cogl: Add CoglMultiPlaneTexture for complex formats

Mutter always assumed that any texture it got was
representable by a `CoglTexture`, which does not have this kind of
concept. This also has the useful feature that each `CoglTexture`
corresponds to a single layer in a `CoglPipeline`.

To deal with this, we introduce a new object: a `CoglMultiPlaneTexture`
consists of multiple `CoglTexture`s, each representing a plane in the
texture we got. It also provides knows when to use a
CoglPixelFormatConversion.
This commit is contained in:
Niels De Graef 2018-11-14 12:22:02 +01:00
parent 89111517bd
commit f8747a2fe2
7 changed files with 354 additions and 0 deletions

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@ -0,0 +1,157 @@
/*
* Authored By Niels De Graef <niels.degraef@barco.com>
*
* Copyright (C) 2018 Barco NV
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include "cogl-config.h"
#include "cogl-object-private.h"
#include "cogl-multi-plane-texture.h"
#include "cogl-gtype-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-2d-sliced.h"
struct _CoglMultiPlaneTexture
{
CoglObject _parent;
CoglPixelFormat format;
uint8_t n_planes;
CoglTexture **planes;
};
static void
_cogl_multi_plane_texture_free (CoglMultiPlaneTexture *self);
COGL_OBJECT_DEFINE (MultiPlaneTexture, multi_plane_texture);
COGL_GTYPE_DEFINE_CLASS (MultiPlaneTexture, multi_plane_texture);
CoglPixelFormat
cogl_multi_plane_texture_get_format (CoglMultiPlaneTexture *self)
{
return self->format;
}
uint8_t
cogl_multi_plane_texture_get_n_planes (CoglMultiPlaneTexture *self)
{
return self->n_planes;
}
CoglTexture *
cogl_multi_plane_texture_get_plane (CoglMultiPlaneTexture *self, guint index)
{
g_return_val_if_fail (self->n_planes > 0, NULL);
g_return_val_if_fail (index < self->n_planes, NULL);
return self->planes[index];
}
CoglTexture **
cogl_multi_plane_texture_get_planes (CoglMultiPlaneTexture *self)
{
return self->planes;
}
guint
cogl_multi_plane_texture_get_width (CoglMultiPlaneTexture *self)
{
g_return_val_if_fail (self->n_planes > 0, 0);
return cogl_texture_get_width (self->planes[0]);
}
guint
cogl_multi_plane_texture_get_height (CoglMultiPlaneTexture *self)
{
g_return_val_if_fail (self->n_planes > 0, 0);
return cogl_texture_get_height (self->planes[0]);
}
static void
_cogl_multi_plane_texture_free (CoglMultiPlaneTexture *self)
{
uint8_t i = 0;
for (i = 0; i < self->n_planes; i++)
cogl_object_unref (self->planes[i]);
g_free (self->planes);
}
CoglMultiPlaneTexture *
cogl_multi_plane_texture_new (CoglPixelFormat format,
CoglTexture **planes, uint8_t n_planes)
{
CoglMultiPlaneTexture *self = g_slice_new0 (CoglMultiPlaneTexture);
_cogl_multi_plane_texture_object_new (self);
self->format = format;
self->n_planes = n_planes;
self->planes = planes;
return self;
}
CoglMultiPlaneTexture *
cogl_multi_plane_texture_new_single_plane (CoglPixelFormat format,
CoglTexture *plane)
{
CoglMultiPlaneTexture *self = g_slice_new0 (CoglMultiPlaneTexture);
_cogl_multi_plane_texture_object_new (self);
self->format = format;
self->n_planes = 1;
self->planes = g_malloc (sizeof (CoglTexture *));
self->planes[0] = plane;
return self;
}
char *
cogl_multi_plane_texture_to_string (CoglMultiPlaneTexture *self)
{
g_autoptr(GString) str = NULL;
g_autofree char *ret = NULL;
uint8_t i;
str = g_string_new ("");
g_string_append_printf (str, "CoglMultiPlaneTexture (%p) {\n", self);
g_string_append_printf (str, " .format = %s;\n", cogl_pixel_format_to_string (self->format));
g_string_append_printf (str, " .n_planes = %u;\n", self->n_planes);
g_string_append (str, " .planes = {\n");
for (i = 0; i < self->n_planes; i++)
{
CoglTexture *plane = self->planes[i];
g_string_append_printf (str, " (%p) { .format = %s },\n",
plane,
cogl_pixel_format_to_string (_cogl_texture_get_format (plane)));
}
g_string_append (str, " }\n");
g_string_append (str, "}");
ret = g_string_free (g_steal_pointer (&str), FALSE);
return g_steal_pointer (&ret);
}

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@ -0,0 +1,187 @@
/*
* Authored By Niels De Graef <niels.degraef@barco.com>
*
* Copyright (C) 2018 Barco NV
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#ifndef __COGL_MULTI_PLANE_TEXTURE_H__
#define __COGL_MULTI_PLANE_TEXTURE_H__
#include "cogl/cogl-texture.h"
G_BEGIN_DECLS
/**
* SECTION:cogl-multi-plane-texture
* @title: CoglMultiPlaneTexture
* @short_description: A non-primitive texture that can have multiple planes.
*
* #CoglMultiPlaneTexture allows one to deal with non-trivial formats that
* have multiple planes, requires subsampling and/or aren't in RGB. A common
* example of this are decoded video frames, which often use something in the
* YUV colorspace, combined with subsampling.
*
* The basic idea of a #CoglMultiPlaneTexture is the following:
* - Each plane is represented by a separate #CoglTexture. That means that you
* should add each of these planes as a layer to your CoglPipeline.
* - When dealing with a color space that is not RGB, you can ask the
* #CoglMultiPlaneTexture to create a shader for you that does the conversion
* in the GPU.
* - In case you need to deal with memory access in a format with subsampling,
* you can use cogl_multi_plane_texture_get_width() and its analogous version
* for the height to get the correct size of the texture.
*/
typedef struct _CoglMultiPlaneTexture CoglMultiPlaneTexture;
#define COGL_MULTI_PLANE_TEXTURE(tex) ((CoglMultiPlaneTexture *) tex)
/**
* cogl_multi_plane_texture_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_multi_plane_texture_get_gtype (void);
/**
* cogl_is_multi_plane_texture:
* @object: A #CoglObject pointer
*
* Gets whether the given @object references an existing CoglMultiPlaneTexture.
*
* Return value: %TRUE if the @object references a #CoglMultiPlaneTexture,
* %FALSE otherwise
*/
gboolean
cogl_is_multi_plane_texture (void *object);
/**
* cogl_multi_plane_texture_new:
* @format: The format of the #CoglMultiPlaneTexture
* @planes: (transfer full): The actual planes of the texture
* @n_planes: The number of planes
*
* Creates a #CoglMultiPlaneTexture with the given @format. Each of the
* #CoglTexture<!-- -->s represents a plane.
*
* Returns: (transfer full): A new #CoglMultiPlaneTexture. Use
* cogl_object_unref() when you're done with it.
*/
CoglMultiPlaneTexture * cogl_multi_plane_texture_new (CoglPixelFormat format,
CoglTexture **planes,
uint8_t n_planes);
/**
* cogl_multi_plane_texture_new_single_plane:
* @format: The format of the #CoglMultiPlaneTexture
* @plane: (transfer full): The actual planes of the texture
*
* Creates a #CoglMultiPlaneTexture for a "simple" texture, i.e. with only one
* plane.
*
* Returns: (transfer full): A new #CoglMultiPlaneTexture. Use
* cogl_object_unref() when you're done with it.
*/
CoglMultiPlaneTexture * cogl_multi_plane_texture_new_single_plane (CoglPixelFormat format,
CoglTexture *plane);
/**
* cogl_multi_plane_texture_get_format:
* @self: a #CoglMultiPlaneTexture
*
* Returns the pixel format that is used by this texture.
*
* Returns: The pixel format that is used by this #CoglMultiPlaneTexture.
*/
CoglPixelFormat cogl_multi_plane_texture_get_format (CoglMultiPlaneTexture *self);
/**
* cogl_multi_plane_texture_get_n_planes:
* @self: a #CoglMultiPlaneTexture
*
* Returns the number of planes for this texture. Note that this is entirely
* dependent on the #CoglPixelFormat that is used. For example, simple RGB
* textures will have a single plane, while some more convoluted formats like
* NV12 and YUV 4:4:4 can have 2 and 3 planes respectively.
*
* Returns: The number of planes in this #CoglMultiPlaneTexture.
*/
uint8_t cogl_multi_plane_texture_get_n_planes (CoglMultiPlaneTexture *self);
/**
* cogl_multi_plane_texture_get_plane:
* @self: a #CoglMultiPlaneTexture
* @index: the index of the plane
*
* Returns the n'th plane of the #CoglMultiPlaneTexture. Note that it is a
* programming error to use with an index larger than
* cogl_multi_plane_texture_get_n_planes().
*
* Returns: (transfer none): The plane at the given @index.
*/
CoglTexture * cogl_multi_plane_texture_get_plane (CoglMultiPlaneTexture *self,
guint index);
/**
* cogl_multi_plane_texture_get_planes:
* @self: a #CoglMultiPlaneTexture
*
* Returns all planes of the #CoglMultiPlaneTexture.
*
* Returns: (transfer none): The planes of this texture.
*/
CoglTexture ** cogl_multi_plane_texture_get_planes (CoglMultiPlaneTexture *self);
/**
* cogl_multi_plane_texture_get_width:
* @self: a #CoglMultiPlaneTexture
*
* Returns the width of the #CoglMultiPlaneTexture. Prefer this over calling
* cogl_texture_get_width() on one of the textures, as that might give a
* different size when dealing with subsampling.
*
* Returns: The width of the texture.
*/
guint cogl_multi_plane_texture_get_width (CoglMultiPlaneTexture *self);
/**
* cogl_multi_plane_texture_get_height:
* @self: a #CoglMultiPlaneTexture
*
* Returns the height of the #CoglMultiPlaneTexture. Prefer this over calling
* cogl_texture_get_height() on one of the textures, as that might give a
* different size when dealing with subsampling.
*
* Returns: The height of the texture.
*/
guint cogl_multi_plane_texture_get_height (CoglMultiPlaneTexture *self);
/**
* cogl_multi_plane_texture_to_string:
* @self: a #CoglMultiPlaneTexture
*
* Returns a string representation of @self, useful for debugging purposes.
*
* Returns: (transfer full): A string representation of @self. Use g_free() when
* done with it.
*/
char * cogl_multi_plane_texture_to_string (CoglMultiPlaneTexture *self);
G_END_DECLS
#endif

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@ -239,6 +239,7 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
CoglTextureComponents components,
EGLImageKHR image,
GError **error)
{
@ -263,6 +264,9 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
/* Make sure we've set the right components before allocating */
cogl_texture_set_components (COGL_TEXTURE (tex), components);
if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
{
cogl_object_unref (tex);

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@ -218,6 +218,7 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
CoglTextureComponents components,
EGLImageKHR image,
GError **error);

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@ -59,6 +59,7 @@
#include <cogl/cogl1-context.h>
#include <cogl/cogl-bitmap.h>
#include <cogl/cogl-color.h>
#include <cogl/cogl-pixel-format-conversion.h>
#include <cogl/cogl-matrix.h>
#include <cogl/cogl-matrix-stack.h>
#include <cogl/cogl-offscreen.h>
@ -108,6 +109,7 @@
#include <cogl/cogl-sub-texture.h>
#include <cogl/cogl-atlas-texture.h>
#include <cogl/cogl-meta-texture.h>
#include <cogl/cogl-multi-plane-texture.h>
#include <cogl/cogl-primitive-texture.h>
#include <cogl/cogl-index-buffer.h>
#include <cogl/cogl-attribute-buffer.h>

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@ -82,6 +82,7 @@ cogl_headers = [
'cogl-color.h',
'cogl-framebuffer.h',
'cogl-matrix.h',
'cogl-multi-plane-texture.h',
'cogl-object.h',
'cogl-offscreen.h',
'cogl-onscreen.h',
@ -322,6 +323,7 @@ cogl_sources = [
'cogl-atlas-texture-private.h',
'cogl-atlas-texture.c',
'cogl-meta-texture.c',
'cogl-multi-plane-texture.c',
'cogl-primitive-texture.c',
'cogl-blit.h',
'cogl-blit.c',

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@ -800,6 +800,7 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
tex->width,
tex->height,
texture_format,
COGL_TEXTURE_COMPONENTS_RGBA,
egl_tex_pixmap->image,
NULL));