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egl: remove NativeWindowType/NativeDisplayType defines
This ensures we use EGLNativeWindowType and EGLNativeDisplayType everywhere instead. The previous names come from EGL 1.2 but it seems reasonable to require more recent EGL versions. If someone wanted to add compatibility for EGL 1.2 later it would be straightforward to define the new names to the old. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -53,8 +53,6 @@ G_BEGIN_DECLS
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#include <GLES/egl.h>
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#include <GLES/egl.h>
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#else
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#else
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif
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#endif
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#endif
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#endif
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@ -54,8 +54,6 @@ G_BEGIN_DECLS
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#include <GLES/egl.h>
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#include <GLES/egl.h>
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#else
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#else
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#include <EGL/egl.h>
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#include <EGL/egl.h>
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif
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#endif
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#endif
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#endif
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@ -37,9 +37,6 @@
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COGL_BEGIN_DECLS
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COGL_BEGIN_DECLS
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#ifndef GL_OES_EGL_image
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#ifndef GL_OES_EGL_image
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#define GLeglImageOES void *
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#define GLeglImageOES void *
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#endif
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#endif
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@ -130,7 +130,7 @@ _cogl_winsys_egl_context_created (CoglDisplay *display,
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egl_display->egl_surface =
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) android_native_window,
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(EGLNativeWindowType) android_native_window,
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NULL);
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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{
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@ -137,7 +137,7 @@ _cogl_winsys_egl_context_created (CoglDisplay *display,
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egl_display->egl_surface =
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) display->gdl_plane,
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(EGLNativeWindowType) display->gdl_plane,
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NULL);
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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@ -790,7 +790,7 @@ _cogl_winsys_egl_context_created (CoglDisplay *display,
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egl_display->dummy_surface =
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) kms_display->dummy_gbm_surface,
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(EGLNativeWindowType) kms_display->dummy_gbm_surface,
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NULL);
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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{
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{
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@ -986,7 +986,7 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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egl_onscreen->egl_surface =
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egl_onscreen->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) kms_onscreen->surface,
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(EGLNativeWindowType) kms_onscreen->surface,
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NULL);
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NULL);
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if (egl_onscreen->egl_surface == EGL_NO_SURFACE)
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if (egl_onscreen->egl_surface == EGL_NO_SURFACE)
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{
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{
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@ -1172,7 +1172,7 @@ cogl_kms_display_set_layout (CoglDisplay *display,
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new_egl_surface =
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new_egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) new_surface,
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(EGLNativeWindowType) new_surface,
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NULL);
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NULL);
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if (new_egl_surface == EGL_NO_SURFACE)
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if (new_egl_surface == EGL_NO_SURFACE)
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{
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{
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@ -96,7 +96,7 @@ _cogl_winsys_egl_context_created (CoglDisplay *display,
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egl_display->egl_surface =
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) NULL,
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(EGLNativeWindowType) NULL,
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NULL);
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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{
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@ -278,7 +278,7 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
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goto error;
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goto error;
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egl_renderer->edpy =
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egl_renderer->edpy =
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eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy);
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eglGetDisplay ((EGLNativeDisplayType) xlib_renderer->xdpy);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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goto error;
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@ -481,7 +481,7 @@ _cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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egl_onscreen->egl_surface =
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egl_onscreen->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_config,
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egl_config,
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(NativeWindowType) xlib_onscreen->xwin,
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(EGLNativeWindowType) xlib_onscreen->xwin,
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NULL);
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NULL);
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return TRUE;
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return TRUE;
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@ -629,7 +629,7 @@ _cogl_winsys_egl_context_created (CoglDisplay *display,
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egl_display->dummy_surface =
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egl_display->dummy_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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egl_display->egl_config,
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(NativeWindowType) xlib_display->dummy_xwin,
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(EGLNativeWindowType) xlib_display->dummy_xwin,
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NULL);
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NULL);
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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if (egl_display->dummy_surface == EGL_NO_SURFACE)
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