mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 12:52:14 +00:00
cogl: Remove cogl_pipeline_set_layer_combine
This function is deprecated and must be replaced to the alternative. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2058>
This commit is contained in:
parent
a8cd59e029
commit
68ec76e4ee
@ -104,15 +104,3 @@ cogl_material_set_layer (CoglMaterial *material,
|
||||
cogl_pipeline_set_layer_texture (COGL_PIPELINE (material),
|
||||
layer_index, texture);
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_material_set_layer_combine (CoglMaterial *material,
|
||||
int layer_index,
|
||||
const char *blend_string,
|
||||
GError **error)
|
||||
{
|
||||
return cogl_pipeline_set_layer_combine (COGL_PIPELINE (material),
|
||||
layer_index,
|
||||
blend_string,
|
||||
error);
|
||||
}
|
||||
|
@ -419,106 +419,6 @@ cogl_material_set_layer (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglHandle texture);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_combine:
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want define a combine function for
|
||||
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
||||
* describing the desired texture combine function.
|
||||
* @error: A #GError that may report parse errors or lack of GPU/driver
|
||||
* support. May be %NULL, in which case a warning will be printed out if an
|
||||
* error is encountered.
|
||||
*
|
||||
* If not already familiar; you can refer
|
||||
* <link linkend="cogl-Blend-Strings">here</link> for an overview of what blend
|
||||
* strings are and there syntax.
|
||||
*
|
||||
* These are all the functions available for texture combining:
|
||||
* <itemizedlist>
|
||||
* <listitem>REPLACE(arg0) = arg0</listitem>
|
||||
* <listitem>MODULATE(arg0, arg1) = arg0 x arg1</listitem>
|
||||
* <listitem>ADD(arg0, arg1) = arg0 + arg1</listitem>
|
||||
* <listitem>ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5</listitem>
|
||||
* <listitem>INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)</listitem>
|
||||
* <listitem>SUBTRACT(arg0, arg1) = arg0 - arg1</listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <programlisting>
|
||||
* DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
|
||||
* (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
|
||||
* (arg0[B] - 0.5)) * (arg1[B] - 0.5))
|
||||
* </programlisting>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Refer to the
|
||||
* <link linkend="cogl-Blend-String-syntax">color-source syntax</link> for
|
||||
* describing the arguments. The valid source names for texture combining
|
||||
* are:
|
||||
* <variablelist>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE</term>
|
||||
* <listitem>Use the color from the current texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>TEXTURE_0, TEXTURE_1, etc</term>
|
||||
* <listitem>Use the color from the specified texture layer</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>CONSTANT</term>
|
||||
* <listitem>Use the color from the constant given with
|
||||
* cogl_material_set_layer_constant()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PRIMARY</term>
|
||||
* <listitem>Use the color of the material as set with
|
||||
* cogl_material_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* <varlistentry>
|
||||
* <term>PREVIOUS</term>
|
||||
* <listitem>Either use the texture color from the previous layer, or
|
||||
* if this is layer 0, use the color of the material as set with
|
||||
* cogl_material_set_color()</listitem>
|
||||
* </varlistentry>
|
||||
* </variablelist>
|
||||
*
|
||||
* <refsect2 id="cogl-Layer-Combine-Examples">
|
||||
* <title>Layer Combine Examples</title>
|
||||
* <para>This is effectively what the default blending is:</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = MODULATE (PREVIOUS, TEXTURE)
|
||||
* </programlisting></informalexample>
|
||||
* <para>This could be used to cross-fade between two images, using
|
||||
* the alpha component of a constant as the interpolator. The constant
|
||||
* color is given by calling cogl_material_set_layer_constant.</para>
|
||||
* <informalexample><programlisting>
|
||||
* RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
|
||||
* </programlisting></informalexample>
|
||||
* </refsect2>
|
||||
*
|
||||
* <note>You can't give a multiplication factor for arguments as you can
|
||||
* with blending.</note>
|
||||
*
|
||||
* Return value: %TRUE if the blend string was successfully parsed, and the
|
||||
* described texture combining is supported by the underlying driver and
|
||||
* or hardware. On failure, %FALSE is returned and @error is set
|
||||
*
|
||||
* Since: 1.0
|
||||
* Deprecated: 1.16: Use cogl_pipeline_set_layer_combine() instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_pipeline_set_layer_combine)
|
||||
COGL_EXPORT gboolean
|
||||
cogl_material_set_layer_combine (CoglMaterial *material,
|
||||
int layer_index,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATERIAL_H__ */
|
||||
|
Loading…
Reference in New Issue
Block a user