tests/clutter/conform: Add some tests for ClutterGesture

This is testing the basic things like whether the state machine works
and that no memory is leaked.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2389>
This commit is contained in:
Jonas Dreßler 2022-04-27 00:28:19 +02:00
parent 6612c4fe41
commit f61c095ccb
2 changed files with 357 additions and 0 deletions

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@ -0,0 +1,356 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
#include "clutter/clutter-mutter.h"
#include "tests/clutter-test-utils.h"
G_BEGIN_DECLS
#define TEST_TYPE_GESTURE test_gesture_get_type()
static
G_DECLARE_FINAL_TYPE (TestGesture, test_gesture, TEST, GESTURE, ClutterGesture)
struct _TestGesture
{
ClutterGesture parent;
};
G_DEFINE_TYPE (TestGesture, test_gesture, CLUTTER_TYPE_GESTURE);
G_END_DECLS
static gboolean
test_gesture_should_handle_sequence (ClutterGesture *self,
const ClutterEvent *sequence_begin_event)
{
if (clutter_event_type (sequence_begin_event) == CLUTTER_BUTTON_PRESS)
return TRUE;
return FALSE;
}
static void
test_gesture_init (TestGesture *self)
{
}
static void
test_gesture_class_init (TestGestureClass *klass)
{
ClutterGestureClass *gesture_class = CLUTTER_GESTURE_CLASS (klass);
gesture_class->should_handle_sequence = test_gesture_should_handle_sequence;
}
static void
gesture_changed_state_once (ClutterGesture *gesture,
GParamSpec *spec,
ClutterGestureState *state_ptr)
{
*state_ptr = clutter_gesture_get_state (gesture);
g_signal_handlers_disconnect_by_func (gesture, gesture_changed_state_once, state_ptr);
}
static void
on_after_update (ClutterStage *stage,
ClutterStageView *view,
ClutterFrame *frame,
gboolean *was_updated)
{
*was_updated = TRUE;
}
static void
wait_stage_updated (gboolean *was_updated)
{
*was_updated = FALSE;
clutter_test_flush_input ();
while (!*was_updated)
g_main_context_iteration (NULL, TRUE);
}
static void
gesture_disposed_while_active (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *second_actor = clutter_actor_new ();
ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_set_size (second_actor, 20, 20);
clutter_actor_set_x (second_actor, 15);
clutter_actor_set_reactive (second_actor, true);
clutter_actor_add_child (stage, second_actor);
clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture));
g_object_add_weak_pointer (G_OBJECT (gesture), (gpointer *) &gesture);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_RECOGNIZING);
clutter_actor_destroy (second_actor);
g_assert_null (gesture);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_state_machine_move_to_waiting (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_SECONDARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_SECONDARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_state_machine_move_to_cancelled_while_possible (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
gboolean was_updated;
ClutterGestureState gesture_state_change;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
g_signal_connect (gesture, "notify::state",
G_CALLBACK (gesture_changed_state_once),
&gesture_state_change);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_true (gesture_state_change == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_state_machine_move_to_cancelled_on_sequence_cancel (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *second_actor = clutter_actor_new ();
ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
gboolean was_updated;
ClutterGestureState gesture_state_change;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
clutter_actor_set_size (second_actor, 20, 20);
clutter_actor_set_reactive (second_actor, true);
clutter_actor_add_child (stage, second_actor);
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_signal_connect (gesture, "notify::state",
G_CALLBACK (gesture_changed_state_once),
&gesture_state_change);
/* Take a grab on the second_actor so that the sequence for the button press
* gets cancelled.
*/
clutter_stage_grab (CLUTTER_STAGE (stage), second_actor);
g_assert_true (gesture_state_change == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
clutter_actor_destroy (second_actor);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_multiple_mouse_buttons (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 5, 5);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_SECONDARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_SECONDARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/gesture/disposed-while-active", gesture_disposed_while_active);
CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-waiting", gesture_state_machine_move_to_waiting);
CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-cancelled-while-possible", gesture_state_machine_move_to_cancelled_while_possible);
CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-cancelled-on-sequence-cancel", gesture_state_machine_move_to_cancelled_on_sequence_cancel);
CLUTTER_TEST_UNIT ("/gesture/multiple-mouse-buttons", gesture_multiple_mouse_buttons);
)

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@ -37,6 +37,7 @@ clutter_conform_tests_general_tests = [
'frame-clock',
'frame-clock-timeline',
'grab',
'gesture',
'interval',
'timeline',
'timeline-interpolate',