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cogl-vertex-buffer: Add support for unsigned int indices
This adds a COGL_INDICES_TYPE_UNSIGNED_INT enum value so that unsigned ints can be used with cogl_vertex_buffer_indices_new. Unsigned ints are not supported in core on GLES so a feature flag has also been added to advertise this. GLES only sets the feature if the GL_OES_element_index_uint extension is available. It is an error to call indices_new() with unsigned ints unless the feature is advertised. http://bugzilla.openedhand.com/show_bug.cgi?id=1998
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@ -199,6 +199,9 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
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* @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
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* @COGL_FEATURE_VBOS: VBO support
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* @COGL_FEATURE_PBOS: PBO support
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* @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
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* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
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* cogl_vertex_buffer_indices_new().
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*
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* Flags for the supported features.
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*
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@ -217,7 +220,8 @@ typedef enum
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
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COGL_FEATURE_VBOS = (1 << 11),
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COGL_FEATURE_PBOS = (1 << 12)
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COGL_FEATURE_PBOS = (1 << 12),
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COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13)
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} CoglFeatureFlags;
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/**
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@ -171,6 +171,11 @@
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#endif
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/* This isn't defined in the GLES headers */
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#ifndef GL_UNSIGNED_INT
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#define GL_UNSIGNED_INT 0x1405
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#endif
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/*
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* GL/GLES compatability defines for shader things:
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*/
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@ -1782,8 +1787,10 @@ get_indices_type_size (GLuint indices_type)
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{
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if (indices_type == GL_UNSIGNED_BYTE)
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return sizeof (GLubyte);
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if (indices_type == GL_UNSIGNED_SHORT)
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else if (indices_type == GL_UNSIGNED_SHORT)
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return sizeof (GLushort);
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else if (indices_type == GL_UNSIGNED_INT)
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return sizeof (GLuint);
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else
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{
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g_critical ("Unknown indices type %d\n", indices_type);
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@ -1809,6 +1816,14 @@ cogl_vertex_buffer_indices_new (CoglIndicesType indices_type,
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indices->type = GL_UNSIGNED_BYTE;
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else if (indices_type == COGL_INDICES_TYPE_UNSIGNED_SHORT)
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indices->type = GL_UNSIGNED_SHORT;
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else if (indices_type == COGL_INDICES_TYPE_UNSIGNED_INT)
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{
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g_return_val_if_fail (cogl_features_available
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(COGL_FEATURE_UNSIGNED_INT_INDICES),
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COGL_INVALID_HANDLE);
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indices->type = GL_UNSIGNED_INT;
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}
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else
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{
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g_critical ("unknown indices type %d", indices_type);
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@ -301,14 +301,22 @@ cogl_vertex_buffer_draw (CoglHandle handle,
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* CoglIndicesType:
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* @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
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* @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
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* @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
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*
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* You should aim to use the smallest data type that gives you enough
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* range, since it reduces the size of your index array and can help
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* reduce the demand on memory bandwidth.
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*
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* Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
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* %COGL_FEATURE_UNSIGNED_INT_INDICES feature is available. This
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* should always be available on OpenGL but on OpenGL ES it will only
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* be available if the GL_OES_element_index_uint extension is
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* advertized.
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*/
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typedef enum {
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COGL_INDICES_TYPE_UNSIGNED_BYTE,
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COGL_INDICES_TYPE_UNSIGNED_SHORT,
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COGL_INDICES_TYPE_UNSIGNED_INT,
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} CoglIndicesType;
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/**
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@ -185,7 +185,8 @@ _cogl_features_init (void)
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_cogl_get_gl_version (&gl_major, &gl_minor);
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flags = COGL_FEATURE_TEXTURE_READ_PIXELS;
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flags = (COGL_FEATURE_TEXTURE_READ_PIXELS
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| COGL_FEATURE_UNSIGNED_INT_INDICES);
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gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
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@ -70,3 +70,9 @@ COGL_FEATURE_FUNCTION (void, glDeleteFramebuffers,
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COGL_FEATURE_FUNCTION (void, glGenerateMipmap,
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(GLenum target))
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COGL_FEATURE_END ()
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COGL_FEATURE_BEGIN (element_index_uint, 255, 255,
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"OES\0",
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"element_index_uint\0",
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COGL_FEATURE_UNSIGNED_INT_INDICES)
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COGL_FEATURE_END ()
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