* clutter/clutter-actor.c:
(clutter_actor_set_min_width),
(clutter_actor_set_min_height),
(clutter_actor_set_natural_width),
(clutter_actor_set_natural_height): Ignore any override of the
minimum and natural size of the stage on backends that only
support static stages.
* clutter/clutter-stage.c (clutter_stage_allocate): Use the
preferred size of the ClutterStage implementation instead of
the display size.
* clutter/clutter-backend.[ch]: Remove get_display_size() and
clutter_backend_get_display_size().
* clutter/eglnative/clutter-backend-egl.c:
* clutter/fruity/clutter-backend-fruity.c:
* clutter/osx/clutter-backend-osx.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/win32/clutter-backend-win32.c:
* clutter/x11/clutter-backend-x11.c: Remove get_display_size()
implementations.
Bug #950 - AltGr not handled
* clutter/osx/clutter-event-osx.c: (clutter_event_osx_translate):
* clutter/x11/clutter-event-x11.c: (translate_key_event):
* tests/test-events.c: (fill_keybuf), (input_cb):
Apply patch from Tommi Komulainen, fill the unicode_value attribute of
the ClutterKeyEvent struct. Also use XKeycodeToKeysym, as suggested in
bug #950, comment #2
Bug #911 - OSX: add multistage support
* clutter/osx/clutter-backend-osx.{c,h}
(clutter_backend_osx_init_stage, clutter_backend_osx_get_stage,
clutter_backend_osx_redraw, clutter_backend_osx_create_stage,
clutter_backend_osx_ensure_context, clutter_backend_osx_class_init,
clutter_backend_osx_dispose, ClutterGLView:drawRect:):
* clutter/osx/clutter-stage-osx.{c,h} (clutter_stage_osx_realize,
ClutterGLWindow:setFrameSize:):
Adapt to new multistage backend API. Don't keep a pointer to
default stage. Derive from ClutterActor instead of ClutterStage.
Implement ClutterStageWindow interface. Paint, resize and
otherwise manipulate the wrapper rather than self when necessary.
(clutter_backend_post_parse): Create our singleton GL context
here. We could probably create the context when the default
stage is created, but I think this is more clean.
* clutter/osx/clutter-event-osx.c (clutter_event_osx_translate)
* clutter/osx/clutter-stage-osx.c (clutter_stage_osx_state_update,
ClutterGLWindow:windowShouldClose:):
* clutter/osx/clutter-stage-osx.h: Export ClutterGLWindow interface
for clutter-event-osx.c to easily get the stage for NSWindow.
Fill in ClutterEventAny::stage on our events.
Consistently use 'stage_osx' and 'wrapper' as variable names
when referring to ClutterStageOSX and ClutterStage objects
respectively.
reviewed by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
Initialize ClutterEvent structure with zeroes (#672)
The 'source' member was uninitialized and being referenced in
clutter_do_event leading to crash.
* clutter/clutter-actor.c:
(clutter_actor_real_show),
(clutter_actor_real_hide): Do not set the MAPPED flag on the actor
if it is a top-level one (like ClutterStage); the backends are
responsible for setting that flag, as it might be the result of an
asynchronous operation (e.g. on X11).
* clutter/eglnative/clutter-stage-egl.c:
(clutter_stage_egl_show),
(clutter_stage_egl_hide): Set/unset the CLUTTER_ACTOR_MAPPED flag
on show and hide respectively.
* clutter/osx/clutter-stage-osx.c:
(clutter_stage_osx_show),
(clutter_stage_osx_hide): Ditto as above.
* clutter/sdl/clutter-stage-sdl.c:
(clutter_stage_sdl_show),
(clutter_stage_sdl_hide): Ditto as above, plus chain up to the
parent class show/hide virtual functions.
* clutter/x11/clutter-event-x11.c (event_translate): Use the MapNotify
and UnmapNotify events to call the X11 stage map/unmap functions.
* clutter/x11/clutter-stage-x11.[ch]:
(clutter_stage_x11_set_fullscreen): Set the fullscreen_on_map flag
with the fullscreen value.
(clutter_stage_x11_map), (clutter_stage_x11_unmap): Set the MAPPED
flag on the stage actor and redraw; also, if the fullscreen_on_map
flag was set, call clutter_stage_fullscreen() as well. (#648)
* tests/Makefile.am:
* tests/test-fullscreen.c: Add a fullscreen test case for checking
whether fullscreen works on every backend/platform.
* clutter/clutter-actor.c (clutter_actor_destroy): Bail out
if clutter_actor_destroy() was called on the stage: the stage
is not for the user to destroy.
* clutter/x11/clutter-backend-x11.c:
* clutter/eglnative/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/osx/clutter-backend-osx.c: Unset the top-level private
flag on the stage when disposing it, so the backends can safely
call clutter_actor_destroy().
* clutter/clutter-private.h: Tweak the private flags accessors,
to avoid the typecheck.