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rename CltrImage
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11
ChangeLog
11
ChangeLog
@ -1,3 +1,14 @@
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2005-03-30 mallum,,, <mallum@openedhand.com>
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* cltr-photo-grid.c: (cltr_photo_grid_populate),
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(cltr_photo_grid_redraw), (cltr_photo_grid_new):
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* cltr-photo-grid.h:
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* cltr-tex.c: (next_p2), (cltr_texture_render_to_gl_quad),
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(tile_dimension), (init_tiles), (cltr_texture_new):
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* cltr-tex.h:
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* cltr.h:
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Rename CltrImage -> CltrTexture
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2005-03-30 mallum,,, <mallum@openedhand.com>
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* Makefile:
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@ -245,7 +245,7 @@ cltr_photo_grid_populate(gpointer data)
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g_mutex_lock(Mutex_GRID);
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cell->img = cltr_image_new(cell->pixb);
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cell->texture = cltr_texture_new(cell->pixb);
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g_mutex_unlock(Mutex_GRID);
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@ -466,7 +466,7 @@ cltr_photo_grid_redraw(ClutterPhotoGrid *grid)
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g_mutex_lock(Mutex_GRID);
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cltr_image_render_to_gl_quad(cell->img,
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cltr_texture_render_to_gl_quad(cell->texture,
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-(thumb_w/2),
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-(thumb_h/2),
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(thumb_w/2),
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@ -548,7 +548,7 @@ cltr_photo_grid_new(ClutterWindow *win,
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grid->state = CLTR_PHOTO_GRID_STATE_LOADING;
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grid->anim_n_steps = 50; /* value needs to be calced dep on rows */
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grid->anim_n_steps = 40; /* value needs to be calced dep on rows */
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grid->anim_step = 0;
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/*
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@ -31,8 +31,7 @@ struct ClutterPhotoGridCell
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{
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Pixbuf *pixb;
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float angle;
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GLuint texref;
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CltrImage *img;
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CltrTexture *texture;
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gint anim_step;
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ClutterPhotoGridCellState state;
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@ -68,12 +67,8 @@ struct ClutterPhotoGrid
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/* below needs better naming */
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float view_min_x, view_max_x, view_min_y, view_max_y;
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int tex_w;
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int tex_h;
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int *tex_data;
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GLuint *texs;
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ClutterPhotoGridState state;
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};
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ClutterPhotoGridCell*
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80
cltr-tex.c
80
cltr-tex.c
@ -1,4 +1,4 @@
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#include "cltr-tex.h"
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#include "cltr-texture.h"
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/*
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IDEAS or less memory
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@ -27,7 +27,11 @@ next_p2 ( int a )
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}
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void
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cltr_image_render_to_gl_quad(CltrImage *img, int x1, int y1, int x2, int y2)
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cltr_texture_render_to_gl_quad(CltrTexture *texture,
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int x1,
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int y1,
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int x2,
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int y2)
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{
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int qx1, qx2, qy1, qy2;
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int qwidth, qheight;
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@ -37,27 +41,27 @@ cltr_image_render_to_gl_quad(CltrImage *img, int x1, int y1, int x2, int y2)
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qwidth = x2-x1;
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qheight = y2-y1;
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for (x=0; x < img->n_x_tiles; x++)
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for (x=0; x < texture->n_x_tiles; x++)
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{
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lasty = 0;
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for (y=0; y < img->n_y_tiles; y++)
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for (y=0; y < texture->n_y_tiles; y++)
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{
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int actual_w, actual_h;
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glBindTexture(GL_TEXTURE_2D, img->tiles[i]);
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glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
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actual_w = img->tile_x_size[x] - img->tile_x_waste[x];
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actual_h = img->tile_y_size[y] - img->tile_y_waste[y];
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actual_w = texture->tile_x_size[x] - texture->tile_x_waste[x];
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actual_h = texture->tile_y_size[y] - texture->tile_y_waste[y];
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tx = (float) actual_w / img->tile_x_size[x];
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ty = (float) actual_h / img->tile_y_size[y];
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tx = (float) actual_w / texture->tile_x_size[x];
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ty = (float) actual_h / texture->tile_y_size[y];
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qx1 = x1 + lastx;
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qx2 = qx1 + ((qwidth * actual_w ) / img->width );
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qx2 = qx1 + ((qwidth * actual_w ) / texture->width );
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qy1 = y1 + lasty;
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qy2 = qy1 + ((qheight * actual_h) / img->height );
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qy2 = qy1 + ((qheight * actual_h) / texture->height );
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glBegin (GL_QUADS);
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glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
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@ -157,7 +161,7 @@ tile_dimension (int to_fill,
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}
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static void
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init_tiles (CltrImage *texture)
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init_tiles (CltrTexture *texture)
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{
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int x_pot = next_p2 (texture->width);
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int y_pot = next_p2 (texture->height);
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@ -229,56 +233,56 @@ init_tiles (CltrImage *texture)
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/* End borrowed luminocity code */
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CltrImage*
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cltr_image_new(Pixbuf *pixb)
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CltrTexture*
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cltr_texture_new(Pixbuf *pixb)
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{
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CltrImage *img;
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CltrTexture *texture;
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int x, y, i = 0;
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CLTR_MARK();
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img = g_malloc0(sizeof(CltrImage));
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img->width = pixb->width;
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img->height = pixb->height;
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img->pixb = pixb;
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texture->width = pixb->width;
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texture->height = pixb->height;
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texture->pixb = pixb;
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pixbuf_ref(pixb);
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init_tiles (img);
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for (x=0; x < img->n_x_tiles; x++)
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for (y=0; y < img->n_y_tiles; y++)
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for (x=0; x < texture->n_x_tiles; x++)
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for (y=0; y < texture->n_y_tiles; y++)
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{
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Pixbuf *pixtmp;
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int src_h, src_w;
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pixtmp = pixbuf_new(img->tile_x_size[x], img->tile_y_size[y]);
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pixtmp = pixbuf_new(texture->tile_x_size[x], texture->tile_y_size[y]);
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src_w = img->tile_x_size[x];
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src_h = img->tile_y_size[y];
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src_w = texture->tile_x_size[x];
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src_h = texture->tile_y_size[y];
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/*
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CLTR_DBG("%i+%i, %ix%i to %ix%i, waste %ix%i",
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img->tile_x_position[x],
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img->tile_y_position[y],
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img->tile_x_size[x],
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img->tile_y_size[y],
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img->width,
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img->height,
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img->tile_x_waste[x],
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img->tile_y_waste[y]);
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texture->tile_x_position[x],
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texture->tile_y_position[y],
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texture->tile_x_size[x],
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texture->tile_y_size[y],
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texture->width,
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texture->height,
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texture->tile_x_waste[x],
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texture->tile_y_waste[y]);
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*/
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pixbuf_copy(img->pixb,
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pixbuf_copy(texture->pixb,
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pixtmp,
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img->tile_x_position[x],
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img->tile_y_position[y],
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img->tile_x_size[x],
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img->tile_y_size[y],
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texture->tile_x_position[x],
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texture->tile_y_position[y],
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texture->tile_x_size[x],
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texture->tile_y_size[y],
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0,0);
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glBindTexture(GL_TEXTURE_2D, img->tiles[i]);
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glBindTexture(GL_TEXTURE_2D, texture->tiles[i]);
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CLTR_GLERR();
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@ -288,7 +292,7 @@ cltr_image_new(Pixbuf *pixb)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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glTexImage2D(GL_TEXTURE_2D, 0, /*GL_COMPRESSED_RGBA_ARB*/ GL_RGBA,
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pixtmp->width,
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pixtmp->height,
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0, GL_RGBA,
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10
cltr-tex.h
10
cltr-tex.h
@ -3,10 +3,14 @@
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#include "cltr.h"
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CltrImage*
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cltr_image_new(Pixbuf *pixb);
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CltrTexture*
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cltr_texture_new(Pixbuf *pixb);
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void
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cltr_image_render_to_gl_quad(CltrImage *img, int x1, int y1, int x2, int y2);
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cltr_texture_render_to_gl_quad(CltrTexture *texture,
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int x1,
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int y1,
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int x2,
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int y2);
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#endif
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6
cltr.h
6
cltr.h
@ -98,9 +98,9 @@ CltrXEventSource;
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/* texture stuff */
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typedef struct CltrImage CltrImage;
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typedef struct CltrTexture CltrTexture;
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struct CltrImage
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struct CltrTexture
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{
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Pixbuf *pixb;
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@ -117,7 +117,7 @@ struct CltrImage
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/* ******************* */
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#include "cltr-tex.h"
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#include "cltr-texture.h"
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#include "cltr-photo-grid.h"
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#endif
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