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cogl-pipeline-progend-glsl: Generalize updating GLES2 uniforms
The uniforms for the alpha test reference value and point size on GLES2 are updating using similar code. This generalizes the code so that there is a static array of predefined builtin uniforms which contains the uniform name, a pointer to a function to get the value from the pipeline, a pointer to a function to update the uniform and a flag representing which CoglPipelineState change affects the uniform. The uniforms are then updated in a loop. This should simplify adding more builtin uniforms.
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@ -56,6 +56,37 @@
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#define glUniform1f ctx->drv.pf_glUniform1f
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#define glUniform4fv ctx->drv.pf_glUniform4fv
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#else
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/* These are used to generalise updating some uniforms that are
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required when building for GLES2 */
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typedef void (* UpdateUniformFunc) (CoglPipeline *pipeline,
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int uniform_location,
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void *getter_func);
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static void update_float_uniform (CoglPipeline *pipeline,
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int uniform_location,
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void *getter_func);
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typedef struct
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{
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const char *uniform_name;
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void *getter_func;
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UpdateUniformFunc update_func;
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CoglPipelineState change;
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} BuiltinUniformData;
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static BuiltinUniformData builtin_uniforms[] =
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{
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{ "cogl_point_size_in",
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cogl_pipeline_get_point_size, update_float_uniform,
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COGL_PIPELINE_STATE_POINT_SIZE },
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{ "_cogl_alpha_test_ref",
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cogl_pipeline_get_alpha_test_reference, update_float_uniform,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE }
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};
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#endif /* HAVE_COGL_GLES2 */
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const CoglPipelineProgend _cogl_pipeline_glsl_progend;
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@ -90,13 +121,8 @@ typedef struct
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int n_tex_coord_attribs;
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#ifdef HAVE_COGL_GLES2
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/* Under GLES2 the alpha test is implemented in the shader. We need
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a uniform for the reference value */
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gboolean dirty_alpha_test_reference;
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GLint alpha_test_reference_uniform;
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gboolean dirty_point_size;
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GLint point_size_uniform;
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unsigned long dirty_builtin_uniforms;
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GLint builtin_uniform_locations[G_N_ELEMENTS (builtin_uniforms)];
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/* Under GLES2 we can't use the builtin functions to set attribute
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pointers such as the vertex position. Instead the vertex
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@ -454,37 +480,23 @@ update_constants_cb (CoglPipeline *pipeline,
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#ifdef HAVE_COGL_GLES2
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static void
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update_alpha_test_reference (CoglPipeline *pipeline,
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GLuint gl_program,
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CoglPipelineProgendPrivate *priv)
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update_builtin_uniforms (CoglPipeline *pipeline,
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GLuint gl_program,
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CoglPipelineProgendPrivate *priv)
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{
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float alpha_reference;
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int i;
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if (priv->dirty_alpha_test_reference &&
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priv->alpha_test_reference_uniform != -1)
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{
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alpha_reference = cogl_pipeline_get_alpha_test_reference (pipeline);
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if (priv->dirty_builtin_uniforms == 0)
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return;
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GE( glUniform1f (priv->alpha_test_reference_uniform,
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alpha_reference) );
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for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
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if ((priv->dirty_builtin_uniforms & (1 << i)) &&
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priv->builtin_uniform_locations[i] != -1)
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builtin_uniforms[i].update_func (pipeline,
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priv->builtin_uniform_locations[i],
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builtin_uniforms[i].getter_func);
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priv->dirty_alpha_test_reference = FALSE;
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}
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}
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static void
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update_point_size (CoglPipeline *pipeline,
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GLuint gl_program,
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CoglPipelineProgendPrivate *priv)
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{
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if (priv->dirty_point_size && priv->point_size_uniform != -1)
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{
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float point_size = cogl_pipeline_get_point_size (pipeline);
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GE( glUniform1f (priv->point_size_uniform, point_size) );
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priv->dirty_point_size = FALSE;
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}
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priv->dirty_builtin_uniforms = 0;
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}
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#endif /* HAVE_COGL_GLES2 */
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@ -650,12 +662,15 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
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#ifdef HAVE_COGL_GLES2
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if (program_changed)
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{
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int i;
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clear_attribute_cache (priv);
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clear_flushed_matrix_stacks (priv);
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GE_RET( priv->alpha_test_reference_uniform,
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glGetUniformLocation (gl_program,
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"_cogl_alpha_test_ref") );
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for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
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GE_RET( priv->builtin_uniform_locations[i],
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glGetUniformLocation (gl_program,
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builtin_uniforms[i].uniform_name) );
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GE_RET( priv->modelview_uniform,
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glGetUniformLocation (gl_program,
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@ -668,20 +683,12 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
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GE_RET( priv->mvp_uniform,
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glGetUniformLocation (gl_program,
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"cogl_modelview_projection_matrix") );
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GE_RET( priv->point_size_uniform,
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glGetUniformLocation (gl_program,
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"cogl_point_size_in") );
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}
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if (program_changed ||
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priv->last_used_for_pipeline != pipeline)
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{
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priv->dirty_alpha_test_reference = TRUE;
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priv->dirty_point_size = TRUE;
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}
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priv->dirty_builtin_uniforms = ~(unsigned long) 0;
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update_alpha_test_reference (pipeline, gl_program, priv);
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update_point_size (pipeline, gl_program, priv);
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update_builtin_uniforms (pipeline, gl_program, priv);
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#endif
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if (user_program)
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@ -702,17 +709,18 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
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if ((change & COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN))
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dirty_glsl_program_state (pipeline);
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#ifdef HAVE_COGL_GLES2
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else if ((change & COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE))
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else
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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if (priv)
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priv->dirty_alpha_test_reference = TRUE;
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}
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else if ((change & COGL_PIPELINE_STATE_POINT_SIZE))
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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if (priv)
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priv->dirty_point_size = TRUE;
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int i;
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for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
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if ((change & builtin_uniforms[i].change))
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{
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CoglPipelineProgendPrivate *priv = get_glsl_priv (pipeline);
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if (priv)
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priv->dirty_builtin_uniforms |= 1 << i;
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return;
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}
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}
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#endif /* HAVE_COGL_GLES2 */
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}
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@ -911,6 +919,18 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline)
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priv);
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}
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static void
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update_float_uniform (CoglPipeline *pipeline,
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int uniform_location,
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void *getter_func)
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{
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float (* float_getter_func) (CoglPipeline *) = getter_func;
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float value;
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value = float_getter_func (pipeline);
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GE( glUniform1f (uniform_location, value) );
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}
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#endif
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const CoglPipelineProgend _cogl_pipeline_glsl_progend =
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