INCR transfers are mandated to finish with a final 0-size XChangeProperty
roundtrip after the final data chunk. Actually honor this and ensure we
iterate just once more for this.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
(cherry picked from commit 04d429b743)
This seemed to work under the assumption that a flush() call can
only result in one INCR roundtrip. This is evidently not true, so
we should hold things off until all pending data is actually flushed.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
(cherry picked from commit 8a2b82897d)
If say we want 32bit data, but have 2 bytes stored, we would simply
ignore flush requests. Allow (and don't clear) the needs_flush flag
if we have less than the element size accumulated.
Instead handle this in can_flush(), so it's triggered whenever we
have enough data to fill 1 element, or if the stream is closing
(seems a broken situation, but triggered by the caller).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
(cherry picked from commit 967966cdee)
XMaxRequestSize/XMaxExtendedRequestSize are documented to return
the maximum size in 4-byte units, whereas we are comparing this
to byte lenghts. We can afford 4x the data here.
Since I don't know the payload size of the XChangeProperty request,
be generous and allot 400 bytes for it, we have some to spare.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
(cherry picked from commit 06d67b6abf)
When closing the lid of a laptop, we reconfigure all the monitors in order
to update the CRTCs and (if enabled) the global UI scaling factor.
To do this, we try first to reuse the current configuration for the usable
monitors, but if we have only monitor enabled and this one is on the laptop
lid we just end up creating a new configuration where the primary monitor is
the laptop one (as per find_primary_monitor() in MetaMonitorConfigManager),
but ignoring the user parameters.
In case the user selected a different resolution / scaling compared to the
default one, while the laptop lid is closed we might change the monitors
layout, causing applications to rescale or reposition.
To avoid this, when creating the monitors configuration from the current
current state, in case we have only one monitor available and that one is
the laptop panel, let's just reuse this configuration.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1200
(cherry picked from commit e48516679c)
The CRTC level transform (not necessarily the hw transform) must be
taken into account when calculating the position of the CRTC in the
stage coordinate space, when placing the hw cursor, otherwise we'll
place the cursor as if the monitor was not rotated.
This wasn't a problem in the past, as with rotation, we always used the
OpenGL cursor, so the issue newer showed.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
The port to per CRTC views was incomplete; we still used the logical
monitor layout as the stage view layout, while still using one view per
CRTC.
This worked fine for most cases, e.g. regular monitors, tiled or
non-tiled, transformed or non-transformed. Where it broke, however, was
when a monitor consists of multiple CRTCs. We already have the layout a
CRTC corresponds to on the stage kept with the CRTC metadata, so use
this directly.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1170https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199`
The CRTC level transform (i.e. not necessarily the one set on the
hardware) is what is relevant for calculating the layout the CRTC will
have on the stage, so only use the one that can be handled by the
hardware for the CRTC assignment.
This makes the CRTC layout valid for tiled monitors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
Previously the tile coordinate was used to offset a CRTC scanout
coordinate within a larger framebuffer. Since 3.36 we're always
scanning out from (0, 0) as we always have one framebuffer per CRTC; we
instead use the tile coordinate to calculate the coordinate the tile has
in the stage view. Adapt calculation to fulfil this promise instead of
the old one.
This also corrects the tiled custom monitor test case.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
Dereference the loop variable rather than the original list head. This
fixes a regression introduced in 4413b86a3 ("backends: Replace
ClutterDeviceManager usage in favor of ClutterSeat", 2019-10-04) which
broke button scrolling with trackballs.
Closes:https://gitlab.gnome.org/GNOME/mutter/-/issues/1120
(cherry picked from commit 3e967d731a)
On VT switch, the devices are removed, which means for Wayland disabling
the keyboard.
When the keyboard is disabled, the associated `xkb_state` is freed and
recreated whenever the keyboard is re-enabled when switching back to the
compositor VT.
That means the `xkb_state` for Wayland is lost whereas the same for
clutter is kept, which causes to a discrepancy with locked modifiers on
VT switch.
To avoid that issue, preserve the XKB info only to dispose it when the
keyboard is eventually finalized.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/344https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1185
(cherry picked from commit 5b30a52bbd)
The motion events of tablets for example need to be mapped on the
selected screen area if the input device is configured to use only a
part of the active logical monitor.
To achieve this behavior each motion event is transformed using the
transformation matrix set for the input device.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1118
At some point we crossed the streams... In a short timespan we had
1f00aba92c merged, pushing WacomDevice to a common parent object,
and dcaa45fc0c implementing device grouping for X11.
The latter did not rely on the former, and just happened to
merge/compile without issues, but would promptly trigger a crash
whenever the API would be used.
Drop all traces of the WacomDevice internal to MetaInputDeviceX11.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1183
(cherry picked from commit f0718c7d95)
With the introduction of "shallow" relayouts, we are now able to enter
allocation cycles not only at the stage but also deeper down the
hierarchy if we know an actors allocation isn't affected by its children
since the NO_LAYOUT flag is set.
Now that means when queuing relayouts it's possible that
`priv->needs_allocation` gets set to TRUE for some actors down the
hierarchy, but not for actors higher up in the hierarchy. An actor tree
where that happens could look like that:
stage -> container -> container2 (NO_LAYOUT) -> textActor
With that tree, if the "textActor" queues a relayout, "container2" will
be added to the relayout hashtable of the stage and the actors "stage"
and "container" will have `priv->needs_allocation` set to FALSE.
Now if another relayout on the stage actor is queued,
`clutter_stage_queue_actor_relayout()` currently removes all the other
hashtable entries in favour of the stage entry, (wrongly) assuming that
will allocate everything. It doesn't allocate everything because in the
example above "container" has `priv->needs_allocation` set to FALSE,
which makes clutter_actor_allocate() return early before allocating its
children, so in the end "container2" will never get a new allocation.
To fix this, stop flushing the relayout hashtable when queuing a
stage-relayout and still add new entries to the hashtable if a stage
relayout is already queued to make sure we still go through all the
previously queued "shallow" relayouts. That shouldn't hurt performance,
too, because as soon as an actor got allocated once, it doesn't need an
allocation anymore and should bail out in clutter_actor_allocate() as
long as it's absolute position didn't change.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1173
(cherry picked from commit e74c2e42cf)
Currently we check whether a window is alive everytime it's focused.
This means that an application that doesn't respond to the check-alive
event during startup always showing the "application froze" dialog,
without the user ever trying to interact with it.
An example where this tends to to happen is with games, and for this
particular scenario, it's purely an annoyance, as I never tried to
interact with the game window in the first place, so I don't care that
it's not responding - it's loading.
To avoid these unnecessary particular "app-is-frozen" popups, remove the
alive check from the focus function, and instead move it back to the
"meta_window_activate_full()" call. To also trigger it slightly more
often, also add it to the path that triggers the window focus when a
user actively clicks on the window.
This means that we currently check whether a window is alive on:
* Any time the window is activated. This means e.g. alt-tab or
selecting the window in the overview.
* The user clicks on the window.
Note that the second only works for an already focused window on
Wayland, as on X11, we don't refocus it. This particular case isn't
changed with this commit, as we didn't call meta_window_focus() to begin
with here.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1182
(cherry picked from commit 8df3b21a51)
This fixes an issue where a non-maximized screen casted window would be
stretched to fill the whole screen cast stream, instead of just the crop
that corresponds to the current window size.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1174
(cherry picked from commit a6f94696e2)
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
(cherry picked from commit c389aadff9)
A texture with no pixels isn't a useful thing to have, and breaks
assumptions elsewhere. For example, CoglFramebuffer assumes that after
a texture has been allocated, it will have width and height both greater
than 0.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
(cherry picked from commit 37eda498f2)
Previously clutter timelines advanced according to `g_source_get_time`.
But that meant the spatial stepping of animations was visibly sensitive to
any irregularities in the main loop. It also represented a time older [1]
than the intended presentation time of each frame.
Now we instead use `master_clock_get_next_presentation_time`. This ensures
we get the smoothness of hardware vsync as well as being closer to the
actual presentation time.
This means, for example, backends like Xorg that move the hardware cursor
independently of repaints will have their animations more closely matching
the hardware cursor position. So the cursor appears to stick more closely
when dragging windows or on the lock screen etc.
[1] "older" = (refresh_interval - sync_delay) = ~14ms for 60Hz
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/25https://gitlab.gnome.org/GNOME/mutter/merge_requests/724
Disabling a click action after a button-press but before a
button-release is captured makes ClutterClickAction connect to
captured-event and never disconnect.
This change fixes it by making sure the captured-event is only
processed if the action is still enabled, otherwise releasing
the action (reset state) and propagating the event.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1170
(cherry picked from commit 5f5ce08ba4)
Picking now only happens on allocated actors, but the
callback in the actor-pick test is not waiting for the
stage to run an allocation cycle. Ideally, we'd wait
for this cycle, but for now, forcing an allocation works
as well.
Allocate the overlay actor in the actor-pick test.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
(cherry picked from commit 7f488e3e1d)
When selecting the pick regions for an actor we were not considering
whether the actor was allocated and that was causing issues where the
preferred width/height of the actor was used when deciding whether
the actor should be considered as a pick target.
Check if the actor has a valid allocation, in addition to being mapped
and being in pick mode, in clutter_actor_should_pick_paint().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
(cherry picked from commit 902302a174)
Normally we bail out in `sync_actor_geometry()`. The comment there
states:
```
Normally we want freezing a window to also freeze its position; this allows
windows to atomically move and resize together, either under app control,
or because the user is resizing from the left/top. But on initial placement
we need to assign a position, since immediately after the window
is shown, the map effect will go into effect and prevent further geometry
updates.
```
The signal for the initial sync originates in `MetaWindow` though and predates
`xdg_toplevel_set_maximized`, which again calls `meta_window_force_placement`,
triggering the signal too early. As a result, Wayland clients that start up
maximized have a wrong map animation, starting in the top-left corner.
In order to fix this without changing big parts of the geometry logic and risking
regressions, force the initial sync again before mapping.
Solution suggested by Jonas Ådahl.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1164
cogl_object_[get|set]_value_object() are annotated as [get|set]-value-func
for objects and primitives, so they must be visible for any derived types
to be usable from introspection.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1146
IBusInputContext/ClutterInputFocus/GtkIMContext all go for offset+len
for their ::delete-surrounding signals, with offset being a signed int
(neg. to delete towards left of selection, pos. to delete towards right
of selection) and len being an unsigned int from the offset (and
presumably, skipping the current selection).
The text-input protocols however pass in this event two unsigned integers,
one being the length of text to delete towards the left of the selection,
and another the length of text to delete towards the right of the selection.
To translate properly these semantics, positive offsets shouldn't account
for before_length, and negative offset+len shouldn't account for after_length.
The offset/length approach may of course represent deletions that are
detached from the current cursor/selection, we simply delete the whole range
from the cursor/selection positions then.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/517
The input method can assign a negative value to
clutter_input_method_delete_surrounding() to move the cursor to the left.
But Wayland protocol accepts positive values in delete_surrounding() and
GTK converts the values to the negative ones in
text_input_delete_surrounding_text_apply().
https://gitlab.gnome.org/GNOME/mutter/issues/539
GObject recommends to break references to other objects on dispose
instead of finalize, also we want to release the pressed virtual buttons
as early as possible if we know the object is getting destroyed.
So release the pressed buttons and unref our virtual
MetaInputDeviceNative when the dispose vfunc is called, which also
allows us to release the buttons immediately from javascript instead of
waiting for the garbage collector by calling run_dispose() on the
object.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1157
In commit d846fabda we moved to using the override color alpha, however
it was missed that the actor opacity is transferred to the PangoRenderer
through the default color alpha, and the reason it was used there.
We actually want to factor in both alpha values, in order to respect
both foreground color alpha and actor opacity. This is done on the
unpremultiplied color, so we just need to change the alpha value.
Fixes effects on text actors that involve actor opacity.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1158
pango_renderer_get_alpha() returns 0 to indicate that the alpha value
should be inherited from the environment, but we are passing it on
(and therefore making the text fully translucent).
Instead, make the text fully opaque as expected.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1156
This allows us to screencast any window continuously, even
without it being visible. Because it's still being painted,
clients continue to receive frame callbacks, and people
are happy again.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
Just like what's done for monitor screencasting. Unfortunately, there's
no mechanism to share fences with PipeWire clients yet, which forces
us to guarantee that a frame is completed after blitting.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
MetaScreenCastWindowStreamSrc connects to the "damaged" signal of
MetaWindowActor. This signal is not exactly tied to the paint cycle
of the stage, and a damage may take quite a while to arrive when
a client doesn't want to draw anything. For that reason, the window
screencast can start empty, waiting for a damage to arrive.
Ensure at least one frame is recorded when enabling the window stream.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129