src/core/screen.c src/core/screen-private.h src/include/screen.h:
Make MetaScreen a GObject.
src/core/workspace.c src/core/workspace-private.h src/include/workspace.h:
Make MetaWorkspace a GObject. Rename meta_workspace_free() to
meta_workspace_remove().
http://bugzilla.gnome.org/show_bug.cgi?id=561297
Make MetaWindow into a GObject so that it is accessible to
gobject-introspection (also allows for signals to be added.)
Renames:
meta_window_free() => meta_window_unmanage()
meta_window_get_type() => meta_window_get_window_type()
meta_window_get_type_atom() => meta_window_get_window_type_atom()
When multiple events are generated from a single event (for example,
when a motion event generates an enter/leave pair), events accumulate
in the clutter event queue if the clutter event source is not running.
Add a simple event source that checks clutter_events_pending() and
dispatches events as necessary.
src/core does some things depending on window->mapped, but since we now
leave the window mapped for hidden windows we might get some wrong
descisions.
Also instead of calling meta_window_show when in meta_window_hide for
the case that the window isn't currently mapped, we now simply
XMapWindow.
It's more awkward and error prone, considering plugin ininteractions, to simply
show/hide the actors of hidden windows, and it seems to be more reliable to
reparent them to a hidden group instead.
We can't easily use a metacity layer to hide windows as that means we
loose our original stacking position. (Metacity's stack positions are
only valid within a single layer) We now have a "guard window" per
screen that is a fullscreen override redirect that is lowered to the
bottom of the stack. Hidden windows now remain in their original layer
so the stacking position remains valid, but all hidden windows get
XRestacked under the guard window.
A new compositor hook is also added to inform it when a window becomes
hidden/unhidded, this lets us map/unmap the corresponding actor.
missing files in preview commit (TODO: rebase -i and squash this later)
Calling clutter_actor_show_all() on the stage and overlay_group breaks
the ability for plugins to create initially hidden actors. Call
clutter_actor_show() instead.
If a mutter plugin name (in GConf, or more likely on the command line)
looks like an absolute path, use that path directly rather than
looking for the plugin in the plugins directory.
src/core/main.c: Add --mutter-plugins argument (overrides GConf value)
src/core/prefs.c src/include/prefs.h: Add meta_prefs_override_clutter_plugins()
to set a value for clutter_plugins that overrides the value from GConf
Remove a "got here" leftover, remove unnecessary trailing \n when
calling g_message(), include g_module_error() in the output when
loading a module fails.
If --disable-static is passed to configure, then .a files won't be built
or installed. Make removing them in install-exec-hook not fatal if they
don't exist.
2008-10-27 Thomas Thurman <tthurman@gnome.org>
* src/core/prefs.c (titlebar_handler, handle_preference_update_enum):
Add initialisation which I missed on the previous checkin. Also
an extra comment.
svn path=/trunk/; revision=4004
2008-10-27 Brian Cameron <brian.cameron@sun.com>
Fix some crashes with the new GDM 2.24. Closes#558058.
* src/ui/ui.c (meta_ui_parse_modifier): another null check
* src/core/prefs.c (titlebar_handler, button_layout_handler):
more null checks.
svn path=/trunk/; revision=4003