Commit Graph

17 Commits

Author SHA1 Message Date
Ray Strode
865da1457a renderer: drop wayland client support 2016-04-22 16:39:35 +02:00
Ray Strode
b5648dc0cb renderer: drop android support 2016-04-18 19:12:23 +02:00
Ray Strode
ce8aa45fa4 renderer: drop MIR support 2016-04-18 19:12:23 +02:00
Ray Strode
639ef8e195 win32: drop support 2016-04-18 19:12:23 +02:00
Ray Strode
ed9f3fd50a renderer: drop support for SDL 2016-04-18 19:09:42 +02:00
Ray Strode
7e8e1dfc8f renderer: drop GDL support 2016-04-10 20:28:55 +02:00
Ray Strode
9246c9a505 renderer: drop PowerVR winsys 2016-04-10 20:25:06 +02:00
Emmanuele Bassi
ce7015bdb0 examples: Fix compiler warnings 2015-06-10 15:15:59 +01:00
Marco Trevisan (Treviño)
672eff0c6c cogl: add Mir EGL platform 2014-11-17 15:49:20 +01:00
Neil Roberts
6d51a18e7c Add support for per-vertex point sizes
This adds a new function to enable per-vertex point size on a
pipeline. This can be set with
cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size
can be set either by drawing with an attribute named
'cogl_point_size_in' or by writing to the 'cogl_point_size_out'
builtin from a snippet.

There is a feature flag which must be checked for before using
per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES
2.0. GL will only let you set a per-vertex point size from GLSL by
writing to gl_PointSize. This is only available in GL2 and not in the
older GLSL extensions.

The per-vertex point size has its own pipeline state flag so that it
can be part of the state that affects vertex shader generation.

Having to enable the per vertex point size with a separate function is
a bit awkward. Ideally it would work like the color attribute where
you can just set it for every vertex in your primitive with
cogl_pipeline_set_color or set it per-vertex by just using the
attribute. This is harder to get working with the point size because
we need to generate a different vertex shader depending on what
attributes are bound. I think if we wanted to make this work
transparently we would still want to internally have a pipeline
property describing whether the shader was generated with per-vertex
support so that it would work with the shader cache correctly.
Potentially we could make the per-vertex property internal and
automatically make a weak pipeline whenever the attribute is bound.
However we would then also need to automatically detect when an
application is writing to cogl_point_size_out from a snippet.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115)

Conflicts:
	cogl/cogl-context.c
	cogl/cogl-pipeline-private.h
	cogl/cogl-pipeline.c
	cogl/cogl-private.h
	cogl/driver/gl/cogl-pipeline-progend-fixed.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
2013-06-07 16:53:29 +01:00
Robert Bragg
0e7a632e13 Adds initial Emscripten support to Cogl
This enables basic Emscripten support in Cogl via the SDL winsys.
Assuming you have setup an emscripten toolchain you can configure Cogl
like this:

 emconfigure ./configure --enable-debug --enable-emscripten

Building the examples will build .html files that can be loaded directly
by a WebGL enabled browser.

Note: at this point the emscripten support has just barely been smoke
tested so it's expected that as we continue to build on this we will
learn about more things we need to change in Cogl to full support this
environment.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit a3bc2e7539391b074e697839dfae60b69c37cf10)
2013-05-29 19:30:44 +01:00
Robert Bragg
013548c109 renderer: expose CoglOutputs
This adds a cogl_renderer_foreach_output() function that can be used to
iterate the display outputs for a particular renderer.

This also updates cogl-info to use this new api so it can dump out all
the output information.

Reviewed-by: Owen W. Taylor <otaylor@fishsoup.net>

(cherry picked from commit a2abf4c4c1fd5aeafd761f965d07a0fe9a362afc)
2013-01-30 19:57:22 +00:00
Robert Bragg
df21e20f65 Adds CoglError api
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.

One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.

This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly.  If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.

This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)

Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)

Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.

Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.

Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)

The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
2013-01-22 17:47:39 +00:00
Damien Lespiau
87bc616d34 framebuffer: Support texture based depth buffers
This commit introduces some new framebuffer api to be able to
enable texture based depth buffers for a framebuffer (currently
only supported for offscreen framebuffers) and once allocated
to be able to retrieve the depth buffer as a texture for further
usage, say, to implement shadow mapping.

The API works as follow:
  * Before the framebuffer is allocated, you can request that a depth
    texture is created with
    cogl_framebuffer_set_depth_texture_enabled()
  * cogl_framebuffer_get_depth_texture() can then be used to grab a
    CoglTexture once the framebuffer has been allocated.
2013-01-18 10:53:29 +00:00
Robert Bragg
010d16f647 Adds initial GLES2 integration support
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.

Currently all GLES2 usage is handled with separate GLES2 contexts to
ensure that GLES2 api usage doesn't interfere with Cogl's own use of
OpenGL[ES]. The api has been designed though so we can provide tighter
integration later.

The api would allow us to support GLES2 virtualized on top of an
OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api
of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to
take advantage of Cogl debugging facilities as well as let us optimize
the cost of allocating multiple GLES2 contexts and switching between
them which can both be very expensive with many drivers.

As as a side effect of this patch Cogl can also now be used as a
portable window system binding API for GLES2 as an alternative to EGL.

Parts of this patch are based on work done by Tomeu Vizoso
<tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2
API support to Cogl so that WebGL support could be added to
webkit-clutter.

This patch adds a very minimal cogl-gles2-context example that shows how
to create a gles2 context, clear the screen to a random color and also
draw a triangle with the cogl api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
2012-08-06 14:27:42 +01:00
Robert Bragg
7d38d9bdf2 cogl-info: print out the chosen renderer name
This updates cogl-info to use cogl_renderer_get_winsys_id() so it can
print out the name of the chosen renderer winsys.
2012-01-16 18:27:19 +00:00
Robert Bragg
bfb69d32ab tests: Adds a really simple cogl-info program
It could be nice to extend this as Cogl gains more APIs for
introspecting its own features but for now cogl-info just uses the new
cogl_foreach_feature() API to enumerate the available features for
a default context and prints those to the terminal.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00