[glx backend] white space fixes

Simply removes lots of trailing white spaces
This commit is contained in:
Robert Bragg 2009-07-31 20:39:28 +01:00
parent 45a668bef8
commit 63414ab233

View File

@ -87,18 +87,18 @@ static int drm_wait_vblank(int fd, drm_wait_vblank_t *vbl)
{
int ret, rc;
do
do
{
ret = ioctl(fd, DRM_IOCTL_WAIT_VBLANK, vbl);
vbl->request.type &= ~DRM_VBLANK_RELATIVE;
rc = errno;
}
}
while (ret && rc == EINTR);
return rc;
}
#endif
#endif
G_CONST_RETURN gchar*
clutter_backend_glx_get_vblank_method (void)
@ -131,8 +131,8 @@ clutter_backend_glx_post_parse (ClutterBackend *backend,
if (clutter_backend_x11_post_parse (backend, error))
{
if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
|| !(glx_major > 1 || glx_minor > 1))
if (!glXQueryVersion (backend_x11->xdpy, &glx_major, &glx_minor)
|| !(glx_major > 1 || glx_minor > 1))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
@ -149,8 +149,8 @@ clutter_backend_glx_post_parse (ClutterBackend *backend,
static const GOptionEntry entries[] =
{
{ "vblank", 0,
0,
{ "vblank", 0,
0,
G_OPTION_ARG_STRING, &clutter_vblank_name,
N_("VBlank method to be used (none, dri or glx)"), "METHOD"
},
@ -212,7 +212,7 @@ clutter_backend_glx_constructor (GType gtype,
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
@ -231,7 +231,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
ClutterBackendGLX *backend_glx = CLUTTER_BACKEND_GLX (backend);
const gchar *glx_extensions = NULL;
ClutterFeatureFlags flags;
flags = clutter_backend_x11_get_features (backend);
flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
@ -251,7 +251,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
glGetString (GL_VERSION),
glGetString (GL_EXTENSIONS));
glx_extensions =
glx_extensions =
glXQueryExtensionsString (clutter_x11_get_default_display (),
clutter_x11_get_default_screen ());
@ -264,7 +264,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
}
else
{
/* We try two GL vblank syncing mechanisms.
/* We try two GL vblank syncing mechanisms.
* glXSwapIntervalSGI is tried first, then glXGetVideoSyncSGI.
*
* glXSwapIntervalSGI is known to work with Mesa and in particular
@ -276,10 +276,10 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
* to be investigated. glXGetVideoSyncSGI on ATI at least seems to have
* no effect.
*/
if (!check_vblank_env ("dri") &&
if (!check_vblank_env ("dri") &&
cogl_check_extension ("GLX_SGI_swap_control", glx_extensions))
{
backend_glx->swap_interval =
backend_glx->swap_interval =
(SwapIntervalProc) cogl_get_proc_address ("glXSwapIntervalSGI");
CLUTTER_NOTE (BACKEND, "attempting glXSwapIntervalSGI vblank setup");
@ -298,22 +298,22 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
CLUTTER_NOTE (BACKEND, "glXSwapIntervalSGI vblank setup failed");
}
if (!check_vblank_env ("dri") &&
if (!check_vblank_env ("dri") &&
!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK) &&
cogl_check_extension ("GLX_SGI_video_sync", glx_extensions))
{
CLUTTER_NOTE (BACKEND, "attempting glXGetVideoSyncSGI vblank setup");
backend_glx->get_video_sync =
backend_glx->get_video_sync =
(GetVideoSyncProc) cogl_get_proc_address ("glXGetVideoSyncSGI");
backend_glx->wait_video_sync =
backend_glx->wait_video_sync =
(WaitVideoSyncProc) cogl_get_proc_address ("glXWaitVideoSyncSGI");
if ((backend_glx->get_video_sync != NULL) &&
(backend_glx->wait_video_sync != NULL))
{
CLUTTER_NOTE (BACKEND,
CLUTTER_NOTE (BACKEND,
"glXGetVideoSyncSGI vblank setup success");
backend_glx->vblank_type = CLUTTER_VBLANK_GLX;
@ -324,7 +324,7 @@ clutter_backend_glx_get_features (ClutterBackend *backend)
CLUTTER_NOTE (BACKEND, "glXGetVideoSyncSGI vblank setup failed");
}
#ifdef __linux__
/*
/*
* DRI is really an extreme fallback -rumoured to work with Via chipsets
*/
if (!(flags & CLUTTER_FEATURE_SYNC_TO_VBLANK))
@ -457,7 +457,7 @@ clutter_backend_glx_create_context (ClutterBackend *backend,
}
static void
clutter_backend_glx_ensure_context (ClutterBackend *backend,
clutter_backend_glx_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
ClutterStageWindow *impl;