renderer/native: Make EGLStream page flip errors non-fatal

Just continue rendering; we don't care if we were busy once, as it'll most
likely work when we flip the next time.
This commit is contained in:
Jonas Ådahl 2019-01-11 16:05:09 +01:00 committed by Ray Strode
parent af61b66953
commit c96aacabf7

View File

@ -96,8 +96,6 @@ typedef struct _MetaRendererNativeGpuData
#ifdef HAVE_EGL_DEVICE
struct {
EGLDeviceEXT device;
gboolean no_egl_output_drm_flip_event;
} egl;
#endif
@ -1293,8 +1291,6 @@ flip_egl_stream (MetaOnscreenNative *onscreen_native,
renderer_gpu_data =
meta_renderer_native_get_gpu_data (onscreen_native->renderer_native,
onscreen_native->render_gpu);
if (renderer_gpu_data->egl.no_egl_output_drm_flip_event)
return FALSE;
closure_container =
meta_gpu_kms_wrap_flip_closure (onscreen_native->render_gpu, flip_closure);
@ -1315,9 +1311,7 @@ flip_egl_stream (MetaOnscreenNative *onscreen_native,
if (error->domain != META_EGL_ERROR ||
error->code != EGL_RESOURCE_BUSY_EXT)
{
g_warning ("Failed to flip EGL stream (%s), relying on clock from "
"now on", error->message);
renderer_gpu_data->egl.no_egl_output_drm_flip_event = TRUE;
g_warning ("Failed to flip EGL stream: %s", error->message);
}
g_error_free (error);
meta_gpu_kms_flip_closure_container_free (closure_container);