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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
* clutter/clutter-container.[ch]: added clutter_container_find_child_by_name.
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@ -1,3 +1,8 @@
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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
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* clutter/clutter-container.[ch]: added
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clutter_container_find_child_by_name.
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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
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2007-09-28 Øyvind Kolås <pippin@openedhand.com>
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* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize):
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* clutter/glx/clutter-stage-glx.c: (clutter_stage_glx_realize):
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@ -504,3 +504,55 @@ clutter_container_sort_depth_order (ClutterContainer *container)
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CLUTTER_CONTAINER_GET_IFACE (container)->sort_depth_order (container);
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CLUTTER_CONTAINER_GET_IFACE (container)->sort_depth_order (container);
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}
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}
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/**
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* clutter_container_find_child_by_name:
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* @container: a #ClutterContainer
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* @child_name: the name of the requested child.
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*
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* Finds a child actor of a container by its name. Search recurses
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* into any child container.
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*
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* Return value: The child actor with the requested name, or %NULL if no
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* actor with that name was found.
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*
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* Since: 0.6
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*/
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ClutterActor *
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clutter_container_find_child_by_name (ClutterContainer *container,
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const gchar *child_name)
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{
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GList *children;
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GList *iter;
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ClutterActor *actor = NULL;
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g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
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children = clutter_container_get_children (container);
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for (iter=children; iter; iter = g_list_next (iter))
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{
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ClutterActor *a;
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const gchar *iter_name;
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a = CLUTTER_ACTOR (iter->data);
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iter_name = clutter_actor_get_name (a);
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if (iter_name && !strcmp (iter_name, child_name))
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{
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actor = a;
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break;
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}
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if (CLUTTER_IS_CONTAINER (a))
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{
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ClutterContainer *c = CLUTTER_CONTAINER (a);
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actor = clutter_container_find_child_by_name (c, child_name);
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if (actor)
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break;
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}
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}
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g_list_free (children);
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return actor;
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}
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@ -114,6 +114,8 @@ void clutter_container_foreach (ClutterContainer *container,
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gpointer user_data);
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gpointer user_data);
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ClutterActor *clutter_container_find_child_by_id (ClutterContainer *container,
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ClutterActor *clutter_container_find_child_by_id (ClutterContainer *container,
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guint child_id);
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guint child_id);
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ClutterActor *clutter_container_find_child_by_name(ClutterContainer *container,
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const gchar *child_name);
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void clutter_container_raise_child (ClutterContainer *container,
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void clutter_container_raise_child (ClutterContainer *container,
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ClutterActor *actor,
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ClutterActor *actor,
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ClutterActor *sibling);
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ClutterActor *sibling);
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