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pipeline: fix for _init_multi_property_sparse_state
When copying COMBINE state in _cogl_pipeline_layer_init_multi_property_sparse_state we would read some state from the destination layer (invalid data potentially), then redundantly set the value back on the destination. This was picked up by valgrind, and the code is now more careful about how it references the src layer vs the destination layer.
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@ -1745,28 +1745,29 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
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{
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int n_args;
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int i;
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CoglPipelineLayerBigState *big_state = layer->big_state;
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GLint func = big_state->texture_combine_rgb_func;
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CoglPipelineLayerBigState *src_big_state = authority->big_state;
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CoglPipelineLayerBigState *dest_big_state = layer->big_state;
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GLint func = src_big_state->texture_combine_rgb_func;
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big_state->texture_combine_rgb_func = func;
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dest_big_state->texture_combine_rgb_func = func;
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n_args = _cogl_get_n_args_for_combine_func (func);
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for (i = 0; i < n_args; i++)
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{
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big_state->texture_combine_rgb_src[i] =
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authority->big_state->texture_combine_rgb_src[i];
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big_state->texture_combine_rgb_op[i] =
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authority->big_state->texture_combine_rgb_op[i];
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dest_big_state->texture_combine_rgb_src[i] =
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src_big_state->texture_combine_rgb_src[i];
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dest_big_state->texture_combine_rgb_op[i] =
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src_big_state->texture_combine_rgb_op[i];
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}
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func = authority->big_state->texture_combine_alpha_func;
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big_state->texture_combine_alpha_func = func;
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func = src_big_state->texture_combine_alpha_func;
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dest_big_state->texture_combine_alpha_func = func;
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n_args = _cogl_get_n_args_for_combine_func (func);
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for (i = 0; i < n_args; i++)
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{
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big_state->texture_combine_alpha_src[i] =
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authority->big_state->texture_combine_alpha_src[i];
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big_state->texture_combine_alpha_op[i] =
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authority->big_state->texture_combine_alpha_op[i];
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dest_big_state->texture_combine_alpha_src[i] =
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src_big_state->texture_combine_alpha_src[i];
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dest_big_state->texture_combine_alpha_op[i] =
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src_big_state->texture_combine_alpha_op[i];
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}
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break;
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}
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