi
98c3c84c00 x11: Add the XSETTINGS machinery
Use the XSETTINGS machinery to get notification from foreign
environments about settings that might interest Clutter itself - namely:
the default font name, the font DPI, and the Xft font options that can
be mapped on cairo_font_options_t.
2010-06-21 15:55:36 +01:00
Emmanuele Bassi
b2c905ff50 Hide the marshallers
The marshallers we use for the signals are declared in a private header,
and it stands to reason that they should also be hidden in the shared
object by using the common '_' prefix. We are also using some direct
g_cclosure_marshal_* symbol from GLib, instead of consistently use the
clutter_marshal_* symbol.
2010-06-11 16:09:36 +01:00
Colin Walters
f0ded315e4 g_source_set_name on custom sources (if available)
Call g_source_set_name, if the versio of GLib is new enough.
This aids debugging, using e.g. SystemTap.  See
https://bugzilla.gnome.org/show_bug.cgi?id=620511
for more information

http://bugzilla.openedhand.com/show_bug.cgi?id=2151

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-07 12:05:24 +01:00
Damien Lespiau
ec59af290c analysis: None used in pointer context
While this is totally fine (None is 0L and, in the pointer context, will
be converted in the right internal NULL representation, which could be a
value with some bits to 1), I believe it's clearer to use NULL instead
of None when we talk about pointers.
2010-06-01 12:08:18 +01:00
Damien Lespiau
52a78a7220 analysis: FALSE/0 used in pointer context
While this is totally fine (0 in the pointer context will be converted
in the right internal NULL representation, which could be a value with
some bits to 1), I believe it's clearer to use NULL in the pointer
context.

It seems that, in most case, it's more an overlook than a deliberate
choice to use FALSE/0 as NULL, eg. copying a _COGL_GET_CONTEXT (ctx, 0)
or a g_return_val_if_fail (cond, 0) from a function returning a
gboolean.
2010-06-01 12:08:18 +01:00
Owen W. Taylor
f9072b8663 Call backend handle_event from clutter_x11_handle_event()
Whether events come from the main loop source or from
clutter_x11_handle_event(), we need to feed them to the backend
virtual handle_event function. This fixes problems with clients
using clutter_x11_handle_event() hanging because
GLXBufferSwapComplete events aren't received.

http://bugzilla.openedhand.com/show_bug.cgi?id=2101
2010-05-04 11:04:03 +01:00
Owen W. Taylor
6fcc8c5bce x11: Use has_allocation() in TfP actor
ClutterX11TexturePixmap calls get_allocation_box() when queueing a
clipped redraw. If the allocation is not valid, and if we queue a
lot of redraws in response to a series of damage events, the net
result is that we spend all our time in a re-layout. We can
short-circuit this by checking if the actor has a valid allocation, and
if not, just queue a redraw - the actor will be allocated by the time it
is going to be painted.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-03-26 00:46:43 +00:00
Emmanuele Bassi
169ce1508b x11-texture-pixmap: Move signal handler override
The signal handling override for the ::queue-damage-redraw should be
done in the class initialization function, not in the instance one.
2010-03-03 17:46:53 +00:00
Robert Bragg
c0d5af5de5 Adds initial clipped redraw support to Clutter
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.

The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.

Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
  ignores any clip rectangles.

» queuing multiple clipped redraws will result in the bounding box of
  each clip rectangle being used.

» If a clipped redraw has a height > 300 pixels then it's promoted into
  a full stage redraw, so that the GPU doesn't end up blocking too long
  waiting for the vsync to reach the optimal position to avoid tearing.

  » Note: no empirical data was used to come up with this threshold so
    we may need to tune this.

» Currently only ClutterX11TexturePixmap makes use of this new API. This
  is done via a new "queue-damage-redraw" signal that is emitted when
  the pixmap is updated. The default handler queues a clipped redraw
  with the assumption that the pixmap is being painted as a rectangle
  covering the actors transformed allocation. If you subclass
  ClutterX11TexturePixmap and change how it's painted you now also
  need to override the signal handler and queue your own redraw.

  Technically this is a semantic break, but it's assumed that no one
  is currently doing this.

This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:

» Because we have no reliable way to determine if the painting of any
  given actor is being modified any optimizations implemented using
  _clutter_actor_queue_redraw_with_clip must be overridable by a
  subclass, and technically must be opt-in for existing classes to avoid
  a change in semantics. E.g. consider that a user connects to the paint
  signal for ClutterTexture and paints a circle instead of a rectangle.
  In this case any original logic to queue clipped redraws would be
  incorrect.

» Currently only the implementation of an actor has enough information
  with which to queue clipped redraws. E.g. It is not possible for
  generic code in clutter-actor.c to queue a clipped redraw when hiding
  an actor because actors have no way to report a "paint box". (remember
  actors can draw outside their allocation and actors with depth may
  also be projected outside of their allocation)

  » The current plan is to add a actor_class->get_paint_cuboid()
    virtual so actors can report a bounding cube for everything they
    would draw in their current state and use that to queue clipped
    redraws against the stage by projecting the paint cube into stage
    coordinates.

» Our heuristics for promoting clipped redraws into full redraws to
  avoid blocking the GPU while we wait for the vsync need improving:

  » vsync issues aren't relevant for redirected/composited applications
    so they should use different heuristics. In this case we instead
    need to trade off the cost of blitting when using glXCopySubBuffer
    vs promoting to a full redraw and flipping instead.
2010-03-02 17:19:11 +00:00
Emmanuele Bassi
74a27bbb1c docs: Documentation fixes
Let's see if we can get a 100% coverage for Clutter too.
2010-03-02 11:12:32 +00:00
Emmanuele Bassi
79acb088e7 Remove mentions of the FSF address
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.

Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.

As a side note: this commit closes the oldes bug in Clutter's bug
report tool.

http://bugzilla.openedhand.com/show_bug.cgi?id=521
2010-03-01 12:56:10 +00:00
Emmanuele Bassi
23867875a1 build: Remove unused checks on platform functions
There is no need for us to check for low-level functions and header
files, especially since we haven't been checking the results until
now. This makes cross-compiling slightly more bearable.
2010-03-01 11:12:16 +00:00
Emmanuele Bassi
ec0c7fcd9b build: Use the right headers when enumerating them
The installed _HEADERS should be the public ones and the enumeration
types; repeating clutter-x11-texture-pixmap.h breaks with automake 1.11
and doesn't strictly make any sense.

http://bugzilla.openedhand.com/show_bug.cgi?id=2002
2010-02-24 14:23:58 +00:00
Emmanuele Bassi
d54af2363d build: Use template for ClutterX11 enumerationt types
Clutter and Cogl use the template Makefile.am.enums for building the
enumeration GTypes from public headers, but ClutterX11 is not.
2010-02-24 10:20:10 +00:00
Emmanuele Bassi
b398292089 device: Impose per-backend DeviceManager
The DeviceManager class should be abstract in Clutter, and implemented
by each backend, as different backends will have different ways to
detect, initialize and list devices; the X11 backend alone has *two*
ways of dealing with devices.

This commit makes DeviceManager an abstract class and delegates the
device initialization and enumeration to per-backend sub-classes.

The responsible for creating the device manager is, obviously, the
backend singleton.

The X11 and Win32 backends have been updated to the new layout; the
Win32 backend has been updated blindly, so it might require additional
testing.
2010-02-17 17:46:48 +00:00
Chris Lord
0bf6d57ab1 [event-x11] Don't relayout on window move
ConfigureNotify is delivered on window movements too, but there is no
need to queue a relayout on these as the viewport hasn't changed size.
Check for the window actually changing size on ConfigureNotify before
queueing a relayout.

This fixes laggy window movement when moving a window in response to
Clutter mouse motion events.
2010-02-17 16:56:30 +00:00
Chris Lord
719e314b8e [stage-x11] Fix a warning due to a missing cast
I stupidly forgot to cast a ClutterStage to a ClutterActor and somehow
missed or didn't get the compiler warning. Fix.
2010-02-16 18:25:46 +00:00
Chris Lord
f9f03894a6 [stage-x11] Fix resizing for foreign windows
As well as manually setting the geometry size, we needed to queue a
relayout. This is what the ConfigureNotify handler would normally do,
but we don't get this event when using a foreign window (obviously).

This should fix resizing in things like gtk-clutter.
2010-02-16 18:17:55 +00:00
Chris Lord
df6e7aee73 [stage-x11] Set the geometry size for foreign wins
If we get into the resize function and it's a foreign window, set the
geometry size so that the allocate will set the backend size and call
glViewport.
2010-02-16 17:53:05 +00:00
Chris Lord
1117b6a9ac [stage-x11] Fix switching fullscreen mode
Setting/unsetting fullscreen on a mapped or unmapped window now works
correctly.

If you unfullscreen a window that was initially full-screened, it will
unset the fullscreen hint and the WM will likely push the size down to
the largest valid size.

If the window was previously un-fullscreened, Clutter will restore the
previous size.

Fullscreening also now works if the WM switches the hint without the
application's knowledge (as happens when you resize a window to the size
of the screen, for example, with stock metacity).
2010-02-16 14:55:53 +00:00
Chris Lord
2fcb644e4f [stage] Fix some races to do with window resizing
When we resize, we relied on the stage's allocate to re-initialise the
GL viewport. Unfortunately, if we resized within Clutter, the new size
was cached before the window is actually resized, so glViewport wasn't
being called after resizing (some of the time, it's a race condition).

Change the way resizing works slightly so that we only resize when the
geometry size doesn't match our preferred size, and queue a relayout on
ConfigureNotify so the glViewport gets called.

Also change window creation slightly so that setting the size of a
window before it's realized works correctly.
2010-02-15 18:56:50 +00:00
Emmanuele Bassi
d607400f01 x11: Do not set pid or title on foreign windows
If a StageX11 is using a foreign window we should not need to set the
_NET_WM_PID or the WM_TITLE properies.

http://bugzilla.openedhand.com/show_bug.cgi?id=1989
2010-02-15 11:50:04 +00:00
Emmanuele Bassi
78f1f508af analysis: x11: ClutterEvent
Remove an unused variable.
2010-02-12 14:57:55 +00:00
Robert Bragg
5d702853b8 glx backend: Adds support for GLX_INTEL_swap_event
If your OpenGL driver supports GLX_INTEL_swap_event that means when
glXSwapBuffers is called it returns immediatly and an XEvent is sent when
the actual swap has finished.

Clutter can use the events that notify swap completion as a means to
throttle rendering in the master clock without blocking the CPU and so it
should help improve the performance of CPU bound applications.
2010-02-09 22:19:41 +00:00
Chris Lord
c82c94e620 [stage-x11] Set the default size differently
We want to set the default size without triggering the layout machinary,
so change the window creation process slightly so we start with a
640x480 window.
2010-02-07 19:17:43 +01:00
Chris Lord
b968defae9 [stage] Set default size correctly
Due to the way the new sizing works, clutter stage must set its size in
init (to maintain old behaviour) and the properties on the X11 stage
must be initialised to 1x1 so that it actually goes ahead with the
resize.

Fixes stages that aren't user resizable and have no size set from
appearing at 1x1.
2010-02-07 14:18:14 +01:00
Chris Lord
8083dc418b Revert "[x11] Don't set actor size on ConfigureNotify"
This reverts commit 29cc027f06.

I misunderstood the problem, this commit breaks resizes coming from
outside of Clutter.
2010-02-06 16:57:37 +01:00
Chris Lord
29cc027f06 [x11] Don't set actor size on ConfigureNotify
Calling clutter_actor_set_size in response to ConfigureNotify makes
setting the size of the stage racy - the most common result of which
seems to be that you can't set the stage dimensions to anything less
than 640x480.

Instead, add a first_allocation bit to the private structure of the X11
stage and force the first resize (necessary or the default stage will be
a 1x1 window).
2010-02-06 16:47:22 +01:00
Chris Lord
4887707bb3 [stage-x11] make get_geometry always get geometry
Now that we have a minimum size getter on the stage object, change
get_geometry to actually always return the geometry. This fixes stages
that are set as user-resizable appearing at 1x1 size.

This will need changing in other back-ends too.
2010-02-06 15:34:55 +01:00
Chris Lord
fd11d3098f [stage] Add set/get_minumum_size
Add two functions to set/get the minimum stage size. This takes effect
when a stage is set to user resizable.
2010-02-06 11:23:37 +00:00