window-actor: Use cairo to paint regular shape region

This commit is contained in:
Jasper St. Pierre 2012-04-29 03:56:57 -04:00
parent 11be2fa36a
commit f2d8e3266b

View File

@ -2034,9 +2034,9 @@ build_and_scan_frame_mask (MetaWindowActor *self,
guchar *mask_data;
guint tex_width, tex_height;
CoglHandle paint_tex, mask_texture;
int i;
int n_rects;
int stride;
cairo_t *cr;
cairo_surface_t *surface;
paint_tex = meta_shaped_texture_get_texture (META_SHAPED_TEXTURE (priv->actor));
if (paint_tex == COGL_INVALID_HANDLE)
@ -2050,35 +2050,18 @@ build_and_scan_frame_mask (MetaWindowActor *self,
/* Create data for an empty image */
mask_data = g_malloc0 (stride * tex_height);
n_rects = cairo_region_num_rectangles (shape_region);
surface = cairo_image_surface_create_for_data (mask_data,
CAIRO_FORMAT_A8,
tex_width,
tex_height,
stride);
cr = cairo_create (surface);
/* Fill in each rectangle. */
for (i = 0; i < n_rects; i ++)
{
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (shape_region, i, &rect);
gint x1 = rect.x, x2 = x1 + rect.width;
gint y1 = rect.y, y2 = y1 + rect.height;
guchar *p;
/* Clip the rectangle to the size of the texture */
x1 = CLAMP (x1, 0, (gint) tex_width - 1);
x2 = CLAMP (x2, x1, (gint) tex_width);
y1 = CLAMP (y1, 0, (gint) tex_height - 1);
y2 = CLAMP (y2, y1, (gint) tex_height);
/* Fill the rectangle */
for (p = mask_data + y1 * stride + x1;
y1 < y2;
y1++, p += stride)
memset (p, 255, x2 - x1);
}
gdk_cairo_region (cr, shape_region);
cairo_fill (cr);
if (priv->window->frame != NULL)
{
cairo_t *cr;
cairo_surface_t *surface;
cairo_region_t *frame_paint_region;
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
@ -2086,13 +2069,6 @@ build_and_scan_frame_mask (MetaWindowActor *self,
frame_paint_region = cairo_region_create_rectangle (&rect);
cairo_region_subtract_rectangle (frame_paint_region, client_area);
surface = cairo_image_surface_create_for_data (mask_data,
CAIRO_FORMAT_A8,
tex_width,
tex_height,
stride);
cr = cairo_create (surface);
gdk_cairo_region (cr, frame_paint_region);
cairo_clip (cr);
@ -2108,11 +2084,11 @@ build_and_scan_frame_mask (MetaWindowActor *self,
cairo_surface_flush (surface);
scan_visible_region (mask_data, stride, frame_paint_region, shape_region);
cairo_destroy (cr);
cairo_surface_destroy (surface);
}
cairo_destroy (cr);
cairo_surface_destroy (surface);
if (meta_texture_rectangle_check (paint_tex))
{
mask_texture = meta_texture_rectangle_new (tex_width, tex_height,