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device: When changing the stage, unset the pointer actor
If we do not unset the Stage we will have stale data, and the Crossing event when re-entering a Stage will not be emitted, as the actor under the pointer might be the same as before.
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@ -295,9 +295,9 @@ _clutter_input_device_set_stage (ClutterInputDevice *device,
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g_object_weak_unref (G_OBJECT (device->cursor_actor),
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g_object_weak_unref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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cursor_weak_unref,
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device);
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device);
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device->cursor_actor = NULL;
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}
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}
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device->cursor_actor = NULL;
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}
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}
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/*
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/*
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@ -367,6 +367,14 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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cev.crossing.y = device->current_y;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.device = device;
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CLUTTER_NOTE (EVENT, "Device '%s' entering '%s' at %d, %d",
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device->device_name,
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clutter_actor_get_name (actor) != NULL
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? clutter_actor_get_name (actor)
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: G_OBJECT_TYPE_NAME (actor),
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device->current_x,
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device->current_y);
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/* if there is an actor overlapping the Stage boundary and we
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/* if there is an actor overlapping the Stage boundary and we
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* don't do this check then we'll emit an ENTER event only on
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* don't do this check then we'll emit an ENTER event only on
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* the actor instead of emitting it on the Stage *and* the
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* the actor instead of emitting it on the Stage *and* the
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@ -377,6 +385,8 @@ _clutter_input_device_set_actor (ClutterInputDevice *device,
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cev.crossing.source = CLUTTER_ACTOR (device->stage);
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cev.crossing.source = CLUTTER_ACTOR (device->stage);
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cev.crossing.related = NULL;
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cev.crossing.related = NULL;
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CLUTTER_NOTE (EVENT, "Adding Crossing[Enter] event for Stage");
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_clutter_process_event (&cev);
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_clutter_process_event (&cev);
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cev.crossing.source = actor;
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cev.crossing.source = actor;
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