* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon)
(_cogl_texture_quad_sw, _cogl_texture_quad_hw): Enable backface
culling in GL if it is requested.
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw):
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw): Reorder the
vertices so that they are counter-clockwise.
* clutter/cogl/gles/cogl-context.h (CoglContext):
* clutter/cogl/gl/cogl-context.h (CoglContext): Added a flag to
store whether backface culling is currently enabled.
* clutter/cogl/gles/cogl.c (cogl_enable_backface_culling):
* clutter/cogl/gl/cogl.c (cogl_enable_backface_culling): New
function
* doc/reference/cogl/cogl-sections.txt: Add
cogl_enable_backface_culling
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_upload_subregion_to_gl)
(_cogl_texture_upload_to_gl):
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl)
(_cogl_texture_upload_subregion_to_gl):
When uploading data to a sliced texture, fill the waste pixels
with copies of the edge of the real texture data. Otherwise the
value of the waste pixels are undefined so it will show artifacts
when the texture is scaled with GL_LINEAR and the pixels are
blended in.
values (SIGSEGV)
* clutter/cogl/gl/cogl-texture.c
(_cogl_texture_upload_subregion_to_gl): When iterating over the
slices, discard ones that don't intersect immediatly otherwise it
will call glTexSubImage2D with a negative width/height and then
move the source position incorrectly. Thanks to Gwenole
Beauchesne.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_set_region):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_set_region):
Don't attempt to upload any data if the width or height of the
subregion is zero. Thanks to Gwenole Beauchesne.
Bug #948 - Remove texture rectangle support
* clutter/clutter-feature.c:
* clutter/clutter-feature.h:
* clutter/clutter-texture.c:
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
Remove support for GL_TEXTURE_RECTANGLE_ARB (now using just regular
2D textures, with optional npots extension). Simplifys code, + makes
mipmap & shader support much more sane.
* clutter/cogl/gles/cogl.c (error_string): Rename to
_cogl_error_string and remove the static scoping so that it can be
called in cogl-texture etc.
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
GE(*) can't be used to wrap around calls that use the return
value.
* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
wrapper around calls in the middle of a glBegin/glEnd pair which
otherwise always generate an error because glGetError can only be
called outside of the pair.
* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
COGL_DEBUG and declare a prototype for _cogl_error_string.
* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
version.
* clutter/cogl/gl(es)/cogl-texture.h:
* clutter/cogl/gl(es)/cogl-texture.c:
cogl_texture_new_* functions take a gboolean auto_mipmap argument.
If TRUE automatic mipmap generation is enabled during the process
of slice texture object creation.
(cogl_texture_new_from_foreign:) now allows mipmap min filter
flags.
* clutter/clutter-texture.c:
* clutter/glx/clutter-glx-texture-pixmap.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-tex-tile.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-polygon.c:
* tests/test-cogl-tex-getset.c:
Pass FALSE for auto_mipmap to cogl_texture_new_*.
* clutter/pango/pangoclutter-render.c:
(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
min filter for nicer glyphs at small scales. As a result test-text
has gone all beautiful now.
wrapped in reference-counted CoglHandles instead.
* clutter/cogl/gl/cogl-shader.c:
* clutter/cogl/gl/cogl-shader.h:
* clutter/cogl/gl/cogl-program.c:
* clutter/cogl/gl/cogl-program.h:
New files to hold the shader and program functions.
* clutter/cogl/gl/cogl.c: Removed shader and program functions.
* clutter/cogl/common/cogl-handle.h: New header to define
COGL_HANDLE_DEFINE which helps build functions to create
reference-counted handles. This reduces the amount of duplicated
code.
* clutter/cogl/gl/cogl-texture.c:
* clutter/cogl/gles/cogl-texture.c:
* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
from cogl-handle.h to avoid duplicating some of the common code.
* clutter/cogl/gles/cogl-defines.h.in:
* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle
* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
and shaders.
* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
initialisers for shader_handles and program_handles.
(cogl_destroy_context): Added calls to g_array_free for all handle
arrays.
* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
cogl-{program,shader}.{c,h}
* clutter/cogl/common/Makefile.am
(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h
* clutter/cogl/gles/cogl.c:
* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
CoglHandles instead of COGLhandles. cogl_program_destroy and
cogl_shader_destroy is now replaced with cogl_program_unref and
cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
added.
* clutter/clutter-shader.c: Converted to use CoglHandles for the
programs and shaders instead of COGLhandles.
* cogl/cogl-sections.txt: Added cogl_shader_ref,
cogl_shader_unref, cogl_is_shader, cogl_program_ref,
cogl_program_unref, cogl_is_program and cogl_is_offscreen.