Commit Graph

22 Commits

Author SHA1 Message Date
Emmanuele Bassi
c823bf9c83 2008-11-12 Emmanuele Bassi <ebassi@linux.intel.com>
* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-types.h:
	* clutter/cogl/common/cogl-color.c: Deprecated cogl_color()
	in favour of cogl_set_source_color() and friends; store the
	CoglColor components as unsigned bytes instead of fixed point
	normalized values; add functions for allocating, copying and
	freeing CoglColor, for use of language bindings.

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-deprecated.h: Added cogl-deprecated.h,
	an header file containing the deprecation symbols similar
	to clutter-deprecated.h.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Update the GL and GLES implementations
	of COGL after the CoglColor changes.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-label.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-texture.c: Do not use CoglColor whenever it
	is possible, and use cogl_set_source_color4ub() instead.

	* clutter/pango/cogl-pango-render.c: Ditto as above.

	* doc/reference/clutter/subclassing-ClutterActor.xml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/interactive/test-cogl-offscreen.c:
	* tests/interactive/test-cogl-primitives.c:
	* tests/interactive/test-cogl-tex-convert.c:
	* tests/interactive/test-cogl-tex-foreign.c:
	* tests/interactive/test-cogl-tex-getset.c:
	* tests/interactive/test-cogl-tex-polygon.c:
	* tests/interactive/test-cogl-tex-tile.c:
	* tests/interactive/test-paint-wrapper.c: Drop the usage of
	CoglColor whenever it is possible.
2008-11-12 13:57:58 +00:00
Neil Roberts
0ff710d37b Bug 1057 - cogl_texture_rectangle doesn't support backward
coordinates

	* clutter/cogl/gl/cogl-texture.c: Instead of sorting the vertex
	and texture coordinates passed to cogl_texture_rectangle, just
	swap both sets whenever the texture coordinates are backward.
2008-11-12 13:03:09 +00:00
Emmanuele Bassi
90f4b1d492 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1219 - Clean up cogl.h

	* clutter/cogl/cogl.h.in:
	* clutter/cogl/cogl-offscreen.h:
	* clutter/cogl/cogl-path.h:
	* clutter/cogl/cogl-shader.h:
	* clutter/cogl/cogl-texture.h:
	* clutter/cogl/cogl-types.h: Split up the massive cogl.h file
	into sub-header for each section of the API.

	* clutter/cogl/gl/*:
	* clutter/cogl/gles/*: Update the GL and GLES implementations
	of COGL to cope with the new header structure.

	* doc/reference/cogl/Makefile.am: Fix symbol retrieval.
2008-10-30 17:25:00 +00:00
Emmanuele Bassi
a547cdbc4d 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1210 - Add CoglColor API

	* clutter/cogl/cogl-color.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-color.c:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl.c:
	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Add a new color-type, to be used by
	COGL. CoglColor is optimized to allow the minimum amount of
	conversions possible for both GL and GLES implementations.

	* clutter/clutter-actor.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-main.c:
	* clutter/clutter-rectangle.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Use CoglColor when needed.

	* clutter/pango/pangoclutter-render.c: Use CoglColor when needed.

	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-primitives.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-foreign.c:
	* tests/test-cogl-tex-getset.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-paint-wrapper.c: Update the tests.

	* README: Update release notes.
2008-10-30 16:50:07 +00:00
Emmanuele Bassi
911b395c8a 2008-10-30 Emmanuele Bassi <ebassi@linux.intel.com>
Bug 1209 - Move fixed point API in COGL

	* clutter/cogl/cogl-fixed.h:
	* clutter/cogl/cogl.h.in:
	* clutter/cogl/common/Makefile.am:
	* clutter/cogl/common/cogl-fixed.c: Add fixed point API, modelled
	after the ClutterFixed. The CoglFixed API supercedes the ClutterFixed
	one and avoids the dependency of COGL on Clutter's own API.

	* clutter/cogl/common/cogl-clip-stack.c:
	* clutter/cogl/common/cogl-primitives.c:
	* clutter/cogl/common/cogl-primitives.h: Update internal usage of
	ClutterFixed to CoglFixed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto, in the GL implementation of the
	COGL API.

	* clutter/cogl/gles/Makefile.am:
	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-gles2-wrapper.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl.c: Ditto, in the GLES implementation of
	the COGL API.

	* clutter/pango/pangoclutter-glyph-cache.c:
	* clutter/pango/pangoclutter-glyph-cache.h: Ditto, in the Pango
	renderer glyphs cache.

	* clutter/clutter-fixed.c:
	* clutter/clutter-fixed.h: ClutterFixed and related API becomes
	a simple transition API for bindings and public Clutter API.

	* clutter/clutter-actor.c:
	* clutter/clutter-alpha.c:
	* clutter/clutter-backend.c:
	* clutter/clutter-behaviour-depth.c:
	* clutter/clutter-behaviour-ellipse.c:
	* clutter/clutter-behaviour-path.c:
	* clutter/clutter-behaviour-rotate.c:
	* clutter/clutter-behaviour-scale.c:
	* clutter/clutter-clone-texture.c:
	* clutter/clutter-color.c:
	* clutter/clutter-entry.c:
	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c:
	* clutter/clutter-timeline.c:
	* clutter/clutter-units.h: Move from the internal usage of
	ClutterFixed to CoglFixed.

	* doc/reference/clutter/clutter-sections.txt:
	* doc/reference/cogl/cogl-docs.sgml:
	* doc/reference/cogl/cogl-sections.txt: Update the documentation.

	* tests/test-cogl-tex-tile.c:
	* tests/test-project.c: Fix tests after the API change

	* README: Add release notes.
2008-10-30 16:37:55 +00:00
Neil Roberts
82d43ffe64 Bug 1189 - Backface culling
* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
	(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
	culling in GL if it is requested.

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw):
	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw): Reorder the
	vertices so that they are counter-clockwise.

	* clutter/cogl/gles/cogl-context.h (CoglContext): 
	* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
	store whether backface culling is currently enabled.

	* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling): 
	* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
	function

	* doc/reference/cogl/cogl-sections.txt: Add
	cogl_enable_backface_culling
2008-10-27 14:36:52 +00:00
Neil Roberts
e43b7ddd3d Bug 1196 - Texture border drawing problems
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
	(_cogl_texture_upload_to_gl):

	* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
	(_cogl_texture_upload_subregion_to_gl):
	
	When uploading data to a sliced texture, fill the waste pixels
	with copies of the edge of the real texture data. Otherwise the
	value of the waste pixels are undefined so it will show artifacts
	when the texture is scaled with GL_LINEAR and the pixels are
	blended in.
2008-10-27 12:39:22 +00:00
Neil Roberts
50a248764c Bug 1048 - SIGFPE in cogl_texture_set_region() with nvidia
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
	Don't attempt to upload any data if the width or height of the
	subregion is zero. Thanks to Gwenole Beauchesne.
2008-09-18 13:16:15 +00:00
Matthew Allum
34329a1ffb 008-07-10 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl-fbo.c:
        * clutter/cogl/gles/cogl-texture.c:
        Fix warnings with eglnative build
2008-07-10 16:19:09 +00:00
Emmanuele Bassi
d9b657bdfc 2008-06-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug 982 - __COGL_GET_CONTEXT MS compiler issue (Haakon Sporsheim)

	* clutter/cogl/common/cogl-handle.h:
	* clutter/cogl/common/cogl-primitives.c: Remove C99-isms.

	* clutter/cogl/gl/cogl-fbo.c:
	* clutter/cogl/gl/cogl-primitives.c:
	* clutter/cogl/gl/cogl-texture.c:
	* clutter/cogl/gl/cogl.c: Ditto as above.

	* clutter/cogl/gles/cogl-fbo.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl-texture.c: Ditto as above.
2008-06-23 11:01:30 +00:00
Neil Roberts
71133b3d0e * clutter/cogl/gles/cogl-gles2-wrapper.h (CoglGles2Wrapper): Added
uniforms for alpha testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_gles2_wrapper_init): Get the uniforms for alpha testing
	settings.
	(cogl_wrap_glEnable, cogl_wrap_glDisable): Enable/disable alpha
	testing.
	(cogl_wrap_glAlphaFunc): Filled in the wrapper.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl: Added alpha
	testing.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c
	(cogl_wrap_glGetIntegerv): Added a wrapper for glGetIntegerv so
	that it can report zero clip planes.

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/gles/cogl-texture.c: Use the wrapped version of
	glGetIntegerv

	* clutter/cogl/gles/cogl-primitives.c (_cogl_path_fill_nodes): Use
	_cogl_features_available to check for the stencil buffer instead
	of an #ifdef. The stencil buffer is available in the default
	profile for the GLES 2 simulator.
2008-05-29 13:29:04 +00:00
Neil Roberts
29f7cbdfb7 * clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
	texture image data.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
	glTexParameteri so that it can ignore requests to set
	GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
	nothing on GLES 1
2008-05-28 10:47:21 +00:00
Neil Roberts
70dbc03734 GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00
Neil Roberts
f9e43c440b * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
9f5a8edc64 * clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
	check for framebuffer alpha bits, not the check for alpha in
	texture format.
2008-05-21 10:00:08 +00:00
Ivan Leben
2008a03a6b * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
	for missing alpha framebuffer channel. There are still
	some issues with detecting whether alpha is present in the
	framebuffer. See comments in code. Test-cogl-tex-getset now
	successfully retrieves a RGBA texture image data.
2008-05-20 10:37:36 +00:00
Ivan Leben
3d9f83019d * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
	and restore them when done. The lack of ability to retrieve
	the alpha channel now more noticable in test-cogl-tex-getset
	since the edges of the hand are not antialiased.

	* clutter/cogl/gl(es)/cogl-internal.h: Declare
	cogl_blend_func to avoid "implicit implementation" compile
	warning.
2008-05-19 15:21:56 +00:00
Ivan Leben
f2d701c809 * clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
	does with the enable flags. This separates blending factors
	setup from the enable/disable operation in preparation of
	the texture image retrieval fix for alpha channel on GLES.
	(cogl_enable:) Does not modify blending factors anymore.

	* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
	new variables to cache blending src and dst factors.

	* clutter/cogl/gl(es)/cogl-context.c:
	(cogl_create_context:) Initialize blending factors.

	* clutter/cogl/gles/cogl-texture.c:
	(cogl_texture_download_from_gl:) Set blending factors to
	CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
	where source colour was actually multiplied with its alpha
	value in the result (not noticable on current tests).
2008-05-19 15:02:27 +00:00
Ivan Leben
ef084cfa95 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Neil Roberts
19058afe82 Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.

	* clutter/cogl/gl/cogl-shader.c: 
	* clutter/cogl/gl/cogl-shader.h: 
	* clutter/cogl/gl/cogl-program.c: 
	* clutter/cogl/gl/cogl-program.h: 
	New files to hold the shader and program functions.

	* clutter/cogl/gl/cogl.c: Removed shader and program functions.

	* clutter/cogl/common/cogl-handle.h: New header to define
	COGL_HANDLE_DEFINE which helps build functions to create
	reference-counted handles. This reduces the amount of duplicated
	code.

	* clutter/cogl/gl/cogl-texture.c: 
	* clutter/cogl/gles/cogl-texture.c: 
	* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
	from cogl-handle.h to avoid duplicating some of the common code.

	* clutter/cogl/gles/cogl-defines.h.in: 
	* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle

	* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
	and shaders.

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
	initialisers for shader_handles and program_handles.
	(cogl_destroy_context): Added calls to g_array_free for all handle
	arrays.

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
	cogl-{program,shader}.{c,h}

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
	CoglHandles instead of COGLhandles. cogl_program_destroy and
	cogl_shader_destroy is now replaced with cogl_program_unref and
	cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
	added.

	* clutter/clutter-shader.c: Converted to use CoglHandles for the
	programs and shaders instead of COGLhandles.

	* cogl/cogl-sections.txt: Added cogl_shader_ref,
	cogl_shader_unref, cogl_is_shader, cogl_program_ref,
	cogl_program_unref, cogl_is_program and cogl_is_offscreen.
2008-04-29 16:10:37 +00:00
Robert Bragg
3bcd5d3f98 2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/cogl/gles/cogl-texture.c:
	Replaces an malloc call with g_malloc.
2008-04-29 12:44:41 +00:00
Neil Roberts
6409b1adeb Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00