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Add a CoglSnippet type
This adds a CoglObject called CoglSnippet which will be used to store strings used as GLSL snippets to be attached at hook points to a CoglPipeline. The snippets can currently contain three strings: declarations - This will be placed in the global scope and is intended to be used to declare uniforms, attributes and functions. pre - This will be inserted before the hook point. post - This will be inserted after the hook point. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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committed by
Robert Bragg

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195
cogl/cogl-snippet.h
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195
cogl/cogl-snippet.h
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SNIPPET_H__
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#define __COGL_SNIPPET_H__
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-snippet
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* @short_description: Functions for creating and manipulating shader snippets
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*
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* ...
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*/
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typedef struct _CoglSnippet CoglSnippet;
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#define COGL_SNIPPET(OBJECT) ((CoglSnippet *)OBJECT)
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#define cogl_snippet_new cogl_snippet_new_EXP
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/**
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* cogl_snippet_new:
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* @declarations: The source code for the declarations for this
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* snippet or %NULL. See cogl_snippet_set_declarations().
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* @post: The source code to run after the hook point where this
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* shader snippet is attached or %NULL. See cogl_snippet_set_post().
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*
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* Allocates and initializes a new snippet with the given source strings.
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*
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* Return value: a pointer to a new #CoglSnippet
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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CoglSnippet *
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cogl_snippet_new (const char *declarations,
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const char *post);
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#define cogl_is_snippet cogl_is_snippet_EXP
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/**
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* cogl_is_snippet:
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* @handle: A CoglHandle
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*
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* Gets whether the given handle references an existing snippet object.
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*
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* Return value: %TRUE if the handle references a #CoglSnippet,
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* %FALSE otherwise
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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gboolean
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cogl_is_snippet (void *object);
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#define cogl_snippet_set_declarations cogl_snippet_set_declarations_EXP
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/**
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* cogl_snippet_set_declarations:
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* @snippet: A #CoglSnippet
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* @declarations: The new source string for the declarations section
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* of this snippet.
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*
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* Sets a source string that will be inserted in the global scope of
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* the generated shader when this snippet is used on a pipeline. This
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* string is typically used to declare uniforms, attributes or
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* functions that will be used by the other parts of the snippets.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_declarations (CoglSnippet *snippet,
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const char *declarations);
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#define cogl_snippet_get_declarations cogl_snippet_get_declarations_EXP
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/**
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* cogl_snippet_get_declarations:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_declarations() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_declarations (CoglSnippet *snippet);
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#define cogl_snippet_set_pre cogl_snippet_set_pre_EXP
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/**
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* cogl_snippet_set_pre:
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* @snippet: A #CoglSnippet
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* @pre: The new source string for the pre section of this snippet.
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*
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* Sets a source string that will be inserted before the hook point in
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* the generated shader for the pipeline that this snippet is attached
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* to. Please see the documentation of each hook point in
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* #CoglPipeline for a description of how this string should be used.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_pre (CoglSnippet *snippet,
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const char *pre);
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#define cogl_snippet_get_pre cogl_snippet_get_pre_EXP
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/**
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* cogl_snippet_get_pre:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_pre() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_pre (CoglSnippet *snippet);
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#define cogl_snippet_set_post cogl_snippet_set_post_EXP
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/**
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* cogl_snippet_set_post:
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* @snippet: A #CoglSnippet
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* @post: The new source string for the post section of this snippet.
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*
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* Sets a source string that will be inserted after the hook point in
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* the generated shader for the pipeline that this snippet is attached
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* to. Please see the documentation of each hook point in
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* #CoglPipeline for a description of how this string should be used.
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*
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* This function should only be called before the snippet is attached
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* to its first pipeline. After that the snippet should be considered
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* immutable.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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void
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cogl_snippet_set_post (CoglSnippet *snippet,
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const char *post);
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#define cogl_snippet_get_post cogl_snippet_get_post_EXP
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/**
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* cogl_snippet_get_post:
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* @snippet: A #CoglSnippet
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*
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* Return value: the source string that was set with
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* cogl_snippet_set_post() or %NULL if none was set.
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*
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* Since: 1.10
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* Stability: Unstable
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*/
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const char *
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cogl_snippet_get_post (CoglSnippet *snippet);
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G_END_DECLS
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#endif /* __COGL_SNIPPET_H__ */
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