This moves most of cogl-context.{c.h} to cogl/common with some driver
specific members now living in a CoglContextDriver struct. Driver specific
context initialization and typedefs now live in
cogl/{gl,gles}/cogl-context-driver.{c,h}
Driver specific members can be found under ctx->drv.stuff
This splits the limited components that differed between
cogl/{gl,gles}/cogl-texture.c into new {gl,gles}/cogl-texture-driver.c files
and the rest that can now be shared into cogl/common/cogl-texture.c
Most of clutter_stage_egl_realize was renamed to
_clutter_stage_egl_try_realize which now takes a cookie indicating which
fallback number should tried next. clutter_stage_egl_realize now keeps
trying to realize with successive fallback numbers until it succeeds or runs
out of fallbacks.
The only fallback supported for now is for hardware with no stencil buffer
support.
This replaces calls to the old (glx 1.2) functions glXChooseVisual,
glXCreateContext, glXMakeCurrent with the 1.3+ fbconfig varients
glXChooseFBConfig, glXCreateNewContext, glXMakeContextCurrent.
The only backend that tried to implement offscreen stages was the GLX backend
and even this has apparently be broken for some time without anyone noticing.
The property still remains and since the property already clearly states that
it may not work I don't expect anyone to notice.
This simplifies quite a bit of the GLX code which is very desireable from the
POV that we want to start migrating window system code down to Cogl and the
simpler the code is the more straight forward this work will be.
In the future when Cogl has a nicely designed API for framebuffer objects then
re-implementing offscreen stages cleanly for *all* backends should be quite
straightforward.
for the marshal files $(srcdir) was getting prefixed twice since my last
commit (2cc88f1140) since it was already being prefixed including
Makefile.am. The problem with prefixing it in the includer file though is
that the Make variable substitutions like :.list=.h mean we end up
generating into the $(srcdir). This removes the prefix added in
clutter/Makefile.am
We were also missing a $(srcdir) prefix when setting EXTRA_DIST
When validating a new GValue against the ClutterParamSpecUnits, we issue
a warning when the units do not match with both the new value and the
unit we expect to have. Unfortunately we were printing the unit of the
new value twice and not the unit of the ParamSpec.
http://bugzilla.openedhand.com/show_bug.cgi?id=1846
This is really useful when trying to animate GTypes that haven't
registered any progress function. Instead of silently not working it
will warn the developer.
http://bugzilla.openedhand.com/show_bug.cgi?id=1845
To be able to animate CLUTTER_TYPE_UNITS properties we need to register
the GType and its progress function against the ClutterInterval code.
The two ClutterUnits defining the interval can use different units, the
resulting unit will always be in pixels, so calculating a progress
between 10px and 4cm is valid.
http://bugzilla.openedhand.com/show_bug.cgi?id=1844
When computing the pixels value of a ClutterUnits value we should
be caching the value to avoid recomputing for every call of
clutter_units_to_pixels(). We already have a flag telling us to
return the cached value, but we miss the mechanism to evict the
cache whenever the Backend settings affecting the conversion, that
is default font and resolution, change.
In order to implement the eviction we can use a "serial"; the
Backend will have an internal serial field which we retrieve and
put inside the ClutterUnits structure (we split one of the two
64 bit padding fields into two 32 bit fields to maintain ABI); every
time we call clutter_units_to_pixels() we compare the units serial
with that of the Backend; if they match and pixels_set is set to
TRUE then we just return the stored pixels value. If the serials
do not match then we unset the pixels_set flag and recompute the
pixels value.
We can verify this by adding a simple test unit checking that
by changing the resolution of ClutterBackend we get different
pixel values for 1 em.
http://bugzilla.openedhand.com/show_bug.cgi?id=1843
Input Methods require to be able to set a "pre-edit string", that is
a string that it's just displayed into the Text actor without being
committed to the actor's buffer. The string might require custom Pango
attributes, and an update of the cursor position.
Out of tree builds were broken in commit 46b736f42e since we didn't
explicitly use $(srcdir) to find the input files for glib-mkenums and
glib-genmarshal.
Casting a float to int to truncate it before assigning the value
to a float again is wrong. We should use ceilf() instead which
does what we want to achieve (rounding up the size to avoid
sub-pixel positioning of children).
* Use g_list_foreach() instead of iterating over the list inside
the destruction sequence, since we are causing the widgets to be
implicitly removed from the list via the destroy() call.
* Use g_signal_connect_swapped() and spare us from a callback.
FlowLayout should compute the correct height for the assigned width when
in horizontal flow, and the correct width for the assigned height when
in vertical flow. This means pre-computing the number of lines inside
the get_preferred_width() and get_preferred_height(). We can then cache
the computed column width and row height, cache them inside the layout
and then use them when allocating the children.
When changing the orientation of a FlowLayout, the associated
container should also change its request mode. A horizontally
flowing layout has a height depending on the width, since it
will reflow vertically; similarly, a vertically reflowing layout
will have a width depending on the height.
The :wrap property is not implemented, and mostly useless: the
FlowLayout is a reflowing grid. This means that if it receives
less than the preferred width or height in the flow direction
then it should always reflow.
Use the column and row size to align each child; with :homogeneous
set to TRUE, or with children with the same size, the FlowLayout
will behave like a reflowing grid.
FlowLayout is a layout manager that arranges its children in a
reflowing line; the orientation controls the major axis for the
layout: horizontal, for reflow on the Y axis, and vertical, for
reflow on the X axis.
There are three potential variants to add a child inside a Box
with a BinLayout:
- clutter_box_pack(), a variadic argument function which
allows passing arbitrary LayoutMeta properties and values;
- clutter_bin_layout_add(), which uses the backpointer to
the container from the LayoutManager and sets the layout
properties directly without GValue (de)marshalling
- clutter_container_add_actor() and
clutter_bin_layout_set_alignment(), similar to the
clutter_bin_layout_add() function above, but split in two
The test-box interactive test should exercise all three variants.
The BinLayout should store a pointer to the Container that it is
using it as the layout manager.
This allows us to fix the API and drop the additional Container
arguments from set_alignment() and get_alignment().
This also allows us to add a ClutterBinLayout::add() method which
adds an actor and sets the alignment policies without dealing with
variadic arguments functions and GValue (de)marshalling.
Use the LayoutManager API to set a back pointer to the Box actor
inside the LayoutManager used by the box.
This also allows us to replace the LayoutManager on a Box, since
the LayoutManager will be able to replace all the metadata if
needed.
The LayoutManager implementation might opt to take a back pointer
to the Container that is using the layout instance; this allows
direct access to the container itself from within the implementation.