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renderer/native: Make EGLStream page flip errors non-fatal
Just continue rendering; we don't care if we were busy once, as it'll most likely work when we flip the next time.
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@ -96,8 +96,6 @@ typedef struct _MetaRendererNativeGpuData
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#ifdef HAVE_EGL_DEVICE
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struct {
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EGLDeviceEXT device;
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gboolean no_egl_output_drm_flip_event;
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} egl;
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#endif
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@ -1293,8 +1291,6 @@ flip_egl_stream (MetaOnscreenNative *onscreen_native,
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renderer_gpu_data =
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meta_renderer_native_get_gpu_data (onscreen_native->renderer_native,
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onscreen_native->render_gpu);
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if (renderer_gpu_data->egl.no_egl_output_drm_flip_event)
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return FALSE;
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closure_container =
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meta_gpu_kms_wrap_flip_closure (onscreen_native->render_gpu, flip_closure);
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@ -1315,9 +1311,7 @@ flip_egl_stream (MetaOnscreenNative *onscreen_native,
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if (error->domain != META_EGL_ERROR ||
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error->code != EGL_RESOURCE_BUSY_EXT)
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{
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g_warning ("Failed to flip EGL stream (%s), relying on clock from "
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"now on", error->message);
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renderer_gpu_data->egl.no_egl_output_drm_flip_event = TRUE;
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g_warning ("Failed to flip EGL stream: %s", error->message);
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}
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g_error_free (error);
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meta_gpu_kms_flip_closure_container_free (closure_container);
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