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2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE, WRITABLE and READWRITE paramspec flags, declaring the string components of the properties GParamSpec as static; this should shave off some bytes in the memory footprint and avoid relocations. * clutter/clutter-actor.c: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behavuour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: Use the CLUTTER_PARAM_* macros we just added. * clutter/clutter-behaviour-scale.c: Add properties for the scale begin, scale end and gravity parameters. * clutter/clutter-behaviour-path.h: Mark the ClutterKnot memory management functions as public (for the bindings), since we use the slice allocator for copying knots around; add a clutter_knot_equal() function. * clutter/clutter-behaviour-path.c: (node_distance): Use clutter_knot_equal() as a fast path to avoid the sqrt() in case the nodes we are using are at the same position. (path_total_length): Additional check on the existence of the next node. * examples/behave.c: Do not leak the ClutterBehaviour objects around.
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@ -49,10 +49,15 @@
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* (or properties) of every actor controlled by the behaviour.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-main.h"
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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G_DEFINE_ABSTRACT_TYPE (ClutterBehaviour,
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clutter_behaviour,
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@ -156,7 +161,7 @@ clutter_behaviour_class_init (ClutterBehaviourClass *klass)
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"Alpha Object to drive the behaviour",
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CLUTTER_TYPE_ALPHA,
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G_PARAM_CONSTRUCT |
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G_PARAM_READWRITE));
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CLUTTER_PARAM_READWRITE));
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g_type_class_add_private (klass, sizeof (ClutterBehaviourPrivate));
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}
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