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Remove the workaround for multi-texturing with old intel drivers
The 2009 Q2 release of the drivers includes the relevent bug fix. https://bugzilla.gnome.org/show_bug.cgi?id=613121
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@ -299,9 +299,6 @@ mutter_shaped_texture_paint (ClutterActor *actor)
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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CoglHandle material;
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#if 1 /* please see comment below about workaround */
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guint depth;
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#endif
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if (priv->clip_region && gdk_region_empty (priv->clip_region))
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return;
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@ -363,35 +360,6 @@ mutter_shaped_texture_paint (ClutterActor *actor)
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}
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material = priv->material;
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#if 1
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/* This was added as a workaround. It seems that with the intel
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* drivers when multi-texturing using an RGB TFP texture, the
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* texture is actually setup internally as an RGBA texture, where
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* the alpha channel is mostly 0.0 so you only see a shimmer of the
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* window. This workaround forcibly defines the alpha channel as
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* 1.0. Maybe there is some clutter/cogl state that is interacting
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* with this that is being overlooked, but for now this seems to
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* work. */
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g_object_get (stex, "pixmap-depth", &depth, NULL);
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if (depth == 24)
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{
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if (priv->material_workaround == COGL_INVALID_HANDLE)
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{
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material = priv->material_workaround = cogl_material_new ();
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cogl_material_set_layer_combine (material, 0,
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"RGB = MODULATE (TEXTURE, PREVIOUS)"
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"A = REPLACE (PREVIOUS)",
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NULL);
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cogl_material_set_layer_combine (material, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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material = priv->material_workaround;
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}
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#endif
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cogl_material_set_layer (material, 1, priv->mask_texture);
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}
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