The clutter_text_activate() function will emit the ::activate
signal if the :activatable property is set.
This function is useful for subclasses or application code, for
example if we are going to use ::captured-event or ::key-press-event
signal handlers to intercept the Return key and emit the ::activate
signal ourselves.
We can control the width of the cursor when painting by using
a simple property.
The magic -1 number passed to the setter method will reset the
cursor size to the default one of 2px.
The getter method will return an unsigned integer with the
current size.
We don't allow changing the cursor geometry inside the ::cursor-event
signal handlers; for starters, it would make binding the signal a
huge mess, and it would also potentially break the whole actor.
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.
This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.
The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
The TidyText actor is meant as a replacement for both ClutterLabel
and ClutterText.
Any text-displaying and editing actor should derive from ClutterText
and implement the various visual cues to differentiate the editable
from the non-editable state. Those visual cues usually belong to
a high-level toolkit, especially if themeing is involved.