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Use cogl_read_pixels in the cogl texture draw-and-read fallback
The fallback for when glGetTexImage is not available draws parts of the texture to the framebuffer and uses glReadPixels to extract the data. However it was using cogl_rectangle to draw and then immediately using raw glReadPixels to fetch the data. This won't cause a journal flush so the rectangle won't necessarily have hit the framebuffer yet. Instead it now uses cogl_read_pixels which does flush the journal.
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@ -970,13 +970,12 @@ do_texture_draw_and_read (CoglHandle handle,
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rect_bmp.data = g_malloc (rect_bmp.rowstride *
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rect_bmp.height);
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_cogl_texture_driver_prep_gl_for_pixels_download (rect_bmp.rowstride,
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bpp);
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GE( glReadPixels (viewport[0], viewport[1],
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cogl_read_pixels (viewport[0], viewport[1],
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rect_bmp.width,
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rect_bmp.height,
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GL_RGBA, GL_UNSIGNED_BYTE,
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rect_bmp.data) );
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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rect_bmp.data);
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/* Copy to target bitmap */
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_cogl_bitmap_copy_subregion (&rect_bmp,
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@ -1023,8 +1022,8 @@ _cogl_texture_draw_and_read (CoglHandle handle,
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viewport[2] <= 0 || viewport[3] <= 0)
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return FALSE;
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/* Setup orthographic projection into current viewport (0,0 in bottom-left
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* corner to draw the texture upside-down so we match the way glReadPixels
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/* Setup orthographic projection into current viewport (0,0 in top-left
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* corner to draw the texture upside-down so we match the way cogl_read_pixels
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* works)
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*/
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@ -1033,7 +1032,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
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_cogl_matrix_stack_load_identity (projection_stack);
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_cogl_matrix_stack_ortho (projection_stack,
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0, (float)(viewport[2]),
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0, (float)(viewport[3]),
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(float)(viewport[3]), 0,
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(float)(0),
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(float)(100));
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