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2008-03-26 Neil Roberts <neil@o-hand.com>
* clutter/win32/clutter-win32.h: Added gtk-doc documentation for the Win32 backend section. * clutter/win32/clutter-stage-win32.c (clutter_win32_get_stage_window): Fixed punctuation in the documentation. * README: Added notes about the Win32 backend. 2008-03-26 Neil Roberts <neil@o-hand.com> * clutter-sections.txt: Added a section for the Win32 specific API. * clutter-docs.sgml: Added comments about the Win32 backend. * Makefile.am: Added bits to ignore the headers for the Win32 backend.
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@@ -1,3 +1,13 @@
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2008-03-26 Neil Roberts <neil@o-hand.com>
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* clutter-sections.txt: Added a section for the Win32 specific
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API.
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* clutter-docs.sgml: Added comments about the Win32 backend.
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* Makefile.am: Added bits to ignore the headers for the Win32
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backend.
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2008-03-18 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-section.txt: Update after API change in ClutterScore.
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@@ -47,7 +47,8 @@ FIXXREF_OPTIONS=\
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# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
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# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
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HFILE_GLOB=$(top_srcdir)/clutter/*.h \
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$(top_srcdir)/clutter/x11/clutter-x11.h
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$(top_srcdir)/clutter/x11/clutter-x11.h \
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$(top_srcdir)/clutter/win32/clutter-win32.h
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CFILE_GLOB=$(top_srcdir)/clutter/*.c
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# Header files to ignore when scanning.
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@@ -75,10 +76,12 @@ IGNORE_HFILES=\
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x11 \
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json \
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pango \
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sdl
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sdl \
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win32
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EXTRA_HFILES=\
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../../clutter/x11/clutter-x11.h
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../../clutter/x11/clutter-x11.h \
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../../clutter/win32/clutter-win32.h
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# Images to copy into HTML directory.
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# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
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@@ -147,7 +147,7 @@
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</listitem>
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<term>Backend Windowing System Library</term>
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<listitem>
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<para>GLX, EGL (1.1), SDL and Cocoa (OS X)</para>
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<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
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</listitem>
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<term>Graphics Rendering </term>
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<listitem>
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@@ -260,7 +260,20 @@
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will need to first install the required dependencies.
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</para>
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<para>
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Clutter on Windows currently uses the SDL backend for windowing
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There are currently two backends that are supported on
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Windows. One uses the Win32 and WGL APIs directly and the
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other is built on top of SDL. You must choose one of the
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backends when running the configure script using the
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following argument:
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<variablelist>
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<varlistentry>
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<term>--with-flavour=[win32/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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@@ -410,7 +423,7 @@
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<xi:include href="xml/clutter-backend.xml"/>
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<xi:include href="xml/clutter-x11.xml"/>
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<xi:include href="xml/clutter-win32.xml"/>
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</part>
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<part>
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@@ -1005,6 +1005,12 @@ clutter_x11_add_filter
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clutter_x11_remove_filter
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</SECTION>
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<SECTION>
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<FILE>clutter-win32</FILE>
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<TITLE>Win32 Specific Support</TITLE>
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clutter_win32_get_stage_window
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</SECTION>
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<SECTION>
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<FILE>clutter-version</FILE>
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<TITLE>Versioning Macros</TITLE>
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