tests/clutter/conform: Add a test for gesture-relationships

Add a few tests for gestures sharing a sequence and how they influence each
other.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2389>
This commit is contained in:
Jonas Dreßler 2022-08-07 15:43:51 +02:00
parent f61c095ccb
commit f62e30b761
2 changed files with 520 additions and 0 deletions

View File

@ -0,0 +1,519 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
#include "clutter/clutter-mutter.h"
#include "tests/clutter-test-utils.h"
G_BEGIN_DECLS
#define TEST_TYPE_GESTURE test_gesture_get_type()
static
G_DECLARE_FINAL_TYPE (TestGesture, test_gesture, TEST, GESTURE, ClutterGesture)
struct _TestGesture
{
ClutterGesture parent;
};
G_DEFINE_TYPE (TestGesture, test_gesture, CLUTTER_TYPE_GESTURE);
G_END_DECLS
static gboolean
test_gesture_should_handle_sequence (ClutterGesture *self,
const ClutterEvent *sequence_begin_event)
{
return TRUE;
}
static void
test_gesture_init (TestGesture *self)
{
}
static void
test_gesture_class_init (TestGestureClass *klass)
{
ClutterGestureClass *gesture_class = CLUTTER_GESTURE_CLASS (klass);
gesture_class->should_handle_sequence = test_gesture_should_handle_sequence;
}
static void
gesture_changed_state_once (ClutterGesture *gesture,
GParamSpec *spec,
ClutterGestureState *state_ptr)
{
*state_ptr = clutter_gesture_get_state (gesture);
g_signal_handlers_disconnect_by_func (gesture, gesture_changed_state_once, state_ptr);
}
static void
move_to_waiting_on_complete (ClutterGesture *gesture,
GParamSpec *spec)
{
if (clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_CANCELLED ||
clutter_gesture_get_state (gesture) == CLUTTER_GESTURE_STATE_COMPLETED)
clutter_gesture_reset_state_machine (gesture);
}
static void
on_after_update (ClutterStage *stage,
ClutterStageView *view,
ClutterFrame *frame,
gboolean *was_updated)
{
*was_updated = TRUE;
}
static void
wait_stage_updated (gboolean *was_updated)
{
*was_updated = FALSE;
clutter_test_flush_input ();
while (!*was_updated)
g_main_context_iteration (NULL, TRUE);
}
static void
gesture_relationship_freed_despite_relationship (void)
{
ClutterAction *action_1 = CLUTTER_ACTION (g_object_new (TEST_TYPE_GESTURE, NULL));
ClutterAction *action_2 = CLUTTER_ACTION (g_object_new (TEST_TYPE_GESTURE, NULL));
g_object_add_weak_pointer (G_OBJECT (action_1), (gpointer *) &action_1);
g_object_add_weak_pointer (G_OBJECT (action_2), (gpointer *) &action_2);
clutter_gesture_can_not_cancel (CLUTTER_GESTURE (action_1),
CLUTTER_GESTURE (action_2));
g_object_unref (action_2);
g_assert_null (action_2);
g_object_unref (action_1);
g_assert_null (action_1);
}
static void
gesture_relationship_cancel_on_recognize (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
on_gesture_signal (ClutterGesture *gesture,
gboolean *was_emitted)
{
*was_emitted = TRUE;
g_signal_handlers_disconnect_by_func (gesture, on_gesture_signal, was_emitted);
}
static void
gesture_relationship_simple (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
gboolean was_updated;
gboolean recognize_emitted, cancel_emitted;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_absolute_motion (virtual_pointer, now_us, 15, 15);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_PRESSED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
recognize_emitted = cancel_emitted = FALSE;
g_signal_connect (gesture_2, "recognize",
G_CALLBACK (on_gesture_signal),
&recognize_emitted);
g_signal_connect (gesture_1, "cancel",
G_CALLBACK (on_gesture_signal),
&cancel_emitted);
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (recognize_emitted);
g_assert_true (!cancel_emitted);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_COMPLETED);
g_signal_handlers_disconnect_by_func (gesture_1, on_gesture_signal, &cancel_emitted);
clutter_virtual_input_device_notify_button (virtual_pointer, now_us,
CLUTTER_BUTTON_PRIMARY,
CLUTTER_BUTTON_STATE_RELEASED);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_relationship_two_points (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 20);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_relationship_two_points_two_actors (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *second_actor = clutter_actor_new ();
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_set_size (second_actor, 20, 20);
clutter_actor_set_reactive (second_actor, true);
clutter_actor_add_child (stage, second_actor);
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 50);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_COMPLETED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_COMPLETED);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_destroy (second_actor);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_relationship_claim_new_sequence_while_already_recognizing (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 =
CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE,
"name", "gesture-2",
NULL));
gboolean was_updated;
ClutterGestureState gesture_2_state_change;
g_signal_connect (gesture_2, "notify::state",
G_CALLBACK (move_to_waiting_on_complete),
NULL);
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 15, 15);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 1);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
g_signal_connect (gesture_2, "notify::state",
G_CALLBACK (gesture_changed_state_once),
&gesture_2_state_change);
/* With move_to_waiting_on_complete, gesture_2 should move into POSSIBLE, then
* gesture_1 claims the new point and that should cancel gesture_2,
* moving it to CANCELLED then WAITING immediately.
*/
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 45, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (gesture_2_state_change == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
wait_stage_updated (&was_updated);
g_signal_handlers_disconnect_by_func (gesture_2, move_to_waiting_on_complete, NULL);
g_signal_connect (gesture_2, "notify::state",
G_CALLBACK (gesture_changed_state_once),
&gesture_2_state_change);
/* Repeat without move_to_waiting_on_complete, same things happen at first but
* gesture_2 stays in CANCELLED and waits until the point is removed.
*/
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 45, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (gesture_2_state_change == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_CANCELLED);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
/* gesture_2 reports n_points = 0, not 1, because it got cancelled so quickly
* that points_added() never got emitted.
*/
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_2));
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
static void
gesture_relationship_claim_new_sequence_while_already_recognizing_2 (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterSeat *seat =
clutter_backend_get_default_seat (clutter_get_default_backend ());
g_autoptr (ClutterVirtualInputDevice) virtual_pointer = NULL;
int64_t now_us;
ClutterActor *second_actor = clutter_actor_new ();
ClutterGesture *gesture_1 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-1", NULL));
ClutterGesture *gesture_2 = CLUTTER_GESTURE (g_object_new (TEST_TYPE_GESTURE, "name", "gesture-2", NULL));
gboolean was_updated;
virtual_pointer = clutter_seat_create_virtual_device (seat, CLUTTER_POINTER_DEVICE);
now_us = g_get_monotonic_time ();
clutter_actor_add_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_set_size (second_actor, 20, 20);
clutter_actor_set_reactive (second_actor, true);
clutter_actor_add_child (stage, second_actor);
clutter_actor_add_action (second_actor, CLUTTER_ACTION (gesture_2));
g_signal_connect (stage, "after-update", G_CALLBACK (on_after_update),
&was_updated);
clutter_actor_show (stage);
wait_stage_updated (&was_updated);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 0, 25, 25);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 1);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 0);
/* Allow both gesture to share a sequence, now gesture_1 shouldn't try to claim
* the new sequence and gesture_2 should recognize just fine.
*/
clutter_gesture_can_not_cancel (gesture_1, gesture_2);
clutter_gesture_can_not_cancel (gesture_2, gesture_1);
clutter_virtual_input_device_notify_touch_down (virtual_pointer, now_us, 1, 15, 15);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_POSSIBLE);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_1), ==, 2);
g_assert_cmpint (clutter_gesture_get_n_points (gesture_2), ==, 1);
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_RECOGNIZING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_RECOGNIZING);
clutter_gesture_set_state (gesture_1, CLUTTER_GESTURE_STATE_COMPLETED);
clutter_gesture_set_state (gesture_2, CLUTTER_GESTURE_STATE_COMPLETED);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 1);
clutter_virtual_input_device_notify_touch_up (virtual_pointer, now_us, 0);
wait_stage_updated (&was_updated);
g_assert_true (clutter_gesture_get_state (gesture_1) == CLUTTER_GESTURE_STATE_WAITING);
g_assert_true (clutter_gesture_get_state (gesture_2) == CLUTTER_GESTURE_STATE_WAITING);
clutter_actor_remove_action (stage, CLUTTER_ACTION (gesture_1));
clutter_actor_destroy (second_actor);
g_signal_handlers_disconnect_by_func (stage, on_after_update, &was_updated);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/gesture/relationship/freed-despite-relationship", gesture_relationship_freed_despite_relationship);
CLUTTER_TEST_UNIT ("/gesture/relationship/cancel-on-recognize", gesture_relationship_cancel_on_recognize);
CLUTTER_TEST_UNIT ("/gesture/relationship/simple", gesture_relationship_simple);
CLUTTER_TEST_UNIT ("/gesture/relationship/two-points", gesture_relationship_two_points);
CLUTTER_TEST_UNIT ("/gesture/relationship/two-points-two-actors", gesture_relationship_two_points_two_actors);
CLUTTER_TEST_UNIT ("/gesture/relationship/claim-new-sequence-while-already-recognizing", gesture_relationship_claim_new_sequence_while_already_recognizing);
CLUTTER_TEST_UNIT ("/gesture/relationship/claim-new-sequence-while-already-recognizing-2", gesture_relationship_claim_new_sequence_while_already_recognizing_2);
)

View File

@ -38,6 +38,7 @@ clutter_conform_tests_general_tests = [
'frame-clock-timeline', 'frame-clock-timeline',
'grab', 'grab',
'gesture', 'gesture',
'gesture-relationship',
'interval', 'interval',
'timeline', 'timeline',
'timeline-interpolate', 'timeline-interpolate',