texture: Fix the async loop ceiling

The comment says that we're going to load textures in a loop until we
still have work to do, or if one iteration took more than 5
milliseconds, to avoid blowing up our frame budget, but the check is for
5 seconds, which is hardly a sensible value.
This commit is contained in:
Emmanuele Bassi 2012-03-06 15:39:29 +00:00
parent 4849c02e33
commit cc25deade0

View File

@ -1832,7 +1832,7 @@ texture_repaint_upload_func (gpointer user_data)
clutter_texture_async_data_free (async_data); clutter_texture_async_data_free (async_data);
} }
while (upload_list != NULL && while (upload_list != NULL &&
g_get_monotonic_time () < start_time + 5 * 1000000L); g_get_monotonic_time () < start_time + 5 * 1000L);
} }
if (upload_list != NULL) if (upload_list != NULL)