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2006-12-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-private.h: Add our own READABLE, WRITABLE and READWRITE paramspec flags, declaring the string components of the properties GParamSpec as static; this should shave off some bytes in the memory footprint and avoid relocations. * clutter/clutter-actor.c: * clutter/clutter-behaviour.c: * clutter/clutter-behaviour-opacity.c: * clutter/clutter-behaviour-path.c: * clutter/clutter-behavuour-scale.c: * clutter/clutter-clone-texture.c: * clutter/clutter-label.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-timeline.c: Use the CLUTTER_PARAM_* macros we just added. * clutter/clutter-behaviour-scale.c: Add properties for the scale begin, scale end and gravity parameters. * clutter/clutter-behaviour-path.h: Mark the ClutterKnot memory management functions as public (for the bindings), since we use the slice allocator for copying knots around; add a clutter_knot_equal() function. * clutter/clutter-behaviour-path.c: (node_distance): Use clutter_knot_equal() as a fast path to avoid the sqrt() in case the nodes we are using are at the same position. (path_total_length): Additional check on the existence of the next node. * examples/behave.c: Do not leak the ClutterBehaviour objects around.
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@ -43,7 +43,11 @@ struct _ClutterKnot
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/* FIXME: optionally include bezier control points also ? */
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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#define CLUTTER_TYPE_BEHAVIOUR_PATH (clutter_behaviour_path_get_type ())
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