It makes more sense because the grave key is close
to the tab and escape keys which the other cycle
keybindings use.
This always works better for gnome-shell, which
switchings between applications by default with alt-tab.
The user can now alt-tab to the application they want,
and then move their finger to the grave key to select
the window they want.
Windows demanding attention should never appear in the alt-tab list
unless they're of a type which might have appeared there anyway. This
solves a problem under AWN where docks which were marked as demanding
attention appeared in all alt-tab lists; they were irrelevant and it
was impossible to remove them from the lists.
svn path=/trunk/; revision=4123
Lines where x1==x2 or y1==y2 may have the second element null. Lines
where both are null, and the width is zero, are points. This speeds
things up surprisingly much.
svn path=/trunk/; revision=4119
(This is inspired by Metacity commit 45cbaa2 by Thomas Thurman, but
much simpler - the use of g_date_strftime("%Y") ended up being just
%d for all 90+ current translations)
meta_workspace_set_builtin_struts() is slightly expensive; it involves
discarding all our cached computed information about the layout of the
workspace. So catch calls to set_builtin_struts() that don't change
anything.
https://bugzilla.gnome.org/show_bug.cgi?id=609546
Since meta_workspace_invalidate_work_area() frees the edges
workspace->screen_edges and workspace->monitor_edges, we must clean up
our cached edge resistance data when the invalidate_work_area() is
called on the active workspace, or when the workspace changes.
Make the computation of the edge resistance data lazy so that it
will be recomputed the next time we try to access it.
meta_display_compute_resistance_and_snapping_edges() is made
private to edge-resistance.c
Invaliding the data when active workspace changes also will improve
correctness for edge resistance when the current workspace changes
during a grab operation. (Even with this fix we still don't try to
handle window positions changing during a grab operation; that can't
cause a crash since, unlike screen and monitor edges, the window edges
are freshly allocated, it will just cause slight oddness in that
corner case.)
Root cause tracked down due to much effort by Jon Nettleton.
https://bugzilla.gnome.org/show_bug.cgi?id=608800
When putting 32-bit properties into longs on 64-bit architectures,
XGetWindowProperty assumes the values are supposed to be signed, and
so it sign-extends values greater than 0x7fffffff. So if they *aren't*
supposed to be signed, we need to chop off the high bits ourselves.
(Most CARDINAL-valued properties only end up using small values
anyway, so it doesn't matter, but _NET_WM_WINDOW_OPACITY uses the full
range, and so was previously failing on 64-bit machines.)
https://bugzilla.gnome.org/show_bug.cgi?id=605678
The CGL_* defines in COGL were always meant to be private and should
have never been exposed in the first place. The API in COGL has been
updated to never require them starting from 1.1, but using the original
GL symbols has always been the intent of the API.
This commit removes the CGL_TEXTURE_RECTANGLE_ARB usage in favour of the
ARB-sanctioned GL_TEXTURE_RECTANGLE_ARB enumeration value.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=607398
PFNGLACTIVETEXTUREPROC (a GL-1.2 addition) was inadvertently missing
from some recent versions of Mesa (like that in Fedora 11.) Use
the identical PFNGLACTIVETEXTUREARBPROC instead.
the mutlitexture and texture_rectangle extensions have recently
been incorporated into the GL core; fixes needed to work with
libGL that proceeds that:
GL_TEXTURE_RECTANGLE_ARB - use _ARB name
glActiveTextureARB() - use get_proc_address
https://bugzilla.gnome.org/show_bug.cgi?id=602870
Add MutterTextureTower, an abstraction for getting a image with
the right level of detail for rendering at a particular scale,
by manually scaling down by powers of two.
This results in much better looking scaled window images when
mipmaps can't be used with texture_from_pixmap (which is the
typical case for current GL drivers.)
When framebuffer objects are available, they are used to do
the scaledown using the GPU without having to pull the data
back from video memory. A software codepath is also available
for the case when FBO's are not present, though performance
will suffer
https://bugzilla.gnome.org/show_bug.cgi?id=601032
The commit that removed metacity-dialog added a global SIGCHLD handler
that caused problems by (a) calling waitpid(-1) and thus breaking
g_child_watch for everyone else, and (b) doing too much from a signal
handler and sometimes causing deadlocks (bug 596200).
This removes the global handler and has each zenity user create its
own child watch to watch for exit. (It also fixes the window class of
the zenity dialogs, so that meta_window_present_delete_dialog() will
work again.)
Having a MetaDisplay::window-demands-attention signal allows to deal with
windows demanding attention in a cetralized fashion.
The signal is emitted when a window is created with initial demands-attention
state and/or when the state changes later on.
Based on original patch by Jon Nettleton.
https://bugzilla.gnome.org/show_bug.cgi?id=597052
With the change from bug 582639, we no longer call the reload
functions for properties that are not initially set, so the
initialization of fields in window.c has to match what
window-props.c would set for a missing property.
There was only one discrepancy, window->input, which needs
to be set to TRUE by default (or a window missing a WM_HINTS
property won't get focus); we also add explicit initializers
for a couple of fields that were getting 0-initialized
to the correct default value of FALSE for consistency with
the explicit intialization of the rest of the fields.
Bug reported by Dominique Leuenberger
https://bugzilla.gnome.org/show_bug.cgi?id=601228
For some consumers it's significantly more convenient to be able
to directly connect to a signal on the Window to know when
Mutter is done with it, rather than having to connect to each
Workspace object (and handle workspace additions, etc.).
Similarly, add window-created which acts globally.
https://bugzilla.gnome.org/show_bug.cgi?id=598289
When we focus a window on a different desktop, and the calc_showing
idle that hides/shows the windows gets run before we get focus events
back from X, we think that we are hiding the window with the focus
so we focus a "random" window to avoid leaving the user with no focus.
Work around this temporarily by checking display->expected_focus_window;
this isn't a perfect fix because there are cases where
display->expected_focus_window corresponds to a window we tried to
focus in the past but failed, but it makes things work fairly well.
https://bugzilla.gnome.org/show_bug.cgi?id=597352
When we create the timeline dummy timeline to ensure that our later
functions that should be run during repaint get called called, pass in
G_MAXUINT to make the duration very long, not 0. (It will get reset
whenever there is no repaint later to run, so the fact that G_MAXUINT
is only ~40 days isn't a problem.)
This fixes a warning from Clutter, but also a real problem.
There was a problem where if, for example, a restack was triggered
out of a clutter event handler, then after Clutter processed the
events, it would proceed immmediately on to repaint the stage without
ever returning control to the GLib main loop. So even though we
had an idle handler installed with a higher priority than the
Clutter stage repainting the clutter stage repainting would happen
first and we'd get a wrong frame.
Fix this by introducing the idea of "later functions", which abstract
the idea of "doing something later" away from g_idle_add() and use
a combination of GLib idle functions and Clutter "repaint functions"
to get our callbacks triggered at the right time, even when they
are installed from a clutter event handler.
https://bugzilla.gnome.org/show_bug.cgi?id=596334
This also resolve a FIXME where MUTTER_PRIORITY_BEFORE_REDRAW
could starve stage repainting.