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cogl-pipeline-glsl: Don't use gl_PointCoord on OpenGL
We don't want to use gl_PointCoord to implement point sprites on big GL because in that case we already use glTexEnv(GL_COORD_REPLACE) to replace the texture coords with the point sprite coords. Although GL also supports the gl_PointCoord variable, it requires GLSL 1.2 which would mean we would have to declare the GLSL version and check for it. We continue to use gl_PointCoord for GLES2 because it has no glTexEnv function.
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@ -533,13 +533,20 @@ add_texture_lookup (GlslProgramState *glsl_program_state,
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/* If point sprite coord generation is being used then divert to the
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built-in varying var for that instead of the texture
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coordinates */
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coordinates. We don't want to do this under GL because in that
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case we will instead use glTexEnv(GL_COORD_REPLACE) to replace
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the texture coords with the point sprite coords. Although GL also
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supports the gl_PointCoord variable, it requires GLSL 1.2 which
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would mean we would have to declare the GLSL version and check
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for it */
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#ifdef HAVE_COGL_GLES2
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if (cogl_pipeline_get_layer_point_sprite_coords_enabled (pipeline,
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layer->index))
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g_string_append_printf (glsl_program_state->source,
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"gl_PointCoord.%s",
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tex_coord_swizzle);
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else
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#endif
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g_string_append_printf (glsl_program_state->source,
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"cogl_tex_coord_in[%d].%s",
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unit_index, tex_coord_swizzle);
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