Commit Graph

244 Commits

Author SHA1 Message Date
Owen W. Taylor
0b3327f04d Unset window pixmaps from MutterShapedWindow before freeing them
At least with the Mesa/DRI implementation of GLX, calling XFreePixmap()
on a pixmap before glxDestroyPixmap() on the corresponding GLX pixmap
causes an X error. To avoid triggering this with the new
ClutterTexturePixmapX11 code, we need to move our XFreePixmap after
unsetting the pixmap from the actor.

https://bugzilla.gnome.org/show_bug.cgi?id=627210
2010-08-17 18:42:02 -04:00
Adel Gadllah
a1bb3835cc [mutter-shaped-texture] Remove material_workaround
It is no longer needed as the workaround has been removed in
452025e984,
but the material is still around and unused.

https://bugzilla.gnome.org/show_bug.cgi?id=625712
2010-08-16 23:06:46 +02:00
Adel Gadllah
ce1ffa4624 Check for TFP usage after actually setting the pixmap
Starting with clutter 1.4 clutter / cogl only knows whether TFP is in use after
setting the pixmap, so doing the check before setting the pixmap will just
lead to a wrong message.

https://bugzilla.gnome.org/show_bug.cgi?id=624757
2010-07-30 16:16:55 +02:00
Florian Müllner
7feeb72721 Use cairo_region_t when building with gtk+-3.0
GdkRegion has been removed from Gtk+. The replacement is a
yet-unreleased cairo API, so use it only when building with
Gtk+-3.0.

https://bugzilla.gnome.org/show_bug.cgi?id=587991
2010-07-02 04:36:28 +02:00
Claudio Saavedra
c47d2da0cb Don't incĺude internal gdk headers directly
Bug 622800.
2010-06-30 01:35:35 +03:00
Maxim Ermilov
13ad103823 Clean up MutterPlugin effect interface
The current effect API passes an unnecessary list of windows to
switch_workspace() and forces a window to be passed in when killing
the switch_workspace() effect.

We can simplify the interface to correspond more closely to how
it is actually used and fix these problems:

Remove the actors parameter to plugin->switch_workspace
Remove the events parameter to plugin->kill_effect and rename it to kill_window_effects
Add plugin->kill_switch_workspace

Remove mutter_plugin_manager_kill_effect
Add mutter_plugin_manager_kill_window_effects
Add mutter_plugin_manager_kill_switch_workspace

Remove mutter_plugin_effect_completed
Add mutter_plugin_[minimize/map/destroy/maximize/unmaximize]_completed
https://bugzilla.gnome.org/show_bug.cgi?id=621082
2010-06-17 01:40:43 +04:00
Robert Bragg
91d82bf8c7 mutter-window: request DamageReportBoundingBox report level
In commit d34ae764769 I switched mutter-window to ask for Raw rectangles
from the X server. This avoided 2 non synchronous and 2 synchronous X
requests per window with damage, per frame; 2 (non-sync) to
create/destroy a temporary region to copy the damage region into, 1 to
request the server to copy the damage region into a our given region and
another to fetch that region back into the client. The problem with raw
events though is that it's possible to DOS the compositor with them.

Instead of receiving an event for every bit of damage this patch instead
asks the server to only report BoundingBox changes to the damage region.

https://bugzilla.gnome.org/show_bug.cgi?id=611838
2010-06-04 00:36:08 +01:00
Owen W. Taylor
092cc47afc Work around COGL bug causing flash for new windows
COGL bug http://bugzilla.openedhand.com/show_bug.cgi?id=2110 results
in pending drawing at the time of cogl_offscreen_new_to_texture() going
to the newly created framebuffer rather than the stage.

This would result in most windows being missing for the first frame
when a new window is mapped.

Work around this by calling cogl_flush() before
cogl_offscreen_new_to_texture().

https://bugzilla.gnome.org/show_bug.cgi?id=618138
2010-05-09 14:30:18 -04:00
Owen W. Taylor
d8b0f213b2 Fix accounting of frozen with maximize/unmaximize
The beginning maximization/unmaximization don't go through
start_effect_simple(), so we need to freeze the window
separately.

Change MutterWindow.freeze_count to a signed integer for
consistency with other counts, and so the logic for
checking for errors works properly.

https://bugzilla.gnome.org/show_bug.cgi?id=616546
2010-04-26 16:57:06 -04:00
Robert Bragg
0c14640352 mutter-window: stream raw updates to ClutterX11TexturePixmap
This changes the way we handle Damage events so instead of getting an
event when the damage region of a pixmap becomes non-empty we now get
sent all damage rectangles and stream those all though to
ClutterX11TexturePixmap using clutter_x11_texture_pixmap_update_area()

For Clutter 1.2, ClutterGLXTexturePixmap was updated so that calls to
clutter_x11_texture_pixmap_update_area are now cheap (glXBindTexImageEXT
calls are now deferred until just before painting) and since
ClutterGLXTexturePixmap is now capable of queueing clipped redraws that
can result in only updating a sub-region of the stage during a repaint
cycle (and using glXCopySubBufferMESA to present the sub-region redraw
to the front buffer) this should improve performance and reduced power
consumption for a range of use cases. (For example viewing a website
that has animated adverts doesn't force the whole screen to be redrawn
for each frame of the advert)

Besides being able to take advantage of glXCopySubBuffer to only update
a small region of the stage the fact that this patch makes Mutter now
request RawRectangles from the X server means we no longer do a
synchronous X request for a complete Damage Region for every window
damaged each frame. This should also improve performance.

CLUTTER_PAINT=redraws can be used to visualize what parts of the stage
are redrawn and with this patch applied I can open a terminal and as I
type I see that only the damaged areas of the terminal are being
redrawn.
2010-04-21 16:40:46 +01:00
Robert Bragg
cfa30f9876 make sure we create a pixmap for all new mutter windows
In the case where a mutter window is created for an X Window that is
already mapped then we weren't calling mutter_window_mark_for_repair and
so we weren't calling XCompositeNameWindowPixmap e.g. for menu windows.

This doesn't get noticed because as soon as some damage gets delivered
for such windows the pixmap will be named anyway, but if we were to
change how damage is handled this would result in broken menus.

We now call mutter_window_mark_for_repair in mutter_window_new when the
given Window is already mapped.
2010-04-21 16:40:34 +01:00
Owen W. Taylor
b77b0a3d81 Load one copy of plugins early
Although multi-screen support has not been tested and probably
doesn't fully work, the basic setup for multi-screen is that
we have the same list of plugins for all screens, but a different
instance of the plugins for each screen.

To allow plugins to do setup that is screen independent and needs
to occur early in the setup process, we identify a "default plugin
manager" and load (but not start) that plugin manager's plugins
immediately after we know our list of plugins.

That plugin manager is then reused for the first screen we open
and the plugins are started at that time. Separate plugin managers
are loaded and started for any other screens we open.

(A plugin could keep track of whether the screen-independent
setup has been done in a static variable, or it could do everything
in a way that is safe to do repeatedly.)

https://bugzilla.gnome.org/show_bug.cgi?id=615586
2010-04-13 13:53:55 -04:00
Owen W. Taylor
97a9726845 Add an explicit start() method for plugins
Rather than using the plugin objects constructed() method for doing
setup that requires the MetaScreen, add an explicit start() method
that is called after the screen is set.

The reason for this is that this allows plugin objects to be created
early before the bulk of Metacity setup, which then allows plugins
to affect how the setup happens. (For example, to change the way
that preferences are loaded.)

This is an incompatible change, since 'screen' is now not set in the
constructed method, so the plugin API version is bumped.

https://bugzilla.gnome.org/show_bug.cgi?id=615586
2010-04-13 13:40:16 -04:00
Dan Winship
debf08cac0 Fix handling of grabbed key events
https://bugzilla.gnome.org/show_bug.cgi?id=596659
2010-04-12 17:52:19 -04:00
Owen W. Taylor
ee35540b6e Remove compositor-internal window lookup code
Since all windows are now MetaWindows as well as compositor
windows, there's no reason to keep a compositor-specific hash table
mapping from XID to MutterWindow.

This reduces complexity and removes a call to XQueryTree that could
potentially produce a BadWindow error if not error-trapped.

https://bugzilla.gnome.org/show_bug.cgi?id=613398
2010-04-07 10:22:30 -04:00
Adel Gadllah
f77507e825 Don't trap XErrors in meta_compositor_process_event
meta_compositor_process_event uses meta_error_trap_push/pop for
every event processed by meta_compositor_process_event which isn't needed
and can cause performance problems.

https://bugzilla.gnome.org/show_bug.cgi?id=613398
2010-04-07 13:28:19 +02:00
Robert Bragg
452025e984 Remove the workaround for multi-texturing with old intel drivers
The 2009 Q2 release of the drivers includes the relevent bug fix.

https://bugzilla.gnome.org/show_bug.cgi?id=613121
2010-03-17 16:13:24 +00:00
Owen W. Taylor
ff4f096f1d Support and require Clutter 1.2
- Specify a minimum version of Clutter-1.2.0
- Remove conditionalizatin and always use Clutter-1.1 framebuffer
  API rather than raw GL fbos
- Replace deprecated cogl_material/texture_unref() with
  cogl_handle_unref()

https://bugzilla.gnome.org/show_bug.cgi?id=610862
2010-03-11 15:06:06 -05:00
Nguyễn Thái Ngọc Duy
2d409e5c09 Remove executable bit from mutter-shaped-texture.c 2010-02-21 21:23:17 +07:00
Tomas Frydrych
fb3d352d3a [MutterShapedTexture] Use cogl multitexture API
The older code relied on Clutter providing default texture coords for any
layers for which texture coords were not specified, which does not work as
of Clutter 1.1.6 (due to commit 8b950bdc87).

https://bugzilla.gnome.org/show_bug.cgi?id=609657
2010-02-12 11:37:30 +00:00
Emmanuele Bassi
2fbe4c2388 Do not use CGL_* symbols
The CGL_* defines in COGL were always meant to be private and should
have never been exposed in the first place. The API in COGL has been
updated to never require them starting from 1.1, but using the original
GL symbols has always been the intent of the API.

This commit removes the CGL_TEXTURE_RECTANGLE_ARB usage in favour of the
ARB-sanctioned GL_TEXTURE_RECTANGLE_ARB enumeration value.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>

https://bugzilla.gnome.org/show_bug.cgi?id=607398
2010-01-19 01:34:22 +00:00
Nickolas Lloyd
b20cb36f5d Migrate to new cogl framebuffer framework
The 1.2 API for draw-buffers/framebuffers has changed a bit
since the code in mutter-texture-tower.c was written; adapt to
the changes.

https://bugzilla.gnome.org/show_bug.cgi?id=604200
2009-12-14 11:59:08 -05:00
Owen W. Taylor
86f8c1863e Work around Mesa problem with PFNGLACTIVETEXTUREPROC
PFNGLACTIVETEXTUREPROC (a GL-1.2 addition) was inadvertently missing
from some recent versions of Mesa (like that in Fedora 11.) Use
the identical PFNGLACTIVETEXTUREARBPROC instead.
2009-11-30 10:51:45 -05:00
Owen W. Taylor
bdb3be7084 Fix compilation with older libGL
the mutlitexture and texture_rectangle extensions have recently
been incorporated into the GL core; fixes needed to work with
libGL that proceeds that:

GL_TEXTURE_RECTANGLE_ARB - use _ARB name
glActiveTextureARB() - use get_proc_address

https://bugzilla.gnome.org/show_bug.cgi?id=602870
2009-11-24 15:58:42 -05:00
Owen W. Taylor
47af6a0bbf Nice looking scaledown with mipmap emulation
Add MutterTextureTower, an abstraction for getting a image with
the right level of detail for rendering at a particular scale,
by manually scaling down by powers of two.

This results in much better looking scaled window images when
mipmaps can't be used with texture_from_pixmap (which is the
typical case for current GL drivers.)

When framebuffer objects are available, they are used to do
the scaledown using the GPU without having to pull the data
back from video memory. A software codepath is also available
for the case when FBO's are not present, though performance
will suffer

https://bugzilla.gnome.org/show_bug.cgi?id=601032
2009-11-24 15:40:35 -05:00
Tomas Frydrych
e811109566 [MutterWindow] Fixed potential NULL dereference
Avoid dereferencing NULL when the window is not yet placed on a workspace.
Added doc comment, noting this function is deprecated.

https://bugzilla.gnome.org/show_bug.cgi?id=592567
2009-10-09 16:50:38 +01:00
Colin Walters
d6143e4c73 mutter_plugin_get_windows returns *Mutter*Window, not MetaWindow 2009-09-28 19:30:24 -04:00
Colin Walters
d8ffc3c187 [mutter_plugin_get_windows] Document it 2009-09-28 16:55:37 -04:00
Owen W. Taylor
2af788956e mutter_begin_modal_for_plugin(): Check result of XGrabKeyboard()
The return value of XGrabKeyboard() wasn't actually being assigned
to the 'result' variable so we didn't notice when grabbing the
keyboard failed.

https://bugzilla.gnome.org/show_bug.cgi?id=596343
2009-09-25 12:59:13 -04:00
Owen W. Taylor
67682a2683 Add a modal mode for plugins
mutter_plugin_begin_modal() and mutter_plugin_begin_modal() allow putting
a plugin into a "modal" state. This means:

 - The plugin has the keyboard and mouse grabbed
 - All keyboard and mouse events go exclusively to the plugin

mutter-plugin.[ch]: Add public API
compositor.c compositor-private.h: Implement the API
mutter-plugin-manager.c: When reloading plugins, make sure none of them
  are modal at that moment, and if so force-unmodal them.
common.h: Add META_GRAB_OP_COMPOSITOR
display: When display->grab_op is META_GRAB_OP_COMPOSITOR forward relevant
  events exclusively to the compositor.

http://bugzilla.gnome.org/show_bug.cgi?id=590754
2009-08-26 12:26:58 -04:00
Colin Walters
41cf9134a6 Add meta_window_is_mapped, remove usage of window-private.h from mutter-window.c
mutter-window.c originally grew an #include "window-private.h" for
window->override_redirect, but that was just fixed.  However since
then it also ended up relying on a few other minor private bits.

To fix that, add meta_window_is_mapped, promote meta_window_toplevel_is_mapped
to public, and use the public MetaDisplay accessor.
2009-08-14 19:47:13 -04:00
Colin Walters
e960269653 Add meta_window_is_override_redirect
Trivial function, useful for plugins which are doing analysis
of windows.
2009-08-14 19:47:13 -04:00
Owen W. Taylor
f03d39eefb Check the opacity of the right actor
When determining if the window is opaque or not, look at it's opacity,
not the opacity of the window group.

Reported by Matthias Clasen
http://bugzilla.gnome.org/show_bug.cgi?id=591836
2009-08-14 15:58:07 -04:00
Tomas Frydrych
2c8df7d12e Do not run effects during WM startup
When we first start up, we do not want to run effects on any pre-exising
windows (this is either the case we are starting up and there are no windows,
or we are replacing an exisint window manager, or worse, we crashed, and we
just want to get to the desired desktop as quick as possible).

Dithered about where to place the check; putting into the plugin manager
reduces the number of places (and files) in which it needs to be done.
2009-08-12 07:45:03 +01:00
Tomas Frydrych
6b36e64e00 Take extra reference on the texture inside MutterWindow
We store a pointer to the texture independently of the ClutterContainer
internals, and rely on the pointer remaining valid until we run dispose.
Since we also provide public API to access this pointer, we should not
rely on the reference ClutterContainer holds to ensure that texture will
not be destroyed (e.g., some nasty developer could reparent the texture).
2009-08-07 17:38:11 +01:00
Tomas Frydrych
84059f1faa Free MutterWindow description string in finalize() not dispose()
We were freeing the description string in dispose and not setting it to NULL,
thus leaving around a dangling pointer for the duration of the disposal.
This commit moves the free into the finalize vfuction, where it belongs.
2009-08-07 16:47:43 +01:00
Tomas Frydrych
245908909b Fix check for zero-sized textures in MutterShaped texture
Patch by Jon Nettleton <jon.nettleton@gmail.com>

http://bugzilla.openedhand.com/show_bug.cgi?id=1538
http://bugzilla.gnome.org/show_bug.cgi?id=590646
2009-08-04 08:47:46 +01:00
Thomas Wood
1f90529365 Don't explicitly set the size of the MutterWindow texture
Setting the size of the texture causes the minimum and preferred width and
height values to be fixed at the set value. The normal requisition functions
of ClutterTexture will already report the size of the texture pixmap as the
natural size, but also allow scaling down as needed if less space is
available. We don't need that here, but we want to allow someone to make
a ClutterClone of the texture actor.
2009-07-31 13:36:59 +01:00
Owen W. Taylor
d91d503eb2 Pass event to clutter when the plugin doesn't have xevent_filter
With recent changes, Clutter no longer sets up the viewport correctly,
unless it receives ConfigureNotify events. If there is a plugin with
an xevent_filter function, then it's that plugins responsibility to pass
the event to Clutter if it doesn't want it. If there is no plugin,
or the plugin doesn't have an xevent_filter function, then we should
call clutter_x11_handle_event() ourselves.

http://bugzilla.gnome.org/show_bug.cgi?id=589419
2009-07-28 16:00:24 -04:00
Owen W. Taylor
e84bf7144c Queue redraws on MutterWindow's MutterShapedTexture
When a windows contents or shape changes, we schedule a redraw
with clutter_actor_queue_redraw(); we need to queue the redraw
on the shaped texture rather than on the window actor to support
cloning of just the shaped texture without the shadow: that
is, the shaped is what is really changing and it may be
visible via a clone even if the MutterWindow itself is not
visible.

http://bugzilla.gnome.org/show_bug.cgi?id=589429
2009-07-28 15:50:28 -04:00
Owen W. Taylor
83f8bfd2ca Reduce overpaint in the window group
When we are painting a stack of 5-10 maximized windows, the
standard bottom-to-top method of drawing every actor results
in a tremendous amount of overdraw and can easily max out
the available memory bandwidth on a low-end* graphics chipset.
It's even worse if window textures are being accessed over
the AGP bus.

When we have opaque windows, we can go ahead and compute visibility
ourselves (in classic X-server fashion) and use that information to
restrict drawing obscured actors.

* Add MutterWindowGroup - a ClutterGroup subclass with logic
  for figuring out obscured regions.

* Add mutter_window_get_obscured_region() to get the region
  obscured by that window.

* Add mutter_shaped_texture_set_clip_region() to hint
  a clip region to the painting code; this is set based on
  the computed visible region of MutterWindowGroup.

* Add tidy_texture_frame_set_needs_paint() to hint that the
  paint can be skipped entirely; this is used when we detect
  that the window shadow is entirely obscured.

http://bugzilla.gnome.org/show_bug.cgi?id=587344
2009-07-09 16:56:01 +01:00
Owen W. Taylor
4be8e155d1 Fix crash when starting not on first workspace
If we are starting on something other than the first workspace,
meta_compositor_switch_workspace() will be called before
meta_compositor_manage_screen(); guard against that.
2009-07-06 08:43:07 +01:00
Owen W. Taylor
6726fcd25d Simplify relationship between mapping and visibility
Previously, changes to the visibility of a window could be indicated
by meta_compositor_map_window(), meta_compositor_unminimize_window(),
meta_compositor_set_window_hidden(), etc, with the exact behavior
depending on the 'live_hidden_windows' preference.

Simplify this so that visibility is controlled by:

 meta_compositor_show_window()
 meta_compositor_hide_window()

With an 'effect' parameter provided to indicate the appropriate
effect (CREATE/UNMINIMIZE/MINIMIZE/DESTROY/NONE.)

The map state of the window is signalled separately by:

 meta_compositor_map_window()
 meta_compositor_unmap_window()

And is used only to control resource handling.

Other changes:

 * The desired effect on show/hide is explicitly stored in
   MetaWindow, avoiding the need for the was_minimized flag.
   At idle, once we calculate the window state, we pass the
   effect to the compositor if it matches the new window
   state, and then clear the effect to start over for future
   map state changes.

 * meta_compositor_switch_workspace() is called before any windows
   are hidden or shown, allowing the compositor to avoid hiding
   or showing an effect for windows involved in the switch.
   http://bugzilla.gnome.org/show_bug.cgi?id=582341

 * Handling of post-effect cleanups for MutterWindow are
   simplified - instead of trying to do different things based
   on the individual needs of different effects, we just wait until
   all effects complete and sync the window state to what it
   should be.

 * On unmap, once we destroy the pixmap, we tell ClutterX11Pixmap
   that we've done so, so it can clean up and unbind. (The
   unbinding doesn't seem to be working properly because of
   ClutterGLXPixmap or video driver issues.)

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:16:23 +01:00
Owen W. Taylor
cd048be932 Remove unused focus_window member of MetaCompScreen
Remove some old code; the compositor no longer tracks
the focus window.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:06:23 +01:00
Owen W. Taylor
5d477c4b4e Remove include_destroy parameter to mutter_window_effect_in_progress()
Clean up mutter_window_effect_in_progress() by removing the
include_destroy parameter which was used only in one place that
could be easily done otherwise. (There was another use in
mutter_window_sync_actor_position() that had no point and looked
unintended.)

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:04:58 +01:00
Owen W. Taylor
9244f0f113 Move window repair and reshape to a paint function
Add a paint function that checks all windows for repair and
shape updates; this:

 - simplifies the logic for when a window needs to be repaired
 - avoids duplicate work when we get multiple damage effects
 - avoids the need to look ahead in the event queue

Instead of relying on repair to implicitly resize the
MutterWindow actor, set the size explicitly when the core
code updates the geometry. (This is needed because we haven't
repaired yet when we start an animation, and the animation
may depend on the size to, e.g., rescale from the center.)

Because the core geometry update happens before we start
maximize/unmaximize effects we need to work around this by
passing both the old and new geometry to the compositor.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-06 00:04:41 +01:00
Owen W. Taylor
309a07bf4c Remove unused dock_windows list from MetaCompScreen
MetaCompScreen.dock_windows was kept updated, but never used.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:56:58 +01:00
Owen W. Taylor
a0f06cab43 Fix function names in debug tracing statements
Refer to meta_compositor_* not the old clutter_cmp_* names.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:56:55 +01:00
Owen W. Taylor
c60d4c2bc4 Separate source and header files for MutterWindow
compositor.c: Move MutterWindow code to mutter-window.c;
 rename map_win() to mutter_window_map(), etc.

mutter-window-private.h: New private header file for
 MutterWindow functions used internally to the compositor.

compositor-mutter.h: Move MutterWindow declarations to
 mutter-window.h; move a couple of private functions to
 compositor-private.h

compositor-private.h: Move MetaCompScreen declaration to here:
 Conceptually it's private to compositor.c, but MutterWindow
 manipulates some of the lists directly for now.

mutter-plugin.c compositor.c: Don't call mutter_window_effect_completed()
 for MUTTER_PLUGIN_SWITCH_WORKSPACE, but use a new
 mutter_switch_workspace_completed(), since the window is
 just used to identify a screen.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:56:51 +01:00
Owen W. Taylor
f0d22e18c4 Split shadow code into a separate file
Separate code related to creating the gaussian-blurred shadow texture
into a separate file.

Move the definition of MetaCompositor into a compositor-private.h
so that the shadow code can cache the source in the compositor
structure.

http://bugzilla.gnome.org/show_bug.cgi?id=587251
2009-07-05 23:28:38 +01:00