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docs: Update the HACKING.backends documentation
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IMPLEMENTING BACKENDS
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IMPLEMENTING BACKENDS
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=====================
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===============================================================================
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Clutter supports multiple backends for handling windowing systems and
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Clutter supports multiple backends for handling windowing systems and
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GL/GLES API on different platforms.
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GL/GLES API on different platforms.
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@ -21,11 +21,16 @@ create a new sub-directory under clutter/clutter containing:
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<backend>/clutter-stage-<backend>.h
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<backend>/clutter-stage-<backend>.h
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<backend>/clutter-stage-<backend>.c
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<backend>/clutter-stage-<backend>.c
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-- The implementation of the stage actor.
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-- The implementation of the stage window
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<backend>/clutter-device-manager-<backend>.h
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<backend>/clutter-device-manager-<backend>.c
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-- The implementation of the input device manager
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<backend>/clutter-event-<backend>.c
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<backend>/clutter-event-<backend>.c
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-- The event handling code (optional).
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-- Event-specific code (optional)
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<backend>/clutter-<backend>.h
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<backend>/clutter-<backend>.h
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@ -35,7 +40,7 @@ create a new sub-directory under clutter/clutter containing:
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Implementing ClutterBackend
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Implementing ClutterBackend
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---------------------------
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-------------------------------------------------------------------------------
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Each backend must implement the
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Each backend must implement the
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@ -108,12 +113,6 @@ can be overridden:
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drawing surface or should unset the drawing surface from the
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drawing surface or should unset the drawing surface from the
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drawing context.
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drawing context.
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ClutterBackend::redraw
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-- This function is used to draw the passed ClutterStage; the backend
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must call clutter_actor_paint() on the ClutterStage that has been
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passed as a parameter and then perform backend-specific tasks, like
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waiting for vertical blanking and swapping the buffers.
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ClutterBackend::create_stage
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ClutterBackend::create_stage
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-- This function is used to create the stage implementation. It will
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-- This function is used to create the stage implementation. It will
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receive as an argument the ClutterStage instance that is "wrapping"
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receive as an argument the ClutterStage instance that is "wrapping"
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@ -121,8 +120,13 @@ can be overridden:
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its stage implementation, initialise it and then return it; in case
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its stage implementation, initialise it and then return it; in case
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of error, the backend must return NULL and set the passed GError.
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of error, the backend must return NULL and set the passed GError.
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ClutterBackend::get_device_manager
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-- This function is used to return the ClutterDeviceManager instance
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that is going to be returned by clutter_device_manager_get_default()
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and that should be used internally by input event translation.
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Implementing the stage
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Implementing the stage
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----------------------
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-------------------------------------------------------------------------------
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ClutterStage acts as a wrapper object relaying all the drawing operations
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ClutterStage acts as a wrapper object relaying all the drawing operations
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to the actual implementation. The implementation of the stage can be any
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to the actual implementation. The implementation of the stage can be any
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@ -139,6 +143,7 @@ The stage implementation actor must implement:
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• ClutterStageWindow::show() and ::hide()
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• ClutterStageWindow::show() and ::hide()
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• ClutterStageWindow::resize()
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• ClutterStageWindow::resize()
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• ClutterStageWindow::get_geometry()
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• ClutterStageWindow::get_geometry()
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• ClutterStageWindow::redraw()
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The ::get_wrapper() implementation should return the pointer to the
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The ::get_wrapper() implementation should return the pointer to the
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ClutterStage actor using the ClutterStageWindow implementation.
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ClutterStage actor using the ClutterStageWindow implementation.
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@ -159,6 +164,10 @@ the native window handle created in ::realize().
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The ::resize() virtual function implementation should cause an update
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The ::resize() virtual function implementation should cause an update
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of the COGL viewport.
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of the COGL viewport.
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The ::redraw() virtual function implementation should contain the platform
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specific drawing logic, and call _clutter_stage_do_paint() on the ClutterStage
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wrapper instance to cause the scene to be painted.
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The stage implementation actor can optionally implement:
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The stage implementation actor can optionally implement:
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• ClutterStageWindow::get_pending_swaps()
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• ClutterStageWindow::get_pending_swaps()
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@ -167,9 +176,32 @@ The get_pending_swaps() implementation should return the number of swap
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buffer requests pending completion. This is only relevent for backends
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buffer requests pending completion. This is only relevent for backends
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that also support CLUTTER_FEATURE_SWAP_EVENTS.
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that also support CLUTTER_FEATURE_SWAP_EVENTS.
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NOTES
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If the stage window is supposed to handle events, then it should also implement
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=====
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the ClutterEventTranslator interface; this interface has a single virtual
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function:
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If the platform is using X11 you should probably subclass ClutterBackendX11
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• ClutterEventTranslator::translate_event()
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and ClutterStageX11, which will provide you with a ready to use code
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implementation for event handling and window management.
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which gets passed a pointer to the native event data structure, and a pointer
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to a newly-allocated, empty ClutterEvent. The EventTranslator implementation
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should then decide between three options:
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- translate the native event and return CLUTTER_TRANSLATE_QUEUE to
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let Clutter queue it up in the events queue;
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- return CLUTTER_TRANSLATE_CONTINUE to let other event translators handle
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the event;
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- return CLUTTER_TRANSLATE_REMOVE to ignore the event.
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Implementing ClutterDeviceManager
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-------------------------------------------------------------------------------
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Backends with input devices should provide a ClutterDeviceManager
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implementation to handle addition, removal and input device event translation
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through the ClutterEventTranslator interface.
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NOTES
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===============================================================================
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• If the platform is using X11 you should probably subclass ClutterBackendX11
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and ClutterStageX11, which will provide you with a ready to use code
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implementation for event handling and window management.
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