Owen W. Taylor c632dcdd98 Use meta_actor_painting_untransformed() for MetaShapedTexture
The old check for using NEAREST by checking clutter_actor_is_in_clone_paint()
and meta_actor_is_untransformed (actor) doesn't work properly since
clutter_actor_is_in_clone_paint() does not look at ancestors of the
actor; it only applies to a direct clone of the actor. Using
meta_actor_painting_untransformed() allows us to check exactly what we
care about rather than using tricky approximations.

https://bugzilla.gnome.org/show_bug.cgi?id=735632
2014-08-28 15:25:11 -04:00
2014-08-25 22:42:41 +02:00
2014-03-18 20:37:35 -04:00
2014-03-18 20:37:35 -04:00
2014-07-17 14:49:47 -04:00
2014-07-31 17:50:28 +02:00
2014-08-20 01:35:22 +02:00
Description
91 MiB
Languages
C 98.9%
Meson 0.7%
Python 0.3%