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https://github.com/brl/mutter.git
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tests/clutter/conform: Add a test for gesture-relationships
Add a few tests for gestures sharing a sequence and how they influence each other. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2389>
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519
src/tests/clutter/conform/gesture-relationship.c
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519
src/tests/clutter/conform/gesture-relationship.c
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include <clutter/clutter.h>
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#include "clutter/clutter-mutter.h"
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#include "tests/clutter-test-utils.h"
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G_BEGIN_DECLS
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#define TEST_TYPE_GESTURE test_gesture_get_type()
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static
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G_DECLARE_FINAL_TYPE (TestGesture, test_gesture, TEST, GESTURE, ClutterGesture)
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struct _TestGesture
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{
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ClutterGesture parent;
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};
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G_DEFINE_TYPE (TestGesture, test_gesture, CLUTTER_TYPE_GESTURE);
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G_END_DECLS
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static gboolean
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test_gesture_should_handle_sequence (ClutterGesture *self,
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const ClutterEvent *sequence_begin_event)
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{
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return TRUE;
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}
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static void
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test_gesture_init (TestGesture *self)
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{
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}
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static void
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test_gesture_class_init (TestGestureClass *klass)
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{
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ClutterGestureClass *gesture_class = CLUTTER_GESTURE_CLASS (klass);
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gesture_class->should_handle_sequence = test_gesture_should_handle_sequence;
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}
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static void
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gesture_changed_state_once (ClutterGesture *gesture,
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GParamSpec *spec,
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ClutterGestureState *state_ptr)
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{
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*state_ptr = clutter_gesture_get_state (gesture);
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g_signal_handlers_disconnect_by_func (gesture, gesture_changed_state_once, state_ptr);
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}
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static void
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move_to_waiting_on_complete (ClutterGesture *gesture,
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GParamSpec *spec)
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{
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if (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED ||
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clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_COMPLETED)
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clutter_gesture_reset_state_machine (gesture);
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}
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static void
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on_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame,
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gboolean *was_updated)
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{
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*was_updated = TRUE;
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}
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static void
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wait_stage_updated (gboolean *was_updated)
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{
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*was_updated = FALSE;
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clutter_test_flush_input ();
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while (!*was_updated)
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g_main_context_iteration (NULL, TRUE);
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}
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static void
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gesture_relationship_freed_despite_relationship (void)
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{
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ClutterAction *action_1 = CLUTTER_ACTION (g_object_new (TEST_TYPE_GESTURE, NULL));
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ClutterAction *action_2 = CLUTTER_ACTION (g_object_new (TEST_TYPE_GESTURE, NULL));
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g_object_add_weak_pointer (G_OBJECT (action_1), (gpointer *) &action_1);
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g_object_add_weak_pointer (G_OBJECT (action_2), (gpointer *) &action_2);
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clutter_gesture_can_not_cancel (CLUTTER_GESTURE (action_1),
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CLUTTER_GESTURE (action_2));
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g_object_unref (action_2);
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g_assert_null (action_2);
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g_object_unref (action_1);
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g_assert_null (action_1);
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}
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static void
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gesture_relationship_cancel_on_recognize (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
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ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
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clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
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clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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on_gesture_signal (ClutterGesture *gesture,
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gboolean *was_emitted)
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{
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*was_emitted = TRUE;
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g_signal_handlers_disconnect_by_func (gesture, on_gesture_signal, was_emitted);
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}
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static void
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gesture_relationship_simple (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
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ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
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gboolean was_updated;
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gboolean recognize_emitted, cancel_emitted;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
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recognize_emitted = cancel_emitted = FALSE;
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g_signal_connect (gesture_2, "recognize",
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G_CALLBACK (on_gesture_signal),
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&recognize_emitted);
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g_signal_connect (gesture_1, "cancel",
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G_CALLBACK (on_gesture_signal),
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&cancel_emitted);
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clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (recognize_emitted);
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g_assert_true (!cancel_emitted);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_signal_handlers_disconnect_by_func (gesture_1, on_gesture_signal, &cancel_emitted);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_relationship_two_points (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
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ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
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clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 20);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
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clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
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clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
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clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_relationship_two_points_two_actors (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterActor *second_actor = clutter_actor_new ();
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ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
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ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_set_size (second_actor, 20, 20);
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clutter_actor_set_reactive (second_actor, true);
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clutter_actor_add_child (stage, second_actor);
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
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clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture_2));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
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clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 50);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
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clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
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clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
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clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_COMPLETED);
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clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_destroy (second_actor);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_relationship_claim_new_sequence_while_already_recognizing (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
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ClutterGesture *gesture_2 =
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CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE,
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"name", "gesture-2",
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NULL));
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gboolean was_updated;
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ClutterGestureState gesture_2_state_change;
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g_signal_connect (gesture_2, "notify::state",
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G_CALLBACK (move_to_waiting_on_complete),
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NULL);
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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|
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
|
||||
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
|
||||
|
||||
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
|
||||
&was_updated);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
wait_stage_updated (&was_updated);
|
||||
|
||||
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 1);
|
||||
|
||||
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
|
||||
|
||||
g_signal_connect (gesture_2, "notify::state",
|
||||
G_CALLBACK (gesture_changed_state_once),
|
||||
&gesture_2_state_change);
|
||||
|
||||
/* With move_to_waiting_on_complete, gesture_2 should move into POSSIBLE, then
|
||||
* gesture_1 claims the new point and that should cancel gesture_2,
|
||||
* moving it to CANCELLED then WAITING immediately.
|
||||
*/
|
||||
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 45, 0);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (gesture_2_state_change == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
|
||||
|
||||
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
|
||||
wait_stage_updated (&was_updated);
|
||||
|
||||
g_signal_handlers_disconnect_by_func (gesture_2, move_to_waiting_on_complete, NULL);
|
||||
g_signal_connect (gesture_2, "notify::state",
|
||||
G_CALLBACK (gesture_changed_state_once),
|
||||
&gesture_2_state_change);
|
||||
|
||||
/* Repeat without move_to_waiting_on_complete, same things happen at first but
|
||||
* gesture_2 stays in CANCELLED and waits until the point is removed.
|
||||
*/
|
||||
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 45, 0);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (gesture_2_state_change == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
|
||||
/* gesture_2 reports n_points = 0, not 1, because it got cancelled so quickly
|
||||
* that points_added() never got emitted.
|
||||
*/
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
|
||||
|
||||
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
|
||||
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
|
||||
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
|
||||
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
|
||||
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
|
||||
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
|
||||
}
|
||||
|
||||
static void
|
||||
gesture_relationship_claim_new_sequence_while_already_recognizing_2 (void)
|
||||
{
|
||||
ClutterActor *stage = clutter_test_get_stage ();
|
||||
ClutterSeat *seat =
|
||||
clutter_backend_get_default_seat (clutter_get_default_backend ());
|
||||
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
|
||||
int64_t now_us;
|
||||
ClutterActor *second_actor = clutter_actor_new ();
|
||||
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
|
||||
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
|
||||
gboolean was_updated;
|
||||
|
||||
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
|
||||
now_us = g_get_monotonic_time ();
|
||||
|
||||
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
|
||||
|
||||
clutter_actor_set_size (second_actor, 20, 20);
|
||||
clutter_actor_set_reactive (second_actor, true);
|
||||
clutter_actor_add_child (stage, second_actor);
|
||||
clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture_2));
|
||||
|
||||
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
|
||||
&was_updated);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
wait_stage_updated (&was_updated);
|
||||
|
||||
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 25, 25);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
|
||||
|
||||
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
|
||||
|
||||
/* Allow both gesture to share a sequence, now gesture_1 shouldn't try to claim
|
||||
* the new sequence and gesture_2 should recognize just fine.
|
||||
*/
|
||||
clutter_gesture_can_not_cancel (gesture_1, gesture_2);
|
||||
clutter_gesture_can_not_cancel (gesture_2, gesture_1);
|
||||
|
||||
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 15);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
|
||||
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 1);
|
||||
|
||||
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_RECOGNIZING);
|
||||
|
||||
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
|
||||
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
|
||||
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
|
||||
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
|
||||
wait_stage_updated (&was_updated);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
|
||||
|
||||
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
|
||||
clutter_actor_destroy (second_actor);
|
||||
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
|
||||
}
|
||||
|
||||
CLUTTER_TEST_SUITE (
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/freed-despite-relationship", gesture_relationship_freed_despite_relationship);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/cancel-on-recognize", gesture_relationship_cancel_on_recognize);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/simple", gesture_relationship_simple);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/two-points", gesture_relationship_two_points);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/two-points-two-actors", gesture_relationship_two_points_two_actors);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/claim-new-sequence-while-already-recognizing", gesture_relationship_claim_new_sequence_while_already_recognizing);
|
||||
CLUTTER_TEST_UNIT ("/gesture/relationship/claim-new-sequence-while-already-recognizing-2", gesture_relationship_claim_new_sequence_while_already_recognizing_2);
|
||||
)
|
@ -38,6 +38,7 @@ clutter_conform_tests_general_tests = [
|
||||
'frame-clock-timeline',
|
||||
'grab',
|
||||
'gesture',
|
||||
'gesture-relationship',
|
||||
'interval',
|
||||
'timeline',
|
||||
'timeline-interpolate',
|
||||
|
Loading…
Reference in New Issue
Block a user