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cogl: Clean up HAVE_COGL_GL(ES2) checks
These were leftovers from times when GL(ES) 1.x was still supported. As we require HAVE_COGL_GL and/or HAVE_COGL_GLES2 to be defined, all cases for checking both are now redundant. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3338>
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@ -181,13 +181,11 @@ typedef struct
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typedef struct
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{
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/* Determines how this pipeline is blended with other primitives */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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GLenum blend_equation_rgb;
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GLenum blend_equation_alpha;
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GLint blend_src_factor_alpha;
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GLint blend_dst_factor_alpha;
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CoglColor blend_constant;
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#endif
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GLint blend_src_factor_rgb;
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GLint blend_dst_factor_rgb;
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} CoglPipelineBlendState;
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@ -547,7 +547,6 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
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return GL_DST_ALPHA;
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}
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}
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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else if (arg->factor.source.info->type ==
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COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT)
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{
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@ -566,7 +565,6 @@ arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
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return GL_CONSTANT_ALPHA;
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}
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}
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#endif
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g_warning ("Unable to determine valid blend factor from blend string\n");
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return GL_ONE;
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@ -679,38 +677,34 @@ void
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cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
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const CoglColor *constant_color)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
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CoglPipeline *authority;
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CoglPipelineBlendState *blend_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (cogl_is_pipeline (pipeline));
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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{
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CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
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CoglPipeline *authority;
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CoglPipelineBlendState *blend_state;
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authority = _cogl_pipeline_get_authority (pipeline, state);
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authority = _cogl_pipeline_get_authority (pipeline, state);
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blend_state = &authority->big_state->blend_state;
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if (cogl_color_equal (constant_color, &blend_state->blend_constant))
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return;
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blend_state = &authority->big_state->blend_state;
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if (cogl_color_equal (constant_color, &blend_state->blend_constant))
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return;
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/* - Flush journal primitives referencing the current state.
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* - Make sure the pipeline has no dependants so it may be modified.
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* - If the pipeline isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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/* - Flush journal primitives referencing the current state.
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* - Make sure the pipeline has no dependants so it may be modified.
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* - If the pipeline isn't currently an authority for the state being
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* changed, then initialize that state from the current authority.
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*/
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_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
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blend_state = &pipeline->big_state->blend_state;
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blend_state->blend_constant = *constant_color;
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blend_state = &pipeline->big_state->blend_state;
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blend_state->blend_constant = *constant_color;
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_blend_state_equal);
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_cogl_pipeline_update_authority (pipeline, authority, state,
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_cogl_pipeline_blend_state_equal);
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pipeline->dirty_real_blend_enable = TRUE;
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}
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#endif
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pipeline->dirty_real_blend_enable = TRUE;
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}
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CoglHandle
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@ -123,14 +123,12 @@ _cogl_pipeline_init_default_pipeline (void)
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alpha_state->alpha_func_reference = 0.0;
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/* Not the same as the GL default, but seems saner... */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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blend_state->blend_equation_rgb = GL_FUNC_ADD;
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blend_state->blend_equation_alpha = GL_FUNC_ADD;
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blend_state->blend_src_factor_alpha = GL_ONE;
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blend_state->blend_dst_factor_alpha = GL_ONE_MINUS_SRC_ALPHA;
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cogl_color_init_from_4ub (&blend_state->blend_constant,
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0x00, 0x00, 0x00, 0x00);
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#endif
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blend_state->blend_src_factor_rgb = GL_ONE;
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blend_state->blend_dst_factor_rgb = GL_ONE_MINUS_SRC_ALPHA;
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@ -63,7 +63,7 @@
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extern const CoglTextureDriver _cogl_texture_driver_gl;
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extern const CoglDriverVtable _cogl_driver_gl;
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#endif
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#if defined (HAVE_COGL_GLES2)
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#ifdef HAVE_COGL_GLES2
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extern const CoglTextureDriver _cogl_texture_driver_gles;
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extern const CoglDriverVtable _cogl_driver_gles;
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#endif
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@ -100,14 +100,8 @@ update_hints_to_gl_enum (CoglBuffer *buffer)
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return GL_STATIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_DYNAMIC:
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return GL_DYNAMIC_DRAW;
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case COGL_BUFFER_UPDATE_HINT_STREAM:
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/* OpenGL ES 1.1 only knows about STATIC_DRAW and DYNAMIC_DRAW */
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#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2)
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return GL_STREAM_DRAW;
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#else
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return GL_DYNAMIC_DRAW;
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#endif
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}
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g_assert_not_reached ();
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@ -903,11 +903,6 @@ _cogl_pipeline_fragend_glsl_add_layer (CoglPipeline *pipeline,
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return TRUE;
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}
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/* GLES2 and GL3 don't have alpha testing so we need to implement it
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in the shader */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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static void
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add_alpha_test_snippet (CoglPipeline *pipeline,
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CoglPipelineFragendShaderState *shader_state)
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@ -968,8 +963,6 @@ add_alpha_test_snippet (CoglPipeline *pipeline,
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" _cogl_alpha_test_ref)\n discard;\n");
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}
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#endif /* HAVE_COGL_GLES2 */
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static gboolean
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_cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
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unsigned long pipelines_difference)
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@ -237,8 +237,6 @@ _cogl_pipeline_texture_storage_change_notify (CoglTexture *texture)
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}
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}
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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static gboolean
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blend_factor_uses_constant (GLenum blend_factor)
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{
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@ -248,8 +246,6 @@ blend_factor_uses_constant (GLenum blend_factor)
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blend_factor == GL_ONE_MINUS_CONSTANT_ALPHA);
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}
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#endif
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static void
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flush_depth_state (CoglContext *ctx,
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CoglDepthState *depth_state)
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@ -319,7 +315,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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CoglPipelineBlendState *blend_state =
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&authority->big_state->blend_state;
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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if (blend_factor_uses_constant (blend_state->blend_src_factor_rgb) ||
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blend_factor_uses_constant (blend_state
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->blend_src_factor_alpha) ||
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@ -347,7 +342,6 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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blend_state->blend_src_factor_alpha,
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blend_state->blend_dst_factor_alpha));
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}
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#endif
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if (pipelines_difference & COGL_PIPELINE_STATE_DEPTH)
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{
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