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compositor: Always recurse over surface children actors when picking
The parent pick() implementation in ClutterActor only recurses if the vfunc is untouched, which means it's up to the MetaWaylandSurface implementation to actually recurse, just the same as if an input mask applied. https://bugzilla.gnome.org/show_bug.cgi?id=738890
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@ -49,6 +49,8 @@ meta_surface_actor_pick (ClutterActor *actor,
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv = self->priv;
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ClutterActorIter iter;
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ClutterActor *child;
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if (!clutter_actor_should_pick_paint (actor))
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return;
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@ -65,8 +67,6 @@ meta_surface_actor_pick (ClutterActor *actor,
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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ClutterActorIter iter;
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ClutterActor *child;
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n_rects = cairo_region_num_rectangles (priv->input_region);
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rectangles = g_alloca (sizeof (float) * 4 * n_rects);
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@ -93,12 +93,12 @@ meta_surface_actor_pick (ClutterActor *actor,
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cogl_pipeline_set_color (pipeline, &cogl_color);
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cogl_framebuffer_draw_rectangles (fb, pipeline, rectangles, n_rects);
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cogl_object_unref (pipeline);
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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clutter_actor_paint (child);
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}
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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clutter_actor_paint (child);
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}
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static void
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