Commit Graph

4790 Commits

Author SHA1 Message Date
Øyvind Kolås
452cb1abbf animator: fix looping when doing cubic interpolation
When using interpolation and the last key is not at 1.0 a bouncing
artifact could be observed after the keys.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
e4089efb4c animator: only keys that are removed due to actors disappearing are inert 2010-05-05 18:24:53 +01:00
Øyvind Kolås
0f8ca38e59 animator: refactoring
renamed KeyAnimator to PropertyIter
2010-05-05 18:24:53 +01:00
Øyvind Kolås
8afb091f56 animator: retain ease-in/interpolation when changing first key
Duplicate the existing ease-in/interpolation mode for the property when
removing, replacing the first key for a property or adding a new first
key for a property.
2010-05-05 18:24:53 +01:00
Øyvind Kolås
d45395d78b animator: fix crash when setting keys on running animator
When inserting or modifying keys of a running animator the internal
iterators per property could go out of sync. Reinitializing the
iterators if the timeline is running avoids this.
2010-05-05 18:24:53 +01:00
Emmanuele Bassi
9ebd5fd935 Implement accessors for the color bits in a framebuffer
Instead of using cogl_get_bitmasks() to query the GL machinery for the
size of the color bits, we should store the values inside the
CoglFramebuffer object and query them the first time we set the framebuffer
as the current one.

Currently, cogl_get_bitmasks() is re-implemented in terms of
cogl_framebuffer_get_*_bits(). As soon as we are able to expose the
CoglOnscreen framebuffer object in the public API we'll be able to
deprecate cogl_get_bitmasks() altogether.

http://bugzilla.openedhand.com/show_bug.cgi?id=2094
2010-05-05 12:25:16 +01:00
Neil Roberts
0ff02d18d2 gles: Fix the functions names for the GL_OES_framebuffer_object ext
In 91cde78a7 I accidentally changed the function names that get looked
up for the framebuffer extension under GLES so that they didn't have
any suffix. The spec for extension specifies that they should have the
OES suffix.
2010-05-05 12:24:11 +01:00
Owen W. Taylor
d8e1bd989c Ignore unexpected GLX_BufferSwapComplete
A server that supports GLX_BufferSwapComplete will always send
these events, so we should just silently ignore them if we've
chosen not to take advantage of the INTEL_swap_event GLX
extension.

http://bugzilla.openedhand.com/show_bug.cgi?id=2102

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 12:00:40 +01:00
Emmanuele Bassi
21914eaead docs: Update the dependencies in the README 2010-05-05 11:53:51 +01:00
Emmanuele Bassi
755625c758 build: Clean up build dependencies
• Depend on autoconf 2.63
• Depend on automake 1.11
• Depend on gobject-introspection 0.6.7
• Depend on gtk-doc 1.13
• Remove Shave from the build
2010-05-05 11:52:20 +01:00
Emmanuele Bassi
33642757f5 animation: Use 'guint' for set_duration() parameter
The :duration property and the get_duration() method use unsigned int,
but the setter using a signed integer for no apparent reason.

http://bugzilla.openedhand.com/show_bug.cgi?id=2089
2010-05-05 11:32:39 +01:00
Jussi Kukkonen
0835e27380 container: use CLUTTER_IS_ACTOR on correct parameter
clutter_container_create_child_meta() uses CLUTTER_IS_ACTOR on the
container parameter instead of the actor parameter.

http://bugzilla.openedhand.com/show_bug.cgi?id=2087

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-05-05 11:31:14 +01:00
Damien Lespiau
71f942d03a debug: Use G_UNLIKELY in the tests
Debugging code is not meant to be run in the nominal code path. Use
G_UNLIKELY to be reduce the number of bubbles in the instruction
pipeline.

Took the opportunity to re-indent the macros.
2010-05-04 17:01:14 +01:00
Owen W. Taylor
f9072b8663 Call backend handle_event from clutter_x11_handle_event()
Whether events come from the main loop source or from
clutter_x11_handle_event(), we need to feed them to the backend
virtual handle_event function. This fixes problems with clients
using clutter_x11_handle_event() hanging because
GLXBufferSwapComplete events aren't received.

http://bugzilla.openedhand.com/show_bug.cgi?id=2101
2010-05-04 11:04:03 +01:00
Robert Bragg
d6dbd62021 debug: wrap glClear calls with the GE macro
This adds a GE macro wrapper around our calls to glClear so we can
print a warning for any errors reported by the driver.
2010-04-30 12:10:16 +01:00
Neil Roberts
e477768bd8 cogl-texture-2d-sliced: Use the converted bitmap when uploading
When uploading texture data the cogl-texture-2d-sliced backend was
using _cogl_texture_prepare_for_upload to create a bitmap suitable for
upload but then it was using the original bitmap instead of the new
bitmap for the data. This was causing any format conversions performed
by cogl_texture_prepare_for_upload to be ignored.

http://bugzilla.openedhand.com/show_bug.cgi?id=2059
2010-04-29 13:15:36 +01:00
Neil Roberts
405d529f44 cogl-texture: Don't attempt to use GL to convert formats under GLES
In commit abe91784c4 I changed cogl-texture so that it would use the
OpenGL mechanism to specify a different internal texture format from
the image format so that it can do the conversion instead of
Cogl. However under GLES the internal format and the image format must
always be the same and it only supports a limited set of formats. This
patch changes _cogl_texture_prepare_for_upload so that it does the
conversion using the cogl bitmap code when compiling for GLES.

http://bugzilla.openedhand.com/show_bug.cgi?id=2059
2010-04-29 13:15:35 +01:00
Neil Roberts
8530b7946a cogl-material: Fix the check to prevent using too many layers
There was a check at the bottom of the loop which sets up the state
for each of the layers so that it would break from the loop when the
maximum number of layers is reached. However after doing this it would
not increment 'i'. 'i' is later used to disable the remaining layers
so it would end up disabling the last layer it just set up.

This patch moves the check to be part of the loop condition so that
the check is performed after incrementing 'i'.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:17 +01:00
Neil Roberts
3c2bb33cbd cogl-material: Fix the warning for when too many layers are used
The warning displayed when too many layers are used had an off-by-one
error so that it would display even if exactly the maximum number is
used. There was also a missing space at the end of the line in the
message which looked wrong when displayed on the terminal.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:11 +01:00
Neil Roberts
a3bc4a6009 test-cogl-materials: Add a test using the maximum number of layers
This adds a test which creates a material using the maximum number of
layers. All of the layers are assigned a white texture except the last
which is set to red. The default combine mode is used for all of the
layers so the final fragment should end up red.

Currently Cogl doesn't provide a way to query the maximum number of
layers so it just uses glGetIntegerv instead. This might cause
problems on GLES 2 because that adds additional restrictions on the
number of layers.

http://bugzilla.openedhand.com/show_bug.cgi?id=2064
2010-04-29 12:15:06 +01:00
Emmanuele Bassi
ce261025f6 Fix clutter_event_get_coords() for crossing events
The ClutterCrossingEvent data structure contains the coordinates
of the crossing; they are regularly filed out by Clutter and by
the backend event processing code. And yet clutter_event_get_coords()
returns (0, 0) because it thinks that CLUTTER_ENTER and CLUTTER_LEAVE
events do not have coordinates.
2010-04-28 16:19:37 +01:00
Emmanuele Bassi
b7098563c2 actor: Make consistent use of the name in error reporting
Whenever we are warning inside ClutterActor we prefer the actor's name
to its type, if the name is set. The current code is made less readable
by the use of the ternary operator:

  priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (self)

This looks like a job for a simple convenience function.
2010-04-27 10:12:25 +01:00
Emmanuele Bassi
9024cd9f7c Clean up the Texture private data structure 2010-04-26 16:27:15 +01:00
Neil Roberts
48b8510a06 mingw-cross-compile.sh: Write the build environment to a script
The script now writes out a separate script that can be used to set up
the build environment to $ROOT_DIR/share/env.sh. This can be sourced
in a shell to set up the build environment or it can be given a
command to directly execute in the environment. This makes it easier
to build Clutter from your own source rather than checking it out from
git directly.
2010-04-25 16:20:39 +01:00
Neil Roberts
eb22ab9bf2 mingw-cross-compile.sh: Update the package versions
This updates to the latest binaries from Tor Lillqvist. zlib and iconv
are now taken from the Tor deps instead of the gnuwin32 project. SDL
is no longer downloaded because the SDL backend has been removed from
Clutter. The GL headers are downloaded from the Mesa cgit rather than
downloading the whole Mesa package. glext.h is taken directly from
khronos.org.
2010-04-25 16:09:16 +01:00
Neil Roberts
a881c8b07e cogl-path: Make cogl_path_arc_rel static
cogl_path_arc_rel was never in any public headers so it isn't part of
the public API. It also has a slightly inconsistent name because the
rest of the relative path functions are called cogl_path_rel_*. This
patch makes it static for now to make it more obvious that it isn't
public. The name has changed to _cogl_path_rel_arc.
2010-04-22 18:17:59 +01:00
Neil Roberts
e16f05326e cogl-path: Add documentation for the angles of cogl_path_arc
This adds documentation for how Cogl interprets the angles given to
cogl_path_arc.
2010-04-22 18:17:59 +01:00
Emmanuele Bassi
73e4d49053 profile: Add profiling points for Text
Add a static timer for the text layout code, and two counters for the
layout cache hit and miss conditions.
2010-04-22 17:54:05 +01:00
Emmanuele Bassi
5608a54708 profile: Fix the report generation
Timers and counters might not exist, so make every section of the
profile report depend on the object that it is querying.

This fixes the profile report generation that was broken by commit
8146d8d08d.
2010-04-22 17:52:13 +01:00
Emmanuele Bassi
b13eb77e05 Add uprof to the jhbuild moduleset 2010-04-22 17:51:56 +01:00
Emmanuele Bassi
05cf570570 actor: Add an internal variant of get_stage()
For internal use we should have a get_stage_internal() variant that
avoids type checks and calls to public functions. The implementation
is trivial enough, and it will avoid (scene graph depth + 1) type
checks and (scene graph depth) function calls.
2010-04-22 16:49:57 +01:00
Emmanuele Bassi
1355c19f66 docs: Fix gtk-doc warnings 2010-04-22 16:39:18 +01:00
Neil Roberts
3196658b8c cogl-path: Fix the truncation when adding to a copied path
If a path is copied and then appended to, the copy needs to have the
last sub path truncated so that it fits in the total path size in case
the original path was modified. However the path size check was broken
so if the copied path had more than one sub path it would fail.
2010-04-21 22:36:43 +01:00
Neil Roberts
fddd316986 test-cogl-path: Test sub paths and intersections
This changes the original tests so that it splits the original path
into two sub paths. When adding a new block to the copied path it also
adds another sub path. This further stresses the path copying
mechanism and exposes a bug.

It also tests intersections by drawing a self-intersecting path and a
path with two sub-paths that overlap. Where the path overlaps it
should be inverted.
2010-04-21 18:58:18 +01:00
Neil Roberts
abc64a2c67 cogl-clip-stack: Use orientation of the polygon to set clip planes
Previously the clip stack code was trying to detect when the
orientation of the on-screen rectangle had changed by checking if the
order of the y-coordinates on the left edge was different from the
order the x-coordinates on the top edge. This doesn't work for some
rotations which was causing the clip planes to clip the wrong side of
the line. This patch makes it detect the orientation by calculating
the signed area which is a standard computer graphics algorithm.

http://bugzilla.openedhand.com/show_bug.cgi?id=2079
2010-04-21 13:24:59 +01:00
Neil Roberts
7f2b2e1364 cogl-path: Document how a shape is filled
This adds some documentation to cogl_path_fill() describing the fill
rule Cogl uses.
2010-04-21 13:20:23 +01:00
Neil Roberts
44c86fcead cogl-path: Don't try to union sub paths
When drawing a path with only a single sub path, Cogl uses the
'even-odd' fill rule which means that if a part of the path intersects
with another part then the intersection would be inverted. However
when combining sub paths it treats them as separate paths and then
unions them together. This doesn't match the semantics of the even-odd
rule in SVG and Cairo. This patch makes it so that a new sub path is
just drawn as another triangle fan so that it will continue to invert
the stencil buffer. This is also much simpler and more efficient as
well as being more correct.

http://bugzilla.openedhand.com/show_bug.cgi?id=2088
2010-04-21 11:39:28 +01:00
Neil Roberts
78dc59b348 picking: Read the colour value using COGL_PIXEL_FORMAT_RGBA_8888_PRE
In commit c0a553163b I changed the format used to read the picking
pixel to COGL_PIXEL_FORMAT_RGB_888 because it was convenient to avoid
the premult conversion. However this broke picking on GLES on some
platforms because for that glReadPixels is only guaranteed to support
GL_RGBA with GL_UNSIGNED_BYTE. Since the last commit cogl_read_pixels
will always use that format but it will end up with a conversion back
to RGB_888. This patch avoids that conversion and avoids the premult
conversion by reading in RGBA_8888_PRE.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 11:34:04 +01:00
Neil Roberts
0cb09cd40d cogl_read_pixels: Always use GL_RGBA/GL_UNSIGNED_BYTE under GLES
Under GLES glReadPixels is documented to only support GL_RGBA with
GL_UNSIGNED_BYTE and an implementation specfic format which can be
fetched with glGet, GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES and
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES. This patch makes it always read
using GL_RGBA and GL_UNSIGNED_BYTE and then convert the results if
neccessary.

This has some room for improvement because it doesn't attempt to use
the implementation specific format. Also the conversion is somewhat
wasteful because there are currently no cogl_bitmap_* functions to
convert without allocating a new buffer so it ends up doing an
intermediate copy.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 10:56:21 +01:00
Neil Roberts
9750b90f37 cogl-bitmap: Fix converting formats with and without alpha channels
_cogl_bitmap_convert_format_and_premult was failing when converting
from RGBA to RGB and vice versa. _cogl_bitmap_fallback_convert
converts without altering the premult status so when choosing a new
format it would copy over the premult bit. However, it did this
regardless of whether the new format had an alpha channel so when
converting from RGBA_8888_PRE to RGB_888 it would end up inventing a
new meaningless format which would be RGB_888_PRE. This patch makes it
avoid copying the premult flag if the destination has no alpha. It
doesn't matter if it copies when the source format has no alpha
because it will always be unset.

_cogl_bitmap_convert_format_and_premult was also breaking when
converting from RGBA_8888_PRE to RGB_888 because it would think
RGB_888 is unpremultiplied and try to convert but then
_cogl_bitmap_fallback_premult wouldn't know how to do the conversion.

http://bugzilla.openedhand.com/show_bug.cgi?id=2057
2010-04-21 10:56:21 +01:00
Emmanuele Bassi
05afe139a5 Require GLib >= 2.18
We use g_signal_override_class_handler(), which was added in GLib 2.18,
so we should bump up our requirements.
2010-04-19 17:56:19 +01:00
Neil Roberts
a28440eafb clutter-texture: Remove confusing comments about realization
In 125bded81 some comments were introduced to ClutterTexture
complaining that it can have a Cogl texture before being
realized. Clutter always assumes that the single GL context is current
so there is no need to wait until the actor is realized before setting
a texture. This patch replaces the comments with clarification that
this should not be a problem.

The patch also changes the documentation about the realized state in
various places to clarify that it is acceptable to create any Cogl
resources before the actor is realized.

http://bugzilla.openedhand.com/show_bug.cgi?id=2075
2010-04-19 15:34:43 +01:00
Robert Bragg
62ac3b312e glx: handle spurious GLX_BufferSwapComplete events gracefully
Instead of simply aborting we now print out a warning, when a spurious
GLX_BufferSwapComplete event is handled since it seems that people are
coming across the problem (perhaps due to a buggy driver) and making
apps crash in this situation is a bit extreme.
2010-04-19 11:24:42 +01:00
Neil Roberts
716ec82db8 clutter-cairo-texture: Use the new cogl_pixel_buffer API
ClutterCairoTexture now stores the surface image data in a Cogl pixel
buffer object. When clutter_cairo_texture_create is called the buffer
is mapped and a new Cairo surface is created to render directly to the
PBO. When the surface is destroyed the buffer is unmapped and a Cogl
texture is recreated from the buffer. This should enable slightly
faster uploads when using Cairo because it avoids having to copy the
surface data to the texture.

http://bugzilla.openedhand.com/show_bug.cgi?id=1982

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-04-16 13:19:57 +01:00
Emmanuele Bassi
1a1e7d3573 text: Increase the size of the Layout cache
Currently, each ClutterText caches 3 Pango layouts:

  » one for the preferred, unbounded width
  » one for the preferred height for a given width
  » one for the allocated size

Some layout managers do a double pass that could flush the whole cache
before it has a chance of actually storing relevant data, resulting in
a continuous series of misses.

We can try to counteract this by doubling the size of the cache, from
three slots to six. More than six would be pointless, as well as too
memory consuming; but we might get down to a number between 3 and 6 at
any later point.
2010-04-16 12:57:49 +01:00
Rob Bradford
dd407326fe text: Check generated size of layouts in cache
By comparing the requested size against the computed sized for existing
Pango layouts we can avoid creating layouts where the requested size
matches that of a previously computed one.

In particular this optimisation means that when working with a fixed
positioning based layout (with no constraints on the size of the
ClutterText) the same PangoLayout can be used to calculate the preferred
width, height and also the layout used for the actual painting.

http://bugzilla.openedhand.com/show_bug.cgi?id=2078

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-04-16 12:50:35 +01:00
Neil Roberts
708bbc72e1 cogl: Implement retained clip stacks
This adds three new internal API functions which can be used to retain
the clip stack state and restore it later:

 _cogl_get_clip_stack
 _cogl_set_clip_stack
 _cogl_clip_stack_copy

The functions are currently internal and not yet used but we may want
to make them public in future to replace the cogl_clip_stack_save()
and cogl_clip_stack_restore() APIs.

The get function just returns the handle to the clip stack at the top
of the stack of stacks and the set function just replaces it.

The copy function makes a cheap copy of an existing stack by taking a
reference to the top stack entry. This ends up working like a deep
copy because there is no way to modify entries of a stack but it
doesn't actually copy the data.
2010-04-15 14:51:01 +01:00
Neil Roberts
3a58bc440b cogl-clip-stack: Convert to be a CoglHandle
CoglClipStacks can now be reference counted via a CoglHandle. The
ClipClipState now stores handles in the list rather than CoglClipStack
pointers.
2010-04-15 14:51:01 +01:00
Neil Roberts
aba7fb63cb Separate out CoglClipStackState from cogl-clip-stack.c
CoglClipStackState has now been renamed to CoglClipState and is moved
to a separate file. CoglClipStack now just maintains a stack and
doesn't worry about the rest of the state. CoglClipStack sill contains
the code to flush the stack to GL.
2010-04-15 14:51:00 +01:00
Neil Roberts
732223074b cogl-slip-stack: Store clip window rect entries in Cogl coordinates
When glScissor is called it needs to pass coordinates in GL's
coordinate space where the origin is the bottom left. Previously this
conversion was done before storing the window rect in the clip
stack. However this might make it more difficult if we want to be able
to grab a handle to a clip stack and use it in different circumstances
later. This patch moves the coordinate conversion to inside the clip
state flushing code.
2010-04-15 14:50:55 +01:00