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Allow disabling the timeline pool via environment variables
All the ClutterTimeline share a ClutterTimeoutPool by default. This might cause problems if an application is using a heavily threaded library that does not play nicely with the main loop (like libneon). If this is the case, using the CLUTTER_TIMELINE environment variable set to "no-pool" makes the ClutterTimeline objects discard the pool and allocate a slice of the main loop.
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@ -25,11 +25,18 @@
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/**
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* SECTION:clutter-timeline
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* @short_description: A base class for managing time based events such
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* @short_description: A class for based events
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*
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* #ClutterTimeline is a base class for managing time based events such
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* as animations.
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*
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* #ClutterTimeline is a base class for managing time based events such
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* as animations.
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* Every timeline shares the same #ClutterTimeoutPool to decrease the
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* possibility of starvating the main loop when using many timelines
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* at the same time; this might cause problems if you are also using
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* a library making heavy use of threads with no GLib main loop integration.
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* In that case you might disable the common timeline pool by setting
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* the %CLUTTER_TIMELINE=no-pool environment variable prior to launching
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* your application.
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*/
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#ifndef HAVE_CONFIG_H
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@ -46,8 +53,7 @@
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G_DEFINE_TYPE (ClutterTimeline, clutter_timeline, G_TYPE_OBJECT);
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#define FPS_TO_INTERVAL(f) (1000 / (f))
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static ClutterTimeoutPool *timeline_pool = NULL;
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#define CLUTTER_TIMELINE_PRIORITY (G_PRIORITY_DEFAULT + 30)
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struct _ClutterTimelinePrivate
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{
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@ -85,7 +91,67 @@ enum
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LAST_SIGNAL
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};
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static int timeline_signals[LAST_SIGNAL] = { 0 };
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static guint timeline_signals[LAST_SIGNAL] = { 0 };
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static gint timeline_use_pool = -1;
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static ClutterTimeoutPool *timeline_pool = NULL;
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static inline void
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timeline_pool_init (void)
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{
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if (timeline_use_pool == -1)
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{
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const gchar *timeline_env;
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timeline_env = g_getenv ("CLUTTER_TIMELINE");
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if (timeline_env && timeline_env[0] != '\0' &&
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strcmp (timeline_env, "no-pool") == 0)
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{
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timeline_use_pool = FALSE;
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}
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else
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{
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timeline_pool = clutter_timeout_pool_new (CLUTTER_TIMELINE_PRIORITY);
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timeline_use_pool = TRUE;
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}
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}
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}
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static guint
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timeout_add (guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify)
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{
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guint res;
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if (timeline_use_pool)
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{
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g_assert (timeline_pool != NULL);
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res = clutter_timeout_pool_add (timeline_pool,
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interval,
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func, data, notify);
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}
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else
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{
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res = g_timeout_add_full (CLUTTER_TIMELINE_PRIORITY,
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interval,
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func, data, notify);
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}
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return res;
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}
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static void
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timeout_remove (guint tag)
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{
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if (timeline_use_pool)
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{
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g_assert (timeline_pool != NULL);
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clutter_timeout_pool_remove (timeline_pool, tag);
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}
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else
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g_source_remove (tag);
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}
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/* Object */
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@ -169,26 +235,25 @@ clutter_timeline_dispose (GObject *object)
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if (priv->delay_id)
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{
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clutter_timeout_pool_remove (timeline_pool, priv->delay_id);
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timeout_remove (priv->delay_id);
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priv->delay_id = 0;
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}
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if (priv->timeout_id)
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{
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clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
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timeout_remove (priv->timeout_id);
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priv->timeout_id = 0;
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}
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G_OBJECT_CLASS (clutter_timeline_parent_class)->dispose (object);
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}
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static void
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clutter_timeline_class_init (ClutterTimelineClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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timeline_pool = clutter_timeout_pool_new (G_PRIORITY_DEFAULT + 30);
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timeline_pool_init ();
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object_class->set_property = clutter_timeline_set_property;
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object_class->get_property = clutter_timeline_get_property;
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@ -402,11 +467,9 @@ delay_timeout_func (gpointer data)
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priv->delay_id = 0;
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priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
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FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline,
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NULL);
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priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline, NULL);
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g_signal_emit (timeline, timeline_signals[STARTED], 0);
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@ -433,19 +496,15 @@ clutter_timeline_start (ClutterTimeline *timeline)
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if (priv->delay)
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{
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priv->delay_id = clutter_timeout_pool_add (timeline_pool,
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priv->delay,
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delay_timeout_func,
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timeline,
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NULL);
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priv->delay_id = timeout_add (priv->delay,
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delay_timeout_func,
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timeline, NULL);
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}
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else
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{
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priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
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FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline,
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NULL);
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priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline, NULL);
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g_signal_emit (timeline, timeline_signals[STARTED], 0);
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}
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@ -468,13 +527,13 @@ clutter_timeline_pause (ClutterTimeline *timeline)
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if (priv->delay_id)
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{
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clutter_timeout_pool_remove (timeline_pool, priv->delay_id);
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timeout_remove (priv->delay_id);
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priv->delay_id = 0;
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}
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if (priv->timeout_id)
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{
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clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
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timeout_remove (priv->timeout_id);
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priv->timeout_id = 0;
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}
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@ -678,12 +737,11 @@ clutter_timeline_set_speed (ClutterTimeline *timeline,
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/* if the timeline is playing restart */
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if (priv->timeout_id)
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{
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clutter_timeout_pool_remove (timeline_pool, priv->timeout_id);
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timeout_remove (priv->timeout_id);
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priv->timeout_id = clutter_timeout_pool_add (timeline_pool,
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FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline, NULL);
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priv->timeout_id = timeout_add (FPS_TO_INTERVAL (priv->fps),
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timeline_timeout_func,
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timeline, NULL);
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}
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g_object_notify (G_OBJECT (timeline), "fps");
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@ -349,7 +349,8 @@ clutter_timeout_pool_finalize (GSource *source)
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* always sorted, so that the extraction of the next timeout function is
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* a constant time operation.
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*
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* Inside Clutter, every #ClutterTimeline share the same timeout pool.
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* Inside Clutter, every #ClutterTimeline share the same timeout pool, unless
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* the CLUTTER_TIMELINE=no-pool environment variable is set.
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*
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* Return value: the newly created #ClutterTimeoutPool
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*
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