compositor: Do not optimize obscured areas away in paint volumes

This optimization was presumably added before Clutter was able to
invalidate selected regions of an actor. Paint volumes are supposed
to be invariable as long as the actor conditions don't change.
Stacking of other actors shouldn't affect the paint volume, so it's
actually wrong to optimize those areas away here.
This commit is contained in:
Carlos Garnacho 2018-04-28 18:10:49 +02:00 committed by Florian Müllner
parent 041be7c565
commit ec8138773a

View File

@ -694,46 +694,11 @@ effective_unobscured_region (MetaShapedTexture *self)
return priv->unobscured_region;
}
static gboolean
get_unobscured_bounds (MetaShapedTexture *self,
cairo_rectangle_int_t *unobscured_bounds)
{
cairo_region_t *unobscured_region = effective_unobscured_region (self);
if (unobscured_region)
{
cairo_region_get_extents (unobscured_region, unobscured_bounds);
return TRUE;
}
else
return FALSE;
}
static gboolean
meta_shaped_texture_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
MetaShapedTexture *self = META_SHAPED_TEXTURE (actor);
ClutterActorBox box;
cairo_rectangle_int_t unobscured_bounds;
if (!clutter_actor_has_allocation (actor))
return FALSE;
clutter_actor_get_allocation_box (actor, &box);
if (get_unobscured_bounds (self, &unobscured_bounds))
{
box.x1 = MAX (unobscured_bounds.x, box.x1);
box.x2 = MIN (unobscured_bounds.x + unobscured_bounds.width, box.x2);
box.y1 = MAX (unobscured_bounds.y, box.y1);
box.y2 = MIN (unobscured_bounds.y + unobscured_bounds.height, box.y2);
}
box.x2 = MAX (box.x2, box.x1);
box.y2 = MAX (box.y2, box.y1);
clutter_paint_volume_union_box (volume, &box);
return TRUE;
return clutter_paint_volume_set_from_allocation (volume, actor);
}
void