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window: Remove unnecessary checks
For tiling, we check whether the pointer is near the edges of the monitor where the pointer is located, so checking that the pointer is within the bounds of the monitor is unnecessary and confusing.
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@ -8124,18 +8124,14 @@ update_move (MetaWindow *window,
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if (meta_window_can_tile_side_by_side (window))
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{
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if (y >= monitor->rect.y &&
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y < (monitor->rect.y + monitor->rect.height))
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{
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/* check if cursor is near an edge of the work area */
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if (x >= monitor->rect.x && x < (work_area.x + shake_threshold))
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window->tile_mode = META_TILE_LEFT;
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else if (x >= work_area.x + work_area.width - shake_threshold &&
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x < (monitor->rect.x + monitor->rect.width))
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window->tile_mode = META_TILE_RIGHT;
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else
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window->tile_mode = META_TILE_NONE;
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}
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/* check if cursor is near an edge of the work area */
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if (x >= monitor->rect.x && x < (work_area.x + shake_threshold))
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window->tile_mode = META_TILE_LEFT;
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else if (x >= work_area.x + work_area.width - shake_threshold &&
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x < (monitor->rect.x + monitor->rect.width))
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window->tile_mode = META_TILE_RIGHT;
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else
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window->tile_mode = META_TILE_NONE;
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}
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else
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window->tile_mode = META_TILE_NONE;
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@ -8149,13 +8145,9 @@ update_move (MetaWindow *window,
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*/
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if (window->tile_mode == META_TILE_NONE && meta_window_can_tile_maximized (window))
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{
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if (x >= monitor->rect.x &&
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x < (monitor->rect.x + monitor->rect.width))
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{
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/* check if cursor is on the top edge of the monitor*/
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if (y >= monitor->rect.y && y <= work_area.y)
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window->tile_mode = META_TILE_MAXIMIZED;
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}
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/* check if cursor is on the top edge of the monitor*/
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if (y >= monitor->rect.y && y <= work_area.y)
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window->tile_mode = META_TILE_MAXIMIZED;
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}
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}
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