It consists of only a macro and build description logic.
Adds a macro for simpler tests that doesn't require a context; unit
tests requiring a context should use the same framework as conform
tests.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2555>
They're just typedefs to CoglObject and CoglObjectClass, respectively,
and the latter is unused already. The former is used in a couple of
deprecated headers, which can easily be changed.
Change all CoglHandleObject instances to CoglObject, and drop the types
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
There is no need to make CoglJournal a CoglObject, nor any kind of
object for that matter, since it doesn't require refcounting at all.
CoglJournal is entirely private to, and managed by, CoglFramebuffer,
and it only needs to create and destroy it.
Make CoglJournal a free-form struct, and adjust CoglFramebuffer to
call _cogl_journal_free() instead of cogl_object_unref().
Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/2087
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2355>
DMA buffers might be allocatable, but it doesn't mean the driver doesn't
fail when we try to allocate a buffer with an implicit modifier. Using
the proprietary NVIDIA driver for example, it will fail. Lets catch this
up front and avoid advertising DMA buffer support when we know it won't
work.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2383>
Previously, we would only check for EXT_swap_buffers_with_damage which
generally will find an implementation. However, some EGL implementations
do not appear to support that naming of the extension, preferring to
only advertise KHR_swap_buffers_with_damage.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2316>
Returns TRUE if the active renderer backend can allocate DMA buffers.
This is the case hardware accelerated GBM backends, but FALSE for
surfaceless (i.e. no render node) and EGLDevice (legacy NVIDIA paths).
While software based gbm devices can allocate DMA buffers, we don't want
to allocate them for offscreen rendering, as we really only use these
for inter process transfers, and as buffers allocated for scanout
doesn't use the relevant API, making it return FALSE for these solves
that.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1939>
Because both code paths require the existence of `GL_TIMESTAMP[_EXT]`
which is only guaranteed if `ARB_timer_query` (included in GL core 3.3)
is implemented.
We know when that is true because `context->glGenQueries` and
`context->glQueryCounter` are non-NULL. So that is the minimum
requirement for any use of `GL_TIMESTAMP`, even when it is used in
`glGetInteger64v`.
Until now, Raspberry Pi (OpenGL 2.1) would find a working implementation
of `glGetInteger64v` but failed to check whether the driver understands
`GL_TIMESTAMP` (it doesn't).
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2107
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2253>
When Cogl gained support for importing pixmaps, I think there was a
misunderstanding that there is a difference in how it works in GLX and
EGL where GLX needs to rebind the pixmap in order to guarantee that
changes are reflected in the texture after it detects damage, whereas
with EGL it doesn’t. The GLX spec makes it pretty clear that it does
need to rebind whereas the EGL spec is a bit harder to follow. As a
fallout from Mesa MR 12869, it seems like the compositor really does
need to rebind the image to comply with the spec. Notably, in
OES_EGL_image_external there is:
"Binding (or re-binding if already bound) an external texture by calling
BindTexture after all modifications are complete guarantees that
sampling done in future draw calls will return values corresponding to
the values in the buffer at or after the time that BindTexture is
called."
So this commit changes the x11_damage_notify handler for EGL to lazily
queue a rebind like GLX does. The code that binds the image while
allocating the texture has been moved into a reusable helper function.
It seems like there is a bit of a layering violation when accessing the
GL driver internals from the EGL winsys code, but I noticed that the GLX
code also includes the driver GL headers and otherwise it seems pretty
tricky to do properly.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2062>
Add support for a cogl function to set the damage_region on an onscreen
framebuffer.
The goal of this is to enable using the EGL_KHR_partial_update extension
which can potentially reduce memory bandwidth usage by some GPUs,
particularly on embedded GPUs that operate on a tiling rendering model.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2023>