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Neil Roberts f8d1955ab7 Use cogl_read_pixels in the cogl texture draw-and-read fallback
The fallback for when glGetTexImage is not available draws parts of
the texture to the framebuffer and uses glReadPixels to extract the
data. However it was using cogl_rectangle to draw and then immediately
using raw glReadPixels to fetch the data. This won't cause a journal
flush so the rectangle won't necessarily have hit the framebuffer
yet. Instead it now uses cogl_read_pixels which does flush the
journal.
2010-07-09 11:14:15 +01:00
cogl Use cogl_read_pixels in the cogl texture draw-and-read fallback 2010-07-09 11:14:15 +01:00
doc cogl-material: Add support for point sprites 2010-07-08 16:34:30 +01:00
pango pango-render: set CLAMP_TO_EDGE wrap mode on glyph_material 2010-07-06 12:07:29 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00