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actor: Make consistent use of the name in error reporting
Whenever we are warning inside ClutterActor we prefer the actor's name to its type, if the name is set. The current code is made less readable by the use of the ternary operator: priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (self) This looks like a job for a simple convenience function.
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@ -573,6 +573,12 @@ G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterActor,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init));
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static const gchar *
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get_actor_debug_name (ClutterActor *actor)
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{
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return actor->priv->name != NULL ? actor->priv->name
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: G_OBJECT_TYPE_NAME (actor);
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}
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#ifdef CLUTTER_ENABLE_DEBUG
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/* XXX - this is for debugging only, remove once working (or leave
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@ -599,17 +605,13 @@ clutter_actor_verify_map_state (ClutterActor *self)
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else
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g_warning ("Realized non-toplevel actor '%s' should "
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"have a parent",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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}
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else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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{
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g_warning ("Realized actor %s has an unrealized parent %s",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self),
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clutter_actor_get_name (priv->parent_actor)
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? clutter_actor_get_name (priv->parent_actor)
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: G_OBJECT_TYPE_NAME (priv->parent_actor));
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get_actor_debug_name (self),
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get_actor_debug_name (priv->parent_actor));
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}
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}
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}
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@ -618,8 +620,7 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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g_warning ("Actor '%s' is mapped but not realized",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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/* remaining bets are off during reparent when we're potentially
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* mapped, but should not be according to invariants
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@ -635,15 +636,13 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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g_warning ("Toplevel actor '%s' is mapped "
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"but not visible",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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}
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}
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else
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{
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g_warning ("Mapped actor '%s' should have a parent",
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priv->name ? priv->name
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:G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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}
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}
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else
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@ -665,18 +664,18 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_VISIBLE (priv->parent_actor))
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{
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g_warning ("Actor '%s' should not be mapped if parent "
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not visible",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self),
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get_actor_debug_name (priv->parent_actor));
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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{
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g_warning ("Actor '%s' should not be mapped if parent "
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g_warning ("Actor '%s' should not be mapped if parent '%s'"
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"is not realized",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self),
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get_actor_debug_name (priv->parent_actor));
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}
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if (!(CLUTTER_PRIVATE_FLAGS (priv->parent_actor) &
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@ -684,9 +683,9 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent_actor))
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g_warning ("Actor '%s' is mapped but its non-toplevel "
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"parent is not mapped",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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"parent '%s' is not mapped",
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get_actor_debug_name (self),
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get_actor_debug_name (priv->parent_actor));
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}
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}
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}
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@ -856,8 +855,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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{
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if (priv->parent_actor == NULL)
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g_warning ("Attempting to map an unparented actor '%s'",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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should_be_mapped = TRUE;
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must_be_realized = TRUE;
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@ -873,14 +871,13 @@ clutter_actor_update_map_state (ClutterActor *self,
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g_warning ("Attempting to map a child that does not "
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"meet the necessary invariants: the actor '%s' "
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"has no parent",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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else
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g_warning ("Attempting to map a child that does not "
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"meet the necessary invariants: the actor '%s' "
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"is parented to an unmapped actor",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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"is parented to an unmapped actor '%s'",
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get_actor_debug_name (self),
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get_actor_debug_name (priv->parent_actor));
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}
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/* If in reparent, we temporarily suspend unmap and unrealize.
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@ -913,8 +910,7 @@ clutter_actor_update_map_state (ClutterActor *self,
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if (!must_be_realized)
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g_warning ("Somehow we think actor '%s' should be mapped but "
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"not realized, which isn't allowed",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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/* realization is allowed to fail (though I don't know what
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* an app is supposed to do about that - shouldn't it just
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@ -1294,10 +1290,7 @@ clutter_actor_realize (ClutterActor *self)
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return;
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}
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CLUTTER_NOTE (ACTOR, "Realizing actor '%s' [%p]",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self),
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self);
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CLUTTER_NOTE (ACTOR, "Realizing actor '%s'", get_actor_debug_name (self));
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CLUTTER_ACTOR_SET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
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g_object_notify (G_OBJECT (self), "realized");
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@ -1706,9 +1699,10 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
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{
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ClutterActor *parent;
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CLUTTER_NOTE (PAINT, "Redraw queued on '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: G_OBJECT_TYPE_NAME (self));
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CLUTTER_NOTE (PAINT, "Redraw queued on '%s' (from: '%s')",
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get_actor_debug_name (self),
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origin != NULL ? get_actor_debug_name (origin)
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: "same actor");
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/* no point in queuing a redraw on a destroyed actor */
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if (CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_DESTRUCTION)
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@ -3219,14 +3213,15 @@ clutter_actor_dispose (GObject *object)
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static void
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clutter_actor_finalize (GObject *object)
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{
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ClutterActor *actor = CLUTTER_ACTOR (object);
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ClutterActorPrivate *priv = CLUTTER_ACTOR (object)->priv;
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CLUTTER_NOTE (MISC, "Finalize object (id=%d) of type '%s'",
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actor->priv->id,
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g_type_name (G_OBJECT_TYPE (actor)));
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CLUTTER_NOTE (MISC, "Finalize actor (name='%s', id=%d) of type '%s'",
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priv->name != NULL ? priv->name : "<none>",
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priv->id,
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g_type_name (G_OBJECT_TYPE (object)));
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g_free (actor->priv->name);
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clutter_id_pool_remove (CLUTTER_CONTEXT()->id_pool, actor->priv->id);
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g_free (priv->name);
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clutter_id_pool_remove (CLUTTER_CONTEXT()->id_pool, priv->id);
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G_OBJECT_CLASS (clutter_actor_parent_class)->finalize (object);
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}
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@ -4825,8 +4820,7 @@ clutter_actor_queue_relayout (ClutterActor *self)
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g_warning ("The actor '%s' is currently inside an allocation "
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"cycle; calling clutter_actor_queue_relayout() is "
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"not recommended",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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}
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g_signal_emit (self, actor_signals[QUEUE_RELAYOUT], 0);
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@ -7323,8 +7317,7 @@ clutter_actor_raise (ClutterActor *self,
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{
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g_warning ("%s: Actor '%s' is not inside a container",
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G_STRFUNC,
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self->priv->name != NULL ? self->priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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return;
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}
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@ -7335,10 +7328,8 @@ clutter_actor_raise (ClutterActor *self,
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g_warning ("%s Actor '%s' is not in the same container as "
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"actor '%s'",
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G_STRFUNC,
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self->priv->name != NULL ? self->priv->name
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: G_OBJECT_TYPE_NAME (self),
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below->priv->name != NULL ? below->priv->name
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: G_OBJECT_TYPE_NAME (below));
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get_actor_debug_name (self),
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get_actor_debug_name (below));
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return;
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}
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}
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@ -7371,8 +7362,7 @@ clutter_actor_lower (ClutterActor *self,
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{
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g_warning ("%s: Actor of type %s is not inside a container",
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G_STRFUNC,
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self->priv->name != NULL ? self->priv->name
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: G_OBJECT_TYPE_NAME (self));
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get_actor_debug_name (self));
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return;
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}
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@ -7383,10 +7373,8 @@ clutter_actor_lower (ClutterActor *self,
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g_warning ("%s: Actor '%s' is not in the same container as "
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"actor '%s'",
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G_STRFUNC,
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self->priv->name != NULL ? self->priv->name
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: G_OBJECT_TYPE_NAME (self),
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above->priv->name != NULL ? above->priv->name
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: G_OBJECT_TYPE_NAME (above));
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get_actor_debug_name (self),
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get_actor_debug_name (above));
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return;
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}
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}
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