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https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
cogl: Add CoglMultiPlaneTexture for complex formats
Mutter always assumed that any texture it got was representable by a `CoglTexture`, which does not have this kind of concept. This also has the useful feature that each `CoglTexture` corresponds to a single layer in a `CoglPipeline`. To deal with this, we introduce a new object: a `CoglMultiPlaneTexture` consists of multiple `CoglTexture`s, each representing a plane in the texture we got. It also provides knows when to use a CoglPixelFormatConversion.
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157
cogl/cogl/cogl-multi-plane-texture.c
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157
cogl/cogl/cogl-multi-plane-texture.c
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/*
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* Authored By Niels De Graef <niels.degraef@barco.com>
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*
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* Copyright (C) 2018 Barco NV
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "cogl-config.h"
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#include "cogl-object-private.h"
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#include "cogl-multi-plane-texture.h"
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#include "cogl-gtype-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-sliced.h"
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struct _CoglMultiPlaneTexture
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{
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CoglObject _parent;
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CoglPixelFormat format;
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uint8_t n_planes;
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CoglTexture **planes;
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};
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static void
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_cogl_multi_plane_texture_free (CoglMultiPlaneTexture *self);
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COGL_OBJECT_DEFINE (MultiPlaneTexture, multi_plane_texture);
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COGL_GTYPE_DEFINE_CLASS (MultiPlaneTexture, multi_plane_texture);
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CoglPixelFormat
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cogl_multi_plane_texture_get_format (CoglMultiPlaneTexture *self)
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{
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return self->format;
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}
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uint8_t
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cogl_multi_plane_texture_get_n_planes (CoglMultiPlaneTexture *self)
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{
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return self->n_planes;
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}
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CoglTexture *
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cogl_multi_plane_texture_get_plane (CoglMultiPlaneTexture *self, guint index)
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{
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g_return_val_if_fail (self->n_planes > 0, NULL);
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g_return_val_if_fail (index < self->n_planes, NULL);
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return self->planes[index];
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}
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CoglTexture **
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cogl_multi_plane_texture_get_planes (CoglMultiPlaneTexture *self)
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{
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return self->planes;
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}
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guint
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cogl_multi_plane_texture_get_width (CoglMultiPlaneTexture *self)
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{
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g_return_val_if_fail (self->n_planes > 0, 0);
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return cogl_texture_get_width (self->planes[0]);
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}
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guint
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cogl_multi_plane_texture_get_height (CoglMultiPlaneTexture *self)
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{
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g_return_val_if_fail (self->n_planes > 0, 0);
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return cogl_texture_get_height (self->planes[0]);
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}
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static void
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_cogl_multi_plane_texture_free (CoglMultiPlaneTexture *self)
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{
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uint8_t i = 0;
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for (i = 0; i < self->n_planes; i++)
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cogl_object_unref (self->planes[i]);
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g_free (self->planes);
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}
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CoglMultiPlaneTexture *
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cogl_multi_plane_texture_new (CoglPixelFormat format,
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CoglTexture **planes, uint8_t n_planes)
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{
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CoglMultiPlaneTexture *self = g_slice_new0 (CoglMultiPlaneTexture);
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_cogl_multi_plane_texture_object_new (self);
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self->format = format;
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self->n_planes = n_planes;
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self->planes = planes;
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return self;
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}
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CoglMultiPlaneTexture *
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cogl_multi_plane_texture_new_single_plane (CoglPixelFormat format,
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CoglTexture *plane)
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{
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CoglMultiPlaneTexture *self = g_slice_new0 (CoglMultiPlaneTexture);
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_cogl_multi_plane_texture_object_new (self);
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self->format = format;
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self->n_planes = 1;
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self->planes = g_malloc (sizeof (CoglTexture *));
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self->planes[0] = plane;
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return self;
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}
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char *
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cogl_multi_plane_texture_to_string (CoglMultiPlaneTexture *self)
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{
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g_autoptr(GString) str = NULL;
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g_autofree char *ret = NULL;
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uint8_t i;
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str = g_string_new ("");
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g_string_append_printf (str, "CoglMultiPlaneTexture (%p) {\n", self);
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g_string_append_printf (str, " .format = %s;\n", cogl_pixel_format_to_string (self->format));
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g_string_append_printf (str, " .n_planes = %u;\n", self->n_planes);
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g_string_append (str, " .planes = {\n");
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for (i = 0; i < self->n_planes; i++)
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{
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CoglTexture *plane = self->planes[i];
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g_string_append_printf (str, " (%p) { .format = %s },\n",
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plane,
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cogl_pixel_format_to_string (_cogl_texture_get_format (plane)));
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}
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g_string_append (str, " }\n");
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g_string_append (str, "}");
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ret = g_string_free (g_steal_pointer (&str), FALSE);
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return g_steal_pointer (&ret);
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}
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187
cogl/cogl/cogl-multi-plane-texture.h
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187
cogl/cogl/cogl-multi-plane-texture.h
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@ -0,0 +1,187 @@
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/*
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* Authored By Niels De Graef <niels.degraef@barco.com>
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*
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* Copyright (C) 2018 Barco NV
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#ifndef __COGL_MULTI_PLANE_TEXTURE_H__
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#define __COGL_MULTI_PLANE_TEXTURE_H__
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#include "cogl/cogl-texture.h"
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-multi-plane-texture
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* @title: CoglMultiPlaneTexture
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* @short_description: A non-primitive texture that can have multiple planes.
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*
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* #CoglMultiPlaneTexture allows one to deal with non-trivial formats that
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* have multiple planes, requires subsampling and/or aren't in RGB. A common
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* example of this are decoded video frames, which often use something in the
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* YUV colorspace, combined with subsampling.
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*
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* The basic idea of a #CoglMultiPlaneTexture is the following:
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* - Each plane is represented by a separate #CoglTexture. That means that you
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* should add each of these planes as a layer to your CoglPipeline.
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* - When dealing with a color space that is not RGB, you can ask the
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* #CoglMultiPlaneTexture to create a shader for you that does the conversion
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* in the GPU.
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* - In case you need to deal with memory access in a format with subsampling,
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* you can use cogl_multi_plane_texture_get_width() and its analogous version
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* for the height to get the correct size of the texture.
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*/
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typedef struct _CoglMultiPlaneTexture CoglMultiPlaneTexture;
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#define COGL_MULTI_PLANE_TEXTURE(tex) ((CoglMultiPlaneTexture *) tex)
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/**
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* cogl_multi_plane_texture_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_multi_plane_texture_get_gtype (void);
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/**
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* cogl_is_multi_plane_texture:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given @object references an existing CoglMultiPlaneTexture.
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*
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* Return value: %TRUE if the @object references a #CoglMultiPlaneTexture,
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* %FALSE otherwise
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*/
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gboolean
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cogl_is_multi_plane_texture (void *object);
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/**
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* cogl_multi_plane_texture_new:
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* @format: The format of the #CoglMultiPlaneTexture
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* @planes: (transfer full): The actual planes of the texture
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* @n_planes: The number of planes
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*
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* Creates a #CoglMultiPlaneTexture with the given @format. Each of the
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* #CoglTexture<!-- -->s represents a plane.
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*
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* Returns: (transfer full): A new #CoglMultiPlaneTexture. Use
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* cogl_object_unref() when you're done with it.
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*/
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CoglMultiPlaneTexture * cogl_multi_plane_texture_new (CoglPixelFormat format,
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CoglTexture **planes,
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uint8_t n_planes);
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/**
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* cogl_multi_plane_texture_new_single_plane:
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* @format: The format of the #CoglMultiPlaneTexture
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* @plane: (transfer full): The actual planes of the texture
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*
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* Creates a #CoglMultiPlaneTexture for a "simple" texture, i.e. with only one
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* plane.
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*
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* Returns: (transfer full): A new #CoglMultiPlaneTexture. Use
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* cogl_object_unref() when you're done with it.
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*/
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CoglMultiPlaneTexture * cogl_multi_plane_texture_new_single_plane (CoglPixelFormat format,
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CoglTexture *plane);
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/**
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* cogl_multi_plane_texture_get_format:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns the pixel format that is used by this texture.
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*
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* Returns: The pixel format that is used by this #CoglMultiPlaneTexture.
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*/
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CoglPixelFormat cogl_multi_plane_texture_get_format (CoglMultiPlaneTexture *self);
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/**
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* cogl_multi_plane_texture_get_n_planes:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns the number of planes for this texture. Note that this is entirely
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* dependent on the #CoglPixelFormat that is used. For example, simple RGB
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* textures will have a single plane, while some more convoluted formats like
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* NV12 and YUV 4:4:4 can have 2 and 3 planes respectively.
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*
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* Returns: The number of planes in this #CoglMultiPlaneTexture.
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*/
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uint8_t cogl_multi_plane_texture_get_n_planes (CoglMultiPlaneTexture *self);
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/**
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* cogl_multi_plane_texture_get_plane:
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* @self: a #CoglMultiPlaneTexture
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* @index: the index of the plane
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*
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* Returns the n'th plane of the #CoglMultiPlaneTexture. Note that it is a
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* programming error to use with an index larger than
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* cogl_multi_plane_texture_get_n_planes().
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*
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* Returns: (transfer none): The plane at the given @index.
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*/
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CoglTexture * cogl_multi_plane_texture_get_plane (CoglMultiPlaneTexture *self,
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guint index);
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/**
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* cogl_multi_plane_texture_get_planes:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns all planes of the #CoglMultiPlaneTexture.
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*
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* Returns: (transfer none): The planes of this texture.
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*/
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CoglTexture ** cogl_multi_plane_texture_get_planes (CoglMultiPlaneTexture *self);
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/**
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* cogl_multi_plane_texture_get_width:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns the width of the #CoglMultiPlaneTexture. Prefer this over calling
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* cogl_texture_get_width() on one of the textures, as that might give a
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* different size when dealing with subsampling.
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*
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* Returns: The width of the texture.
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*/
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guint cogl_multi_plane_texture_get_width (CoglMultiPlaneTexture *self);
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/**
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* cogl_multi_plane_texture_get_height:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns the height of the #CoglMultiPlaneTexture. Prefer this over calling
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* cogl_texture_get_height() on one of the textures, as that might give a
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* different size when dealing with subsampling.
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*
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* Returns: The height of the texture.
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*/
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guint cogl_multi_plane_texture_get_height (CoglMultiPlaneTexture *self);
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/**
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* cogl_multi_plane_texture_to_string:
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* @self: a #CoglMultiPlaneTexture
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*
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* Returns a string representation of @self, useful for debugging purposes.
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*
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* Returns: (transfer full): A string representation of @self. Use g_free() when
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* done with it.
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*/
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char * cogl_multi_plane_texture_to_string (CoglMultiPlaneTexture *self);
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G_END_DECLS
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#endif
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@ -239,6 +239,7 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglTextureComponents components,
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EGLImageKHR image,
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GError **error)
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{
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@ -263,6 +264,9 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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tex = _cogl_texture_2d_create_base (ctx, width, height, format, loader);
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/* Make sure we've set the right components before allocating */
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cogl_texture_set_components (COGL_TEXTURE (tex), components);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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@ -218,6 +218,7 @@ cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglTextureComponents components,
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EGLImageKHR image,
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GError **error);
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@ -59,6 +59,7 @@
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-pixel-format-conversion.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-matrix-stack.h>
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#include <cogl/cogl-offscreen.h>
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@ -108,6 +109,7 @@
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-atlas-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-multi-plane-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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@ -82,6 +82,7 @@ cogl_headers = [
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'cogl-color.h',
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'cogl-framebuffer.h',
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'cogl-matrix.h',
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'cogl-multi-plane-texture.h',
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'cogl-object.h',
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'cogl-offscreen.h',
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'cogl-onscreen.h',
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@ -322,6 +323,7 @@ cogl_sources = [
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'cogl-atlas-texture-private.h',
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'cogl-atlas-texture.c',
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'cogl-meta-texture.c',
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'cogl-multi-plane-texture.c',
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'cogl-primitive-texture.c',
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'cogl-blit.h',
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'cogl-blit.c',
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@ -800,6 +800,7 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
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tex->width,
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tex->height,
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texture_format,
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COGL_TEXTURE_COMPONENTS_RGBA,
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egl_tex_pixmap->image,
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NULL));
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