Use meta_actor_painting_untransformed() for MetaShapedTexture

The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
This commit is contained in:
Owen W. Taylor 2014-08-28 15:18:23 -04:00
parent 786f358888
commit c632dcdd98

View File

@ -343,7 +343,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
filter = COGL_PIPELINE_FILTER_LINEAR; filter = COGL_PIPELINE_FILTER_LINEAR;
if (!clutter_actor_is_in_clone_paint (actor) && meta_actor_is_untransformed (actor, NULL, NULL)) if (meta_actor_painting_untransformed (tex_width, tex_height, NULL, NULL))
filter = COGL_PIPELINE_FILTER_NEAREST; filter = COGL_PIPELINE_FILTER_NEAREST;
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());