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https://github.com/brl/mutter.git
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tests/clutter/conform: Add some tests for ClutterGesture
This is testing the basic things like whether the state machine works and that no memory is leaked. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2389>
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356
src/tests/clutter/conform/gesture.c
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356
src/tests/clutter/conform/gesture.c
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@ -0,0 +1,356 @@
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include <clutter/clutter.h>
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#include "clutter/clutter-mutter.h"
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#include "tests/clutter-test-utils.h"
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G_BEGIN_DECLS
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#define TEST_TYPE_GESTURE test_gesture_get_type()
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static
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G_DECLARE_FINAL_TYPE (TestGesture, test_gesture, TEST, GESTURE, ClutterGesture)
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struct _TestGesture
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{
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ClutterGesture parent;
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};
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G_DEFINE_TYPE (TestGesture, test_gesture, CLUTTER_TYPE_GESTURE);
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G_END_DECLS
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static gboolean
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test_gesture_should_handle_sequence (ClutterGesture *self,
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const ClutterEvent *sequence_begin_event)
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{
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if (clutter_event_type (sequence_begin_event) == CLUTTER_BUTTON_PRESS)
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return TRUE;
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return FALSE;
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}
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static void
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test_gesture_init (TestGesture *self)
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{
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}
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static void
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test_gesture_class_init (TestGestureClass *klass)
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{
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ClutterGestureClass *gesture_class = CLUTTER_GESTURE_CLASS (klass);
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gesture_class->should_handle_sequence = test_gesture_should_handle_sequence;
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}
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static void
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gesture_changed_state_once (ClutterGesture *gesture,
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GParamSpec *spec,
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ClutterGestureState *state_ptr)
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{
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*state_ptr = clutter_gesture_get_state (gesture);
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g_signal_handlers_disconnect_by_func (gesture, gesture_changed_state_once, state_ptr);
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}
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static void
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on_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame,
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gboolean *was_updated)
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{
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*was_updated = TRUE;
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}
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static void
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wait_stage_updated (gboolean *was_updated)
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{
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*was_updated = FALSE;
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clutter_test_flush_input ();
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while (!*was_updated)
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g_main_context_iteration (NULL, TRUE);
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}
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static void
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gesture_disposed_while_active (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterActor *second_actor = clutter_actor_new ();
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ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_set_size (second_actor, 20, 20);
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clutter_actor_set_x (second_actor, 15);
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clutter_actor_set_reactive (second_actor, true);
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clutter_actor_add_child (stage, second_actor);
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clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture));
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g_object_add_weak_pointer (G_OBJECT (gesture), (gpointer *) &gesture);
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_RECOGNIZING);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_RECOGNIZING);
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clutter_actor_destroy (second_actor);
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g_assert_null (gesture);
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wait_stage_updated (&was_updated);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_state_machine_move_to_waiting (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_SECONDARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_SECONDARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_state_machine_move_to_cancelled_while_possible (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
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gboolean was_updated;
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ClutterGestureState gesture_state_change;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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g_signal_connect (gesture, "notify::state",
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G_CALLBACK (gesture_changed_state_once),
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&gesture_state_change);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_true (gesture_state_change == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_state_machine_move_to_cancelled_on_sequence_cancel (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterActor *second_actor = clutter_actor_new ();
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ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
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gboolean was_updated;
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ClutterGestureState gesture_state_change;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
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clutter_actor_set_size (second_actor, 20, 20);
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clutter_actor_set_reactive (second_actor, true);
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clutter_actor_add_child (stage, second_actor);
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_RECOGNIZING);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_RECOGNIZING);
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g_signal_connect (gesture, "notify::state",
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G_CALLBACK (gesture_changed_state_once),
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&gesture_state_change);
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/* Take a grab on the second_actor so that the sequence for the button press
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* gets cancelled.
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*/
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clutter_stage_grab (CLUTTER_STAGE (stage), second_actor);
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g_assert_true (gesture_state_change == CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
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clutter_actor_destroy (second_actor);
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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static void
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gesture_multiple_mouse_buttons (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterSeat *seat =
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clutter_backend_get_default_seat (clutter_get_default_backend ());
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g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
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int64_t now_us;
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ClutterGesture *gesture = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, NULL));
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gboolean was_updated;
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virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
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now_us = g_get_monotonic_time ();
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clutter_actor_add_action (stage, CLUTTER_ACTION (gesture));
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g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
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&was_updated);
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clutter_actor_show (stage);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_POSSIBLE);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 5, 5);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_SECONDARY,
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CLUTTER_BUTTON_STATE_PRESSED);
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wait_stage_updated (&was_updated);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_PRIMARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 1);
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clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
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CLUTTER_BUTTON_SECONDARY,
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CLUTTER_BUTTON_STATE_RELEASED);
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wait_stage_updated (&was_updated);
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g_assert_cmpint (clutter_gesture_get_n_points (gesture), ==, 0);
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clutter_gesture_set_state (gesture, CLUTTER_GESTURE_STATE_CANCELLED);
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g_assert_true (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_WAITING);
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clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture));
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g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
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}
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CLUTTER_TEST_SUITE (
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CLUTTER_TEST_UNIT ("/gesture/disposed-while-active", gesture_disposed_while_active);
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CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-waiting", gesture_state_machine_move_to_waiting);
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CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-cancelled-while-possible", gesture_state_machine_move_to_cancelled_while_possible);
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CLUTTER_TEST_UNIT ("/gesture/state-machine-move-to-cancelled-on-sequence-cancel", gesture_state_machine_move_to_cancelled_on_sequence_cancel);
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CLUTTER_TEST_UNIT ("/gesture/multiple-mouse-buttons", gesture_multiple_mouse_buttons);
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)
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@ -37,6 +37,7 @@ clutter_conform_tests_general_tests = [
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'frame-clock',
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'frame-clock-timeline',
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'grab',
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'gesture',
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'interval',
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'timeline',
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'timeline-interpolate',
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