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2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE, WRITABLE and READWRITE paramspec flags, declaring the string components of the properties GParamSpec as static; this should shave off some bytes in the memory footprint and avoid relocations. * clutter/clutter-actor.c: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behavuour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: Use the CLUTTER_PARAM_* macros we just added. * clutter/clutter-behaviour-scale.c: Add properties for the scale begin, scale end and gravity parameters. * clutter/clutter-behaviour-path.h: Mark the ClutterKnot memory management functions as public (for the bindings), since we use the slice allocator for copying knots around; add a clutter_knot_equal() function. * clutter/clutter-behaviour-path.c: (node_distance): Use clutter_knot_equal() as a fast path to avoid the sqrt() in case the nodes we are using are at the same position. (path_total_length): Additional check on the existence of the next node. * examples/behave.c: Do not leak the ClutterBehaviour objects around.
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@ -5,7 +5,7 @@ main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *behave;
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ClutterBehaviour *o_behave, *p_behave;
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ClutterActor *stage;
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ClutterActor *group, *rect, *hand;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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@ -64,14 +64,14 @@ main (int argc, char *argv[])
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NULL, NULL);
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/* Create a behaviour for that alpha */
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behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
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o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff);
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/* Apply it to our actor */
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clutter_behaviour_apply (behave, group);
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clutter_behaviour_apply (o_behave, group);
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/* Make a path behaviour and apply that too */
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behave = clutter_behaviour_path_new (alpha, knots, 5);
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clutter_behaviour_apply (behave, group);
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p_behave = clutter_behaviour_path_new (alpha, knots, 5);
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clutter_behaviour_apply (p_behave, group);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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@ -80,5 +80,8 @@ main (int argc, char *argv[])
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clutter_main();
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g_object_unref (o_behave);
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g_object_unref (p_behave);
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return 0;
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}
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