Use COGL_FLAGS_* for the context's private feature flags

Previously the private feature flags were stored in an enum and we
already had 31 flags. Adding the 32nd flag would presumably make it
add -2³¹ as one of the values which might cause problems. To avoid
this we'll just use an fixed-size array of longs and use indices for
the enum values like we do for the public features.

A slight complication with this is in the CoglDriverDescription where
we were previously using a static intialised value to describe the set
of features that the driver supports. We can't easily do this with the
flags array so instead the features are stored in a fixed-size array
of indices.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/cogl-private.h
	cogl/cogl-renderer.c
	cogl/driver/gl/cogl-pipeline-opengl.c
	cogl/driver/gl/gl/cogl-driver-gl.c
	cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
	cogl/driver/gl/gles/cogl-driver-gles.c
	cogl/driver/nop/cogl-driver-nop.c
This commit is contained in:
Neil Roberts 2013-11-25 16:11:36 +00:00
parent 31a9726506
commit c5644723f8
45 changed files with 287 additions and 222 deletions

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@ -352,7 +352,7 @@ emit_vertex_buffer_geometry (CoglFramebuffer *fb,
2 /* n_attributes */); 2 /* n_attributes */);
#ifdef CLUTTER_COGL_HAS_GL #ifdef CLUTTER_COGL_HAS_GL
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_QUADS)) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUADS))
cogl_primitive_set_mode (prim, GL_QUADS); cogl_primitive_set_mode (prim, GL_QUADS);
else else
#endif #endif

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@ -531,8 +531,8 @@ _cogl_bitmap_convert_for_upload (CoglBitmap *src_bmp,
* won't work correctly to convert to/from component-alpha * won't work correctly to convert to/from component-alpha
* textures */ * textures */
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_FORMAT_CONVERSION) && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION) &&
((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) || (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) ||
(src_format != COGL_PIXEL_FORMAT_A_8 && (src_format != COGL_PIXEL_FORMAT_A_8 &&
internal_format != COGL_PIXEL_FORMAT_A_8) || internal_format != COGL_PIXEL_FORMAT_A_8) ||
src_format == internal_format)) src_format == internal_format))

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@ -245,8 +245,8 @@ validate_blend_statements (CoglBlendStringStatement *statements,
goto error; goto error;
} }
if (!(ctx->private_feature_flags & if (!_cogl_has_private_feature (ctx,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT) && COGL_PRIVATE_FEATURE_BLEND_CONSTANT) &&
arg->factor.is_color && arg->factor.is_color &&
(arg->factor.source.info->type == (arg->factor.source.info->type ==
COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT)) COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT))

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@ -153,7 +153,7 @@ _cogl_blit_framebuffer_begin (CoglBlitData *data)
format and the blit framebuffer extension is supported */ format and the blit framebuffer extension is supported */
if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) != if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
(cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) || (cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT)) !_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
return FALSE; return FALSE;
dst_offscreen = _cogl_offscreen_new_with_texture_full dst_offscreen = _cogl_offscreen_new_with_texture_full

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@ -129,13 +129,13 @@ _cogl_buffer_initialize (CoglBuffer *buffer,
if (default_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK || if (default_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK ||
default_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK) default_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK)
{ {
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_PBOS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_PBOS))
use_malloc = TRUE; use_malloc = TRUE;
} }
else if (default_target == COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER || else if (default_target == COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER ||
default_target == COGL_BUFFER_BIND_TARGET_INDEX_BUFFER) default_target == COGL_BUFFER_BIND_TARGET_INDEX_BUFFER)
{ {
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_VBOS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_VBOS))
use_malloc = TRUE; use_malloc = TRUE;
} }

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@ -54,6 +54,7 @@
#include "cogl-fence-private.h" #include "cogl-fence-private.h"
#include "cogl-poll-private.h" #include "cogl-poll-private.h"
#include "cogl-path/cogl-path-types.h" #include "cogl-path/cogl-path-types.h"
#include "cogl-private.h"
typedef struct typedef struct
{ {
@ -92,7 +93,8 @@ struct _CoglContext
/* Features cache */ /* Features cache */
unsigned long features[COGL_FLAGS_N_LONGS_FOR_SIZE (_COGL_N_FEATURE_IDS)]; unsigned long features[COGL_FLAGS_N_LONGS_FOR_SIZE (_COGL_N_FEATURE_IDS)];
CoglFeatureFlags feature_flags; /* legacy/deprecated feature flags */ CoglFeatureFlags feature_flags; /* legacy/deprecated feature flags */
CoglPrivateFeatureFlags private_feature_flags; unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)];
CoglBool needs_viewport_scissor_workaround; CoglBool needs_viewport_scissor_workaround;
CoglFramebuffer *viewport_scissor_workaround_framebuffer; CoglFramebuffer *viewport_scissor_workaround_framebuffer;

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@ -79,10 +79,10 @@ static void
_cogl_init_feature_overrides (CoglContext *ctx) _cogl_init_feature_overrides (CoglContext *ctx)
{ {
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_VBOS))) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_VBOS)))
ctx->private_feature_flags &= ~COGL_PRIVATE_FEATURE_VBOS; COGL_FLAGS_SET (ctx->private_features, COGL_PRIVATE_FEATURE_VBOS, FALSE);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS))) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS)))
ctx->private_feature_flags &= ~COGL_PRIVATE_FEATURE_PBOS; COGL_FLAGS_SET (ctx->private_features, COGL_PRIVATE_FEATURE_PBOS, FALSE);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ARBFP))) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ARBFP)))
{ {
@ -179,7 +179,7 @@ cogl_context_new (CoglDisplay *display,
/* Init default values */ /* Init default values */
memset (context->features, 0, sizeof (context->features)); memset (context->features, 0, sizeof (context->features));
context->feature_flags = 0; context->feature_flags = 0;
context->private_feature_flags = 0; memset (context->private_features, 0, sizeof (context->private_features));
context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_UNKNOWN; context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_UNKNOWN;
@ -219,7 +219,8 @@ cogl_context_new (CoglDisplay *display,
context->driver_vtable = display->renderer->driver_vtable; context->driver_vtable = display->renderer->driver_vtable;
context->texture_driver = display->renderer->texture_driver; context->texture_driver = display->renderer->texture_driver;
context->private_feature_flags |= display->renderer->private_feature_flags; for (i = 0; i < G_N_ELEMENTS (context->private_features); i++)
context->private_features[i] |= display->renderer->private_features[i];
winsys = _cogl_context_get_winsys (context); winsys = _cogl_context_get_winsys (context);
if (!winsys->context_init (context, error)) if (!winsys->context_init (context, error))
@ -284,7 +285,7 @@ cogl_context_new (CoglDisplay *display,
context->texture_units = context->texture_units =
g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit)); g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
if ((context->private_feature_flags & COGL_PRIVATE_FEATURE_ANY_GL)) if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ANY_GL))
{ {
/* See cogl-pipeline.c for more details about why we leave texture unit 1 /* See cogl-pipeline.c for more details about why we leave texture unit 1
* active by default... */ * active by default... */
@ -396,7 +397,7 @@ cogl_context_new (CoglDisplay *display,
context->blit_texture_pipeline = NULL; context->blit_texture_pipeline = NULL;
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
if ((context->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEST)) if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST))
/* The default for GL_ALPHA_TEST is to always pass which is equivalent to /* The default for GL_ALPHA_TEST is to always pass which is equivalent to
* the test being disabled therefore we assume that for all drivers there * the test being disabled therefore we assume that for all drivers there
* will be no performance impact if we always leave the test enabled which * will be no performance impact if we always leave the test enabled which
@ -479,7 +480,7 @@ cogl_context_new (CoglDisplay *display,
pipeline to track whether any layers have point sprite coords pipeline to track whether any layers have point sprite coords
enabled. We don't need to do this for GL3 or GLES2 because point enabled. We don't need to do this for GL3 or GLES2 because point
sprites are handled using a builtin varying in the shader. */ sprites are handled using a builtin varying in the shader. */
if ((context->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED) && if (_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_GL_FIXED) &&
cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE)) cogl_has_feature (context, COGL_FEATURE_ID_POINT_SPRITE))
GE (context, glEnable (GL_POINT_SPRITE)); GE (context, glEnable (GL_POINT_SPRITE));

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@ -724,7 +724,7 @@ cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
* one on allocation so that if the application only paints in * one on allocation so that if the application only paints in
* response to dirty events then it will at least paint once to * response to dirty events then it will at least paint once to
* start */ * start */
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_DIRTY_EVENTS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (onscreen); _cogl_onscreen_queue_full_dirty (onscreen);
} }
else else
@ -1614,8 +1614,8 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
{ {
CoglContext *ctx = src->context; CoglContext *ctx = src->context;
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags & _COGL_RETURN_IF_FAIL (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT); (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
/* We can only support blitting between offscreen buffers because /* We can only support blitting between offscreen buffers because
otherwise we would need to mirror the image and GLES2.0 doesn't otherwise we would need to mirror the image and GLES2.0 doesn't

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@ -96,7 +96,7 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
strings[count] = version_string; strings[count] = version_string;
lengths[count++] = -1; lengths[count++] = -1;
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_EMBEDDED && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED) &&
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D)) cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D))
{ {
static const char texture_3d_extension[] = static const char texture_3d_extension[] =

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@ -301,7 +301,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE; draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE;
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_QUADS)) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUADS))
{ {
/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */ /* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
_cogl_framebuffer_draw_attributes (framebuffer, _cogl_framebuffer_draw_attributes (framebuffer,
@ -632,7 +632,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
4, 4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE); COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_QUADS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_QUADS))
state->indices = cogl_get_rectangle_indices (ctx, batch_len); state->indices = cogl_get_rectangle_indices (ctx, batch_len);
/* We only create new Attributes when the stride within the /* We only create new Attributes when the stride within the
@ -1050,7 +1050,7 @@ create_attribute_buffer (CoglJournal *journal,
/* If CoglBuffers are being emulated with malloc then there's not /* If CoglBuffers are being emulated with malloc then there's not
really any point in using the pool so we'll just allocate the really any point in using the pool so we'll just allocate the
buffer directly */ buffer directly */
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_VBOS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_VBOS))
return cogl_attribute_buffer_new_with_size (ctx, n_bytes); return cogl_attribute_buffer_new_with_size (ctx, n_bytes);
vbo = journal->vbo_pool[journal->next_vbo_in_pool]; vbo = journal->vbo_pool[journal->next_vbo_in_pool];

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@ -816,7 +816,7 @@ _cogl_matrix_flush_to_gl_builtin (CoglContext *ctx,
CoglMatrix *matrix, CoglMatrix *matrix,
CoglMatrixMode mode) CoglMatrixMode mode)
{ {
g_assert ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED)); g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
if (ctx->flushed_matrix_mode != mode) if (ctx->flushed_matrix_mode != mode)
@ -856,7 +856,7 @@ _cogl_matrix_entry_flush_to_gl_builtins (CoglContext *ctx,
CoglFramebuffer *framebuffer, CoglFramebuffer *framebuffer,
CoglBool disable_flip) CoglBool disable_flip)
{ {
g_assert ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED)); g_assert (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED));
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
{ {

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@ -633,8 +633,8 @@ _cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height); cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
if (!(framebuffer->context->private_feature_flags & if (!_cogl_has_private_feature (framebuffer->context,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS)) COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
_cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer)); _cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
} }

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@ -1039,7 +1039,7 @@ cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline)); _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_BLEND_CONSTANT)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_BLEND_CONSTANT))
return; return;
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL) #if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)

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@ -3095,8 +3095,8 @@ _cogl_pipeline_get_state_for_vertex_codegen (CoglContext *context)
* one in the GLSL but we'll only do this if the point size is * one in the GLSL but we'll only do this if the point size is
* non-zero. Whether or not the point size is zero is represented by * non-zero. Whether or not the point size is zero is represented by
* COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE */ * COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE */
if (!(context->private_feature_flags & if (!_cogl_has_private_feature
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM)) (context, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM))
state |= COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE; state |= COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE;
return state; return state;
@ -3127,7 +3127,7 @@ _cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context)
COGL_PIPELINE_STATE_USER_SHADER | COGL_PIPELINE_STATE_USER_SHADER |
COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS); COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS);
if (!(context->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEST)) if (!_cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_ALPHA_TEST))
state |= COGL_PIPELINE_STATE_ALPHA_FUNC; state |= COGL_PIPELINE_STATE_ALPHA_FUNC;
return state; return state;

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@ -27,50 +27,52 @@
#include <cogl/cogl-pipeline.h> #include <cogl/cogl-pipeline.h>
#include "cogl-context.h" #include "cogl-context.h"
#include "cogl-flags.h"
COGL_BEGIN_DECLS COGL_BEGIN_DECLS
typedef enum typedef enum
{ {
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE = 1L<<0, COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE,
COGL_PRIVATE_FEATURE_MESA_PACK_INVERT = 1L<<1, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT,
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT = 1L<<2, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT,
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES = 1L<<3, COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES,
COGL_PRIVATE_FEATURE_PBOS = 1L<<4, COGL_PRIVATE_FEATURE_PBOS,
COGL_PRIVATE_FEATURE_VBOS = 1L<<5, COGL_PRIVATE_FEATURE_VBOS,
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL = 1L<<6, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL,
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL = 1L<<7, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL,
COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888 = 1L<<8, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888,
COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE = 1L<<9, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS = 1L<<10, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS,
COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT = 1L<<11, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT,
COGL_PRIVATE_FEATURE_ALPHA_TEST = 1L<<12, COGL_PRIVATE_FEATURE_ALPHA_TEST,
COGL_PRIVATE_FEATURE_FORMAT_CONVERSION = 1L<<13, COGL_PRIVATE_FEATURE_FORMAT_CONVERSION,
COGL_PRIVATE_FEATURE_QUADS = 1L<<14, COGL_PRIVATE_FEATURE_QUADS,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT = 1L<<15, COGL_PRIVATE_FEATURE_BLEND_CONSTANT,
COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS = 1L<<16, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS,
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM = 1L<<17, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM,
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS = 1L<<18, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS,
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES = 1L<<19, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES,
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE = 1L<<20, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE,
COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL = 1L<<21, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL,
COGL_PRIVATE_FEATURE_ARBFP = 1L<<22, COGL_PRIVATE_FEATURE_ARBFP,
COGL_PRIVATE_FEATURE_OES_EGL_SYNC = 1L<<23, COGL_PRIVATE_FEATURE_OES_EGL_SYNC,
/* If this is set then the winsys is responsible for queueing dirty /* If this is set then the winsys is responsible for queueing dirty
* events. Otherwise a dirty event will be queued when the onscreen * events. Otherwise a dirty event will be queued when the onscreen
* is first allocated or when it is shown or resized */ * is first allocated or when it is shown or resized */
COGL_PRIVATE_FEATURE_DIRTY_EVENTS = 1L<<24, COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE = 1L<<25, COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE,
/* These features let us avoid conditioning code based on the exact /* These features let us avoid conditioning code based on the exact
* driver being used and instead check for broad opengl feature * driver being used and instead check for broad opengl feature
* sets that can be shared by several GL apis */ * sets that can be shared by several GL apis */
COGL_PRIVATE_FEATURE_ANY_GL = 1L<<26, COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_FIXED = 1L<<27, COGL_PRIVATE_FEATURE_GL_FIXED,
COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE = 1L<<28, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
COGL_PRIVATE_FEATURE_GL_EMBEDDED = 1L<<29, COGL_PRIVATE_FEATURE_GL_EMBEDDED,
COGL_PRIVATE_FEATURE_GL_WEB = 1L<<30 COGL_PRIVATE_FEATURE_GL_WEB,
} CoglPrivateFeatureFlags;
COGL_N_PRIVATE_FEATURES
} CoglPrivateFeature;
/* Sometimes when evaluating pipelines, either during comparisons or /* Sometimes when evaluating pipelines, either during comparisons or
* if calculating a hash value we need to tweak the evaluation * if calculating a hash value we need to tweak the evaluation
@ -102,6 +104,9 @@ _cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy);
CoglBool CoglBool
_cogl_get_enable_legacy_state (void); _cogl_get_enable_legacy_state (void);
#define _cogl_has_private_feature(ctx, feature) \
COGL_FLAGS_GET ((ctx)->private_features, (feature))
/* /*
* _cogl_pixel_format_get_bytes_per_pixel: * _cogl_pixel_format_get_bytes_per_pixel:
* @format: a #CoglPixelFormat * @format: a #CoglPixelFormat

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@ -70,7 +70,8 @@ struct _CoglRenderer
#endif #endif
CoglDriver driver; CoglDriver driver;
CoglPrivateFeatureFlags private_feature_flags; unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)];
#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY #ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
GModule *libgl_module; GModule *libgl_module;
#endif #endif

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@ -95,16 +95,17 @@ typedef struct _CoglDriverDescription
CoglDriver id; CoglDriver id;
const char *name; const char *name;
CoglRendererConstraint constraints; CoglRendererConstraint constraints;
CoglPrivateFeatureFlags private_feature_flags; /* It would be nice to make this a pointer and then use a compound
* literal from C99 to initialise it but we probably can't get away
* with using C99 here. Instead we'll just use a fixed-size array.
* GCC should complain if someone adds an 8th feature to a
* driver. */
const CoglPrivateFeature private_features[8];
const CoglDriverVtable *vtable; const CoglDriverVtable *vtable;
const CoglTextureDriver *texture_driver; const CoglTextureDriver *texture_driver;
const char *libgl_name; const char *libgl_name;
} CoglDriverDescription; } CoglDriverDescription;
_COGL_STATIC_ASSERT(sizeof (CoglPrivateFeatureFlags) <=
sizeof (uint32_t),
"Private feature flags don't fit in 32 bits");
static CoglDriverDescription _cogl_drivers[] = static CoglDriverDescription _cogl_drivers[] =
{ {
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
@ -112,9 +113,10 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_GL, COGL_DRIVER_GL,
"gl", "gl",
0, 0,
COGL_PRIVATE_FEATURE_ANY_GL | { COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_FIXED | COGL_PRIVATE_FEATURE_GL_FIXED,
COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
-1 },
&_cogl_driver_gl, &_cogl_driver_gl,
&_cogl_texture_driver_gl, &_cogl_texture_driver_gl,
COGL_GL_LIBNAME, COGL_GL_LIBNAME,
@ -123,8 +125,9 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_GL3, COGL_DRIVER_GL3,
"gl3", "gl3",
0, 0,
COGL_PRIVATE_FEATURE_ANY_GL | { COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
-1 },
&_cogl_driver_gl, &_cogl_driver_gl,
&_cogl_texture_driver_gl, &_cogl_texture_driver_gl,
COGL_GL_LIBNAME, COGL_GL_LIBNAME,
@ -135,9 +138,10 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_GLES2, COGL_DRIVER_GLES2,
"gles2", "gles2",
COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2, COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2,
COGL_PRIVATE_FEATURE_ANY_GL | { COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_EMBEDDED | COGL_PRIVATE_FEATURE_GL_EMBEDDED,
COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
-1 },
&_cogl_driver_gles, &_cogl_driver_gles,
&_cogl_texture_driver_gles, &_cogl_texture_driver_gles,
COGL_GLES2_LIBNAME, COGL_GLES2_LIBNAME,
@ -148,9 +152,10 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_GLES1, COGL_DRIVER_GLES1,
"gles1", "gles1",
0, 0,
COGL_PRIVATE_FEATURE_ANY_GL | { COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_EMBEDDED | COGL_PRIVATE_FEATURE_GL_EMBEDDED,
COGL_PRIVATE_FEATURE_GL_FIXED, COGL_PRIVATE_FEATURE_GL_FIXED,
-1 },
&_cogl_driver_gles, &_cogl_driver_gles,
&_cogl_texture_driver_gles, &_cogl_texture_driver_gles,
COGL_GLES1_LIBNAME, COGL_GLES1_LIBNAME,
@ -161,10 +166,11 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_WEBGL, COGL_DRIVER_WEBGL,
"webgl", "webgl",
0, 0,
COGL_PRIVATE_FEATURE_ANY_GL | { COGL_PRIVATE_FEATURE_ANY_GL,
COGL_PRIVATE_FEATURE_GL_EMBEDDED | COGL_PRIVATE_FEATURE_GL_EMBEDDED,
COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE | COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE,
COGL_PRIVATE_FEATURE_GL_WEB, COGL_PRIVATE_FEATURE_GL_WEB,
-1 },
&_cogl_driver_gles, &_cogl_driver_gles,
&_cogl_texture_driver_gles, &_cogl_texture_driver_gles,
NULL, NULL,
@ -174,7 +180,7 @@ static CoglDriverDescription _cogl_drivers[] =
COGL_DRIVER_NOP, COGL_DRIVER_NOP,
"nop", "nop",
0, /* constraints satisfied */ 0, /* constraints satisfied */
0, /* flags */ { -1 },
&_cogl_driver_nop, &_cogl_driver_nop,
NULL, /* texture driver */ NULL, /* texture driver */
NULL /* libgl_name */ NULL /* libgl_name */
@ -495,6 +501,7 @@ _cogl_renderer_choose_driver (CoglRenderer *renderer,
const char *libgl_name; const char *libgl_name;
SatisfyConstraintsState state; SatisfyConstraintsState state;
const CoglDriverDescription *desc; const CoglDriverDescription *desc;
int i;
if (!driver_name) if (!driver_name)
driver_name = _cogl_config_driver; driver_name = _cogl_config_driver;
@ -569,12 +576,17 @@ _cogl_renderer_choose_driver (CoglRenderer *renderer,
renderer->driver = desc->id; renderer->driver = desc->id;
renderer->driver_vtable = desc->vtable; renderer->driver_vtable = desc->vtable;
renderer->texture_driver = desc->texture_driver; renderer->texture_driver = desc->texture_driver;
renderer->private_feature_flags = desc->private_feature_flags;
libgl_name = desc->libgl_name; libgl_name = desc->libgl_name;
memset(renderer->private_features, 0, sizeof (renderer->private_features));
for (i = 0; desc->private_features[i] != -1; i++)
COGL_FLAGS_SET (renderer->private_features,
desc->private_features[i], TRUE);
#ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY #ifndef HAVE_DIRECTLY_LINKED_GL_LIBRARY
if (renderer->private_feature_flags & COGL_PRIVATE_FEATURE_ANY_GL) if (COGL_FLAGS_GET (renderer->private_features,
COGL_PRIVATE_FEATURE_ANY_GL))
{ {
renderer->libgl_module = g_module_open (libgl_name, renderer->libgl_module = g_module_open (libgl_name,
G_MODULE_BIND_LAZY); G_MODULE_BIND_LAZY);

View File

@ -208,8 +208,8 @@ _cogl_sampler_cache_get_entry_gl (CoglSamplerCache *cache,
entry = g_slice_dup (CoglSamplerCacheEntry, key); entry = g_slice_dup (CoglSamplerCacheEntry, key);
if ((context->private_feature_flags & if (_cogl_has_private_feature (context,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS)) COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
{ {
GE( context, glGenSamplers (1, &entry->sampler_object) ); GE( context, glGenSamplers (1, &entry->sampler_object) );
@ -329,8 +329,8 @@ hash_table_free_gl_cb (void *key,
CoglContext *context = user_data; CoglContext *context = user_data;
CoglSamplerCacheEntry *entry = value; CoglSamplerCacheEntry *entry = value;
if ((context->private_feature_flags & if (_cogl_has_private_feature (context,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS)) COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
GE( context, glDeleteSamplers (1, &entry->sampler_object) ); GE( context, glDeleteSamplers (1, &entry->sampler_object) );
g_slice_free (CoglSamplerCacheEntry, entry); g_slice_free (CoglSamplerCacheEntry, entry);

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@ -268,9 +268,10 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
COGL_RENDERER_CONSTRAINT_USES_EGL, COGL_RENDERER_CONSTRAINT_USES_EGL,
NULL); NULL);
_COGL_RETURN_VAL_IF_FAIL (ctx->private_feature_flags & _COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, (ctx,
NULL); COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
NULL);
if (ctx->driver_vtable->egl_texture_2d_new_from_image) if (ctx->driver_vtable->egl_texture_2d_new_from_image)
return ctx->driver_vtable->egl_texture_2d_new_from_image (ctx, return ctx->driver_vtable->egl_texture_2d_new_from_image (ctx,

View File

@ -579,7 +579,7 @@ _cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN)) if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
_cogl_texture_gl_generate_mipmaps (tex); _cogl_texture_gl_generate_mipmaps (tex);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
else if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED) else if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
{ {
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D, _cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture, tex_3d->gl_texture,

View File

@ -398,8 +398,8 @@ cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
/* Obtain texture parameters */ /* Obtain texture parameters */
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS)) (ctx, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
{ {
GLint val; GLint val;

View File

@ -1068,7 +1068,7 @@ cogl_texture_get_data (CoglTexture *texture,
* this case the driver will be faking the alpha textures with a * this case the driver will be faking the alpha textures with a
* red-component texture and it won't swizzle to the correct format * red-component texture and it won't swizzle to the correct format
* while reading */ * while reading */
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES))
{ {
if (texture_format == COGL_PIXEL_FORMAT_A_8) if (texture_format == COGL_PIXEL_FORMAT_A_8)
{ {

View File

@ -55,8 +55,8 @@ toggle_builtin_attribute_enabled_cb (int bit_num, void *user_data)
ForeachChangedBitState *state = user_data; ForeachChangedBitState *state = user_data;
CoglContext *context = state->context; CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags & _COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_GL_FIXED), (context, COGL_PRIVATE_FEATURE_GL_FIXED),
FALSE); FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
@ -92,8 +92,8 @@ toggle_texcood_attribute_enabled_cb (int bit_num, void *user_data)
ForeachChangedBitState *state = user_data; ForeachChangedBitState *state = user_data;
CoglContext *context = state->context; CoglContext *context = state->context;
_COGL_RETURN_VAL_IF_FAIL ((context->private_feature_flags & _COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_GL_FIXED), (context, COGL_PRIVATE_FEATURE_GL_FIXED),
FALSE); FALSE);
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
@ -282,7 +282,7 @@ setup_legacy_buffered_attribute (CoglContext *ctx,
break; break;
case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY: case COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY:
#ifdef COGL_PIPELINE_PROGEND_GLSL #ifdef COGL_PIPELINE_PROGEND_GLSL
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE))
setup_generic_buffered_attribute (ctx, pipeline, attribute, base); setup_generic_buffered_attribute (ctx, pipeline, attribute, base);
#endif #endif
break; break;
@ -299,7 +299,7 @@ setup_legacy_const_attribute (CoglContext *ctx,
#ifdef COGL_PIPELINE_PROGEND_GLSL #ifdef COGL_PIPELINE_PROGEND_GLSL
if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY) if (attribute->name_state->name_id == COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY)
{ {
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE))
setup_generic_const_attribute (ctx, pipeline, attribute); setup_generic_const_attribute (ctx, pipeline, attribute);
} }
else else

View File

@ -449,7 +449,7 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
ctx->current_clip_stack = _cogl_clip_stack_ref (stack); ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
has_clip_planes = has_clip_planes =
ctx->private_feature_flags & COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES; _cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES);
if (has_clip_planes) if (has_clip_planes)
disable_clip_planes (ctx); disable_clip_planes (ctx);

View File

@ -327,8 +327,8 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
/* NB: Currently we only take advantage of binding separate /* NB: Currently we only take advantage of binding separate
* read/write buffers for offscreen framebuffer blit * read/write buffers for offscreen framebuffer blit
* purposes. */ * purposes. */
_COGL_RETURN_IF_FAIL (ctx->private_feature_flags & _COGL_RETURN_IF_FAIL (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT); (ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
_COGL_RETURN_IF_FAIL (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN); _COGL_RETURN_IF_FAIL (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
_COGL_RETURN_IF_FAIL (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN); _COGL_RETURN_IF_FAIL (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
@ -390,12 +390,11 @@ create_depth_texture (CoglContext *ctx,
CoglPixelFormat format; CoglPixelFormat format;
CoglTexture2D *depth_texture; CoglTexture2D *depth_texture;
if (ctx->private_feature_flags & if (_cogl_has_private_feature
(COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL | (ctx, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL)) _cogl_has_private_feature
{ (ctx, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL))
format = COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8; format = COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8;
}
else else
format = COGL_PIXEL_FORMAT_DEPTH_16; format = COGL_PIXEL_FORMAT_DEPTH_16;
@ -476,15 +475,15 @@ try_creating_renderbuffers (CoglContext *ctx,
* GL_OES_packed_depth_stencil doesn't allow GL_DEPTH_STENCIL to * GL_OES_packed_depth_stencil doesn't allow GL_DEPTH_STENCIL to
* be passed as an internal format to glRenderbufferStorage. * be passed as an internal format to glRenderbufferStorage.
*/ */
if (ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) (ctx, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL))
format = GL_DEPTH_STENCIL; format = GL_DEPTH_STENCIL;
else else
{ {
_COGL_RETURN_VAL_IF_FAIL ( _COGL_RETURN_VAL_IF_FAIL (
ctx->private_feature_flags & _cogl_has_private_feature (ctx,
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL),
NULL); NULL);
format = GL_DEPTH24_STENCIL8; format = GL_DEPTH24_STENCIL8;
} }
#endif #endif
@ -794,9 +793,10 @@ _cogl_offscreen_gl_allocate (CoglOffscreen *offscreen,
/* NB: WebGL introduces a DEPTH_STENCIL_ATTACHMENT and doesn't /* NB: WebGL introduces a DEPTH_STENCIL_ATTACHMENT and doesn't
* need an extension to handle _FLAG_DEPTH_STENCIL */ * need an extension to handle _FLAG_DEPTH_STENCIL */
#ifndef HAVE_COGL_WEBGL #ifndef HAVE_COGL_WEBGL
(ctx->private_feature_flags (_cogl_has_private_feature
& (COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL | (ctx, COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL) ||
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL)) && _cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL)) &&
#endif #endif
try_creating_fbo (ctx, try_creating_fbo (ctx,
offscreen->texture, offscreen->texture,
@ -955,8 +955,8 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
COGL_FRAMEBUFFER_STATE_BIND); COGL_FRAMEBUFFER_STATE_BIND);
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) && (ctx, COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) &&
framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN) framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
{ {
static const struct static const struct
@ -1003,8 +1003,7 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
/* If we don't have alpha textures then the alpha bits are actually /* If we don't have alpha textures then the alpha bits are actually
* stored in the red component */ * stored in the red component */
if ((ctx->private_feature_flags & if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0 &&
framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN && framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN &&
framebuffer->format == COGL_PIXEL_FORMAT_A_8) framebuffer->format == COGL_PIXEL_FORMAT_A_8)
{ {
@ -1333,7 +1332,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
/* NB: All offscreen rendering is done upside down so there is no need /* NB: All offscreen rendering is done upside down so there is no need
* to flip in this case... */ * to flip in this case... */
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_MESA_PACK_INVERT) &&
(source & COGL_READ_PIXELS_NO_FLIP) == 0 && (source & COGL_READ_PIXELS_NO_FLIP) == 0 &&
!cogl_is_offscreen (framebuffer)) !cogl_is_offscreen (framebuffer))
{ {
@ -1353,8 +1352,8 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need GL_RGBA/GL_UNSIGNED_BYTE and convert if necessary. We also need
to use this intermediate buffer if the rowstride has padding to use this intermediate buffer if the rowstride has padding
because GLES does not support setting GL_ROW_LENGTH */ because GLES does not support setting GL_ROW_LENGTH */
if ((!(ctx->private_feature_flags & if ((!_cogl_has_private_feature
COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT) && (ctx, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT) &&
(gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE || (gl_format != GL_RGBA || gl_type != GL_UNSIGNED_BYTE ||
cogl_bitmap_get_rowstride (bitmap) != 4 * width)) || cogl_bitmap_get_rowstride (bitmap) != 4 * width)) ||
(required_format & ~COGL_PREMULT_BIT) != (format & ~COGL_PREMULT_BIT)) (required_format & ~COGL_PREMULT_BIT) != (format & ~COGL_PREMULT_BIT))
@ -1365,8 +1364,8 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
uint8_t *tmp_data; uint8_t *tmp_data;
CoglBool succeeded; CoglBool succeeded;
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT)) (ctx, COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT))
read_format = required_format; read_format = required_format;
else else
{ {

View File

@ -1022,7 +1022,7 @@ _cogl_pipeline_fragend_glsl_end (CoglPipeline *pipeline,
" cogl_color_out = cogl_color_in;\n"); " cogl_color_out = cogl_color_in;\n");
#if defined(HAVE_COGL_GLES2) || defined (HAVE_COGL_GL) #if defined(HAVE_COGL_GLES2) || defined (HAVE_COGL_GL)
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEST)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST))
add_alpha_test_snippet (pipeline, shader_state); add_alpha_test_snippet (pipeline, shader_state);
#endif #endif

View File

@ -439,7 +439,7 @@ flush_depth_state (CoglContext *ctx,
(ctx->depth_range_near_cache != depth_state->range_near || (ctx->depth_range_near_cache != depth_state->range_near ||
ctx->depth_range_far_cache != depth_state->range_far)) ctx->depth_range_far_cache != depth_state->range_far))
{ {
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_EMBEDDED) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED))
GE (ctx, glDepthRangef (depth_state->range_near, GE (ctx, glDepthRangef (depth_state->range_near,
depth_state->range_far)); depth_state->range_far));
else else
@ -492,7 +492,7 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* On GLES2 we'll flush the color later */ /* On GLES2 we'll flush the color later */
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED) && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED) &&
!with_color_attrib) !with_color_attrib)
{ {
if ((pipelines_difference & COGL_PIPELINE_STATE_COLOR) || if ((pipelines_difference & COGL_PIPELINE_STATE_COLOR) ||
@ -571,7 +571,7 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_ALPHA_TEST)) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEST))
{ {
/* Under GLES2 the alpha function is implemented as part of the /* Under GLES2 the alpha function is implemented as part of the
fragment shader */ fragment shader */
@ -692,8 +692,8 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
} }
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE) && (ctx, COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE) &&
(pipelines_difference & COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE)) (pipelines_difference & COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE))
{ {
unsigned long state = COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE; unsigned long state = COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE;
@ -730,7 +730,7 @@ get_max_activateable_texture_units (void)
int i; int i;
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_EMBEDDED)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED))
{ {
/* GL_MAX_TEXTURE_COORDS is provided for both GLSL and ARBfp. It /* GL_MAX_TEXTURE_COORDS is provided for both GLSL and ARBfp. It
defines the number of texture coordinates that can be defines the number of texture coordinates that can be
@ -753,8 +753,8 @@ get_max_activateable_texture_units (void)
#endif /* HAVE_COGL_GL */ #endif /* HAVE_COGL_GL */
#ifdef HAVE_COGL_GLES2 #ifdef HAVE_COGL_GLES2
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_EMBEDDED && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_EMBEDDED) &&
ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE) _cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE))
{ {
GE (ctx, glGetIntegerv (GL_MAX_VERTEX_ATTRIBS, values + n_values)); GE (ctx, glGetIntegerv (GL_MAX_VERTEX_ATTRIBS, values + n_values));
/* Two of the vertex attribs need to be used for the position /* Two of the vertex attribs need to be used for the position
@ -767,7 +767,7 @@ get_max_activateable_texture_units (void)
#endif #endif
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES) #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES)
if (ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
{ {
/* GL_MAX_TEXTURE_UNITS defines the number of units that are /* GL_MAX_TEXTURE_UNITS defines the number of units that are
usable from the fixed function pipeline, therefore it isn't usable from the fixed function pipeline, therefore it isn't
@ -897,7 +897,7 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
} }
if ((layers_difference & COGL_PIPELINE_LAYER_STATE_SAMPLER) && if ((layers_difference & COGL_PIPELINE_LAYER_STATE_SAMPLER) &&
(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS)) _cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
{ {
const CoglSamplerCacheEntry *sampler_state; const CoglSamplerCacheEntry *sampler_state;
@ -912,7 +912,7 @@ flush_layers_common_gl_state_cb (CoglPipelineLayer *layer, void *user_data)
* glsl progend. * glsl progend.
*/ */
#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GL) #if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GL)
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED) && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED) &&
(layers_difference & COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS)) (layers_difference & COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS))
{ {
CoglPipelineState change = COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS; CoglPipelineState change = COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS;
@ -1454,7 +1454,7 @@ done:
/* Handle the fact that OpenGL associates texture filter and wrap /* Handle the fact that OpenGL associates texture filter and wrap
* modes with the texture objects not the texture units... */ * modes with the texture objects not the texture units... */
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS))
foreach_texture_unit_update_filter_and_wrap_modes (); foreach_texture_unit_update_filter_and_wrap_modes ();
/* If this pipeline has more than one layer then we always need /* If this pipeline has more than one layer then we always need

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@ -48,7 +48,7 @@ _cogl_pipeline_progend_fixed_start (CoglPipeline *pipeline)
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED))) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
return FALSE; return FALSE;
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
return FALSE; return FALSE;
/* Vertex snippets are only supported in the GLSL fragend */ /* Vertex snippets are only supported in the GLSL fragend */

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@ -72,7 +72,7 @@ typedef struct
/* This builtin is only necessary if the following private feature /* This builtin is only necessary if the following private feature
* is not implemented in the driver */ * is not implemented in the driver */
CoglPrivateFeatureFlags feature_replacement; CoglPrivateFeature feature_replacement;
} BuiltinUniformData; } BuiltinUniformData;
static BuiltinUniformData builtin_uniforms[] = static BuiltinUniformData builtin_uniforms[] =
@ -441,8 +441,8 @@ update_builtin_uniforms (CoglContext *context,
return; return;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
if ((context->private_feature_flags & if (!_cogl_has_private_feature (context,
builtin_uniforms[i].feature_replacement) == 0 && builtin_uniforms[i].feature_replacement) &&
(program_state->dirty_builtin_uniforms & (1 << i)) && (program_state->dirty_builtin_uniforms & (1 << i)) &&
program_state->builtin_uniform_locations[i] != -1) program_state->builtin_uniform_locations[i] != -1)
builtin_uniforms[i].update_func (pipeline, builtin_uniforms[i].update_func (pipeline,
@ -790,8 +790,8 @@ _cogl_pipeline_progend_glsl_end (CoglPipeline *pipeline,
clear_flushed_matrix_stacks (program_state); clear_flushed_matrix_stacks (program_state);
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
if ((ctx->private_feature_flags & if (!_cogl_has_private_feature
builtin_uniforms[i].feature_replacement) == 0) (ctx, builtin_uniforms[i].feature_replacement))
GE_RET( program_state->builtin_uniform_locations[i], ctx, GE_RET( program_state->builtin_uniform_locations[i], ctx,
glGetUniformLocation (gl_program, glGetUniformLocation (gl_program,
builtin_uniforms[i].uniform_name) ); builtin_uniforms[i].uniform_name) );
@ -847,8 +847,8 @@ _cogl_pipeline_progend_glsl_pre_change_notify (CoglPipeline *pipeline,
int i; int i;
for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++) for (i = 0; i < G_N_ELEMENTS (builtin_uniforms); i++)
if ((ctx->private_feature_flags & if (!_cogl_has_private_feature
builtin_uniforms[i].feature_replacement) == 0 && (ctx, builtin_uniforms[i].feature_replacement) &&
(change & builtin_uniforms[i].change)) (change & builtin_uniforms[i].change))
{ {
CoglPipelineProgramState *program_state CoglPipelineProgramState *program_state

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@ -295,8 +295,8 @@ _cogl_pipeline_vertend_glsl_start (CoglPipeline *pipeline,
if (cogl_pipeline_get_per_vertex_point_size (pipeline)) if (cogl_pipeline_get_per_vertex_point_size (pipeline))
g_string_append (shader_state->header, g_string_append (shader_state->header,
"attribute float cogl_point_size_in;\n"); "attribute float cogl_point_size_in;\n");
else if (!(ctx->private_feature_flags & else if (!_cogl_has_private_feature
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM)) (ctx, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM))
{ {
/* There is no builtin uniform for the point size on GLES2 so we /* There is no builtin uniform for the point size on GLES2 so we
need to copy it from the custom uniform in the vertex shader need to copy it from the custom uniform in the vertex shader
@ -532,8 +532,8 @@ _cogl_pipeline_vertend_glsl_end (CoglPipeline *pipeline,
} }
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM) && (ctx, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM) &&
(pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE)) (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE))
{ {
CoglPipeline *authority = CoglPipeline *authority =
@ -641,8 +641,8 @@ UNIT_TEST (check_point_size_shader,
* size */ * size */
if (shader_states[0]) if (shader_states[0])
{ {
if ((test_ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM)) (test_ctx, COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM))
g_assert (shader_states[0] == shader_states[1]); g_assert (shader_states[0] == shader_states[1]);
else else
g_assert (shader_states[0] != shader_states[1]); g_assert (shader_states[0] != shader_states[1]);

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@ -384,8 +384,8 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
(only level 0 we are interested in) */ (only level 0 we are interested in) */
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS)) (ctx, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
{ {
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED,

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@ -105,7 +105,7 @@ _cogl_texture_gl_maybe_update_max_level (CoglTexture *texture,
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
CoglContext *ctx = texture->context; CoglContext *ctx = texture->context;
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL) && if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL) &&
texture->max_level < max_level) texture->max_level < max_level)
{ {
CoglContext *ctx = texture->context; CoglContext *ctx = texture->context;

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@ -105,8 +105,8 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
/* If the driver doesn't natively support alpha textures then we /* If the driver doesn't natively support alpha textures then we
* will use a red component texture with a swizzle to implement * will use a red component texture with a swizzle to implement
* the texture */ * the texture */
if ((context->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0) (context, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) == 0)
{ {
glintformat = GL_RED; glintformat = GL_RED;
glformat = GL_RED; glformat = GL_RED;
@ -356,10 +356,12 @@ static CoglBool
_cogl_driver_update_features (CoglContext *ctx, _cogl_driver_update_features (CoglContext *ctx,
CoglError **error) CoglError **error)
{ {
CoglPrivateFeatureFlags private_flags = 0;
CoglFeatureFlags flags = 0; CoglFeatureFlags flags = 0;
unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
char **gl_extensions; char **gl_extensions;
int gl_major = 0, gl_minor = 0; int gl_major = 0, gl_minor = 0;
int i;
/* We have to special case getting the pointer to the glGetString* /* We have to special case getting the pointer to the glGetString*
functions because we need to use them to determine what functions functions because we need to use them to determine what functions
@ -453,17 +455,21 @@ _cogl_driver_update_features (CoglContext *ctx,
} }
if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions)) if (_cogl_check_extension ("GL_MESA_pack_invert", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_MESA_PACK_INVERT; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_MESA_PACK_INVERT, TRUE);
if (ctx->glGenRenderbuffers) if (ctx->glGenRenderbuffers)
{ {
flags |= COGL_FEATURE_OFFSCREEN; flags |= COGL_FEATURE_OFFSCREEN;
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
private_flags |= COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS,
TRUE);
} }
if (ctx->glBlitFramebuffer) if (ctx->glBlitFramebuffer)
private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT, TRUE);
if (ctx->glRenderbufferStorageMultisampleIMG) if (ctx->glRenderbufferStorageMultisampleIMG)
{ {
@ -481,11 +487,12 @@ _cogl_driver_update_features (CoglContext *ctx,
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) || if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 2, 1) ||
_cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions)) _cogl_check_extension ("GL_EXT_pixel_buffer_object", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_PBOS; COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_PBOS, TRUE);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4) || if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 1, 4) ||
_cogl_check_extension ("GL_EXT_blend_color", gl_extensions)) _cogl_check_extension ("GL_EXT_blend_color", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_BLEND_CONSTANT; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
if (ctx->glGenPrograms) if (ctx->glGenPrograms)
{ {
@ -545,7 +552,7 @@ _cogl_driver_update_features (CoglContext *ctx,
if (ctx->glGenBuffers) if (ctx->glGenBuffers)
{ {
private_flags |= COGL_PRIVATE_FEATURE_VBOS; COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_VBOS, TRUE);
flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ | flags |= (COGL_FEATURE_MAP_BUFFER_FOR_READ |
COGL_FEATURE_MAP_BUFFER_FOR_WRITE); COGL_FEATURE_MAP_BUFFER_FOR_WRITE);
COGL_FLAGS_SET (ctx->features, COGL_FLAGS_SET (ctx->features,
@ -568,19 +575,22 @@ _cogl_driver_update_features (CoglContext *ctx,
} }
if (ctx->glEGLImageTargetTexture2D) if (ctx->glEGLImageTargetTexture2D)
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions)) if (_cogl_check_extension ("GL_EXT_packed_depth_stencil", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_EXT_PACKED_DEPTH_STENCIL, TRUE);
if (ctx->glGenSamplers) if (ctx->glGenSamplers)
private_flags |= COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_SAMPLER_OBJECTS, TRUE);
if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 3) || if (COGL_CHECK_GL_VERSION (gl_major, gl_minor, 3, 3) ||
_cogl_check_extension ("GL_ARB_texture_swizzle", gl_extensions) || _cogl_check_extension ("GL_ARB_texture_swizzle", gl_extensions) ||
_cogl_check_extension ("GL_EXT_texture_swizzle", gl_extensions)) _cogl_check_extension ("GL_EXT_texture_swizzle", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE, TRUE);
/* The per-vertex point size is only available via GLSL with the /* The per-vertex point size is only available via GLSL with the
* gl_PointSize builtin. This is only available in GL 2.0 (not the * gl_PointSize builtin. This is only available in GL 2.0 (not the
@ -590,7 +600,8 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FLAGS_SET (ctx->features, COGL_FLAGS_SET (ctx->features,
COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
TRUE); TRUE);
private_flags |= COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ENABLE_PROGRAM_POINT_SIZE, TRUE);
} }
if (ctx->driver == COGL_DRIVER_GL) if (ctx->driver == COGL_DRIVER_GL)
@ -598,35 +609,43 @@ _cogl_driver_update_features (CoglContext *ctx,
int max_clip_planes = 0; int max_clip_planes = 0;
/* Features which are not available in GL 3 */ /* Features which are not available in GL 3 */
private_flags |= (COGL_PRIVATE_FEATURE_GL_FIXED | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_GL_FIXED, TRUE);
COGL_PRIVATE_FEATURE_ALPHA_TEST | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
COGL_PRIVATE_FEATURE_QUADS | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_QUADS, TRUE);
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES); COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) ); GE( ctx, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4) if (max_clip_planes >= 4)
private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES, TRUE);
} }
private_flags |= (COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT | COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_ANY_GL | COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT, TRUE);
COGL_PRIVATE_FEATURE_FORMAT_CONVERSION | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
COGL_PRIVATE_FEATURE_BLEND_CONSTANT | COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM | COGL_PRIVATE_FEATURE_FORMAT_CONVERSION, TRUE);
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL); COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL, TRUE);
if (ctx->glFenceSync) if (ctx->glFenceSync)
COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_FENCE, TRUE); COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_FENCE, TRUE);
/* Cache features */ /* Cache features */
ctx->private_feature_flags |= private_flags; for (i = 0; i < G_N_ELEMENTS (private_features); i++)
ctx->private_features[i] |= private_features[i];
ctx->feature_flags |= flags; ctx->feature_flags |= flags;
g_strfreev (gl_extensions); g_strfreev (gl_extensions);
if ((private_flags & (COGL_PRIVATE_FEATURE_ALPHA_TEXTURES | if (!COGL_FLAGS_GET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)) == 0) !COGL_FLAGS_GET (private_features, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
{ {
_cogl_set_error (error, _cogl_set_error (error,
COGL_DRIVER_ERROR, COGL_DRIVER_ERROR,

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@ -51,7 +51,7 @@ _cogl_pipeline_progend_fixed_arbfp_start (CoglPipeline *pipeline)
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED))) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
return FALSE; return FALSE;
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_GL_FIXED)) if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
return FALSE; return FALSE;
/* Vertex snippets are only supported in the GLSL fragend */ /* Vertex snippets are only supported in the GLSL fragend */

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@ -74,7 +74,8 @@ _cogl_texture_driver_gen (CoglContext *ctx,
* "complete". * "complete".
*/ */
#ifdef HAVE_COGL_GL #ifdef HAVE_COGL_GL
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL)) if (_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL))
GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0)); GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MAX_LEVEL, 0));
#endif #endif
@ -96,9 +97,8 @@ _cogl_texture_driver_gen (CoglContext *ctx,
/* If the driver doesn't support alpha textures directly then we'll /* If the driver doesn't support alpha textures directly then we'll
* fake them by setting the swizzle parameters */ * fake them by setting the swizzle parameters */
if (internal_format == COGL_PIXEL_FORMAT_A_8 && if (internal_format == COGL_PIXEL_FORMAT_A_8 &&
(ctx->private_feature_flags & (COGL_PRIVATE_FEATURE_ALPHA_TEXTURES | !_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES) &&
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)) == _cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE))
COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE)
{ {
static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED }; static const GLint red_swizzle[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };

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@ -84,8 +84,8 @@ _cogl_driver_pixel_format_to_gl (CoglContext *context,
case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888_PRE: case COGL_PIXEL_FORMAT_BGRA_8888_PRE:
/* There is an extension to support this format */ /* There is an extension to support this format */
if ((context->private_feature_flags & if (_cogl_has_private_feature
COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888)) (context, COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888))
{ {
/* For some reason the extension says you have to specify /* For some reason the extension says you have to specify
BGRA for the internal format too */ BGRA for the internal format too */
@ -190,9 +190,11 @@ static CoglBool
_cogl_driver_update_features (CoglContext *context, _cogl_driver_update_features (CoglContext *context,
CoglError **error) CoglError **error)
{ {
CoglPrivateFeatureFlags private_flags = 0; unsigned long private_features
[COGL_FLAGS_N_LONGS_FOR_SIZE (COGL_N_PRIVATE_FEATURES)] = { 0 };
CoglFeatureFlags flags = 0; CoglFeatureFlags flags = 0;
char **gl_extensions; char **gl_extensions;
int i;
/* We have to special case getting the pointer to the glGetString /* We have to special case getting the pointer to the glGetString
function because we need to use it to determine what functions we function because we need to use it to determine what functions we
@ -239,7 +241,8 @@ _cogl_driver_update_features (CoglContext *context,
int max_clip_planes; int max_clip_planes;
GE( context, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) ); GE( context, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) );
if (max_clip_planes >= 4) if (max_clip_planes >= 4)
private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES, TRUE);
} }
#endif #endif
@ -260,16 +263,20 @@ _cogl_driver_update_features (CoglContext *context,
COGL_FLAGS_SET (context->features, COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, TRUE); COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE, TRUE);
private_flags |= COGL_PRIVATE_FEATURE_BLEND_CONSTANT; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE);
} }
else if (context->driver == COGL_DRIVER_GLES1) else if (context->driver == COGL_DRIVER_GLES1)
private_flags |= (COGL_PRIVATE_FEATURE_GL_FIXED | {
COGL_PRIVATE_FEATURE_ALPHA_TEST | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_GL_FIXED, TRUE);
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM); COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEST, TRUE);
COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_BUILTIN_POINT_SIZE_UNIFORM, TRUE);
}
private_flags |= (COGL_PRIVATE_FEATURE_VBOS | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_VBOS, TRUE);
COGL_PRIVATE_FEATURE_ANY_GL | COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
COGL_PRIVATE_FEATURE_ALPHA_TEXTURES); COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
/* Both GLES 1.1 and GLES 2.0 support point sprites in core */ /* Both GLES 1.1 and GLES 2.0 support point sprites in core */
flags |= COGL_FEATURE_POINT_SPRITE; flags |= COGL_FEATURE_POINT_SPRITE;
@ -282,7 +289,8 @@ _cogl_driver_update_features (CoglContext *context,
} }
if (context->glBlitFramebuffer) if (context->glBlitFramebuffer)
private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT, TRUE);
if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions)) if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions))
{ {
@ -338,25 +346,30 @@ _cogl_driver_update_features (CoglContext *context,
} }
if (context->glEGLImageTargetTexture2D) if (context->glEGLImageTargetTexture2D)
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions)) if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL, TRUE);
if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions)) if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888, TRUE);
if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions)) if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE; COGL_FLAGS_SET (private_features,
COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE, TRUE);
/* A nameless vendor implemented the extension, but got the case wrong /* A nameless vendor implemented the extension, but got the case wrong
* per the spec. */ * per the spec. */
if (_cogl_check_extension ("GL_OES_EGL_sync", gl_extensions) || if (_cogl_check_extension ("GL_OES_EGL_sync", gl_extensions) ||
_cogl_check_extension ("GL_OES_egl_sync", gl_extensions)) _cogl_check_extension ("GL_OES_egl_sync", gl_extensions))
private_flags |= COGL_PRIVATE_FEATURE_OES_EGL_SYNC; COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, TRUE);
/* Cache features */ /* Cache features */
context->private_feature_flags |= private_flags; for (i = 0; i < G_N_ELEMENTS (private_features); i++)
context->private_features[i] |= private_features[i];
context->feature_flags |= flags; context->feature_flags |= flags;
g_strfreev (gl_extensions); g_strfreev (gl_extensions);

View File

@ -102,7 +102,7 @@ prep_gl_for_pixels_upload_full (CoglContext *ctx,
int pixels_src_y, int pixels_src_y,
int pixels_bpp) int pixels_bpp)
{ {
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE)) if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE))
{ {
GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH, GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
pixels_rowstride / pixels_bpp) ); pixels_rowstride / pixels_bpp) );
@ -153,7 +153,7 @@ prepare_bitmap_alignment_for_upload (CoglContext *ctx,
int width = cogl_bitmap_get_width (src_bmp); int width = cogl_bitmap_get_width (src_bmp);
int alignment = 1; int alignment = 1;
if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) || if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) ||
src_rowstride == 0) src_rowstride == 0)
return cogl_object_ref (src_bmp); return cogl_object_ref (src_bmp);
@ -205,7 +205,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
/* If we have the GL_EXT_unpack_subimage extension then we can /* If we have the GL_EXT_unpack_subimage extension then we can
upload from subregions directly. Otherwise we may need to copy upload from subregions directly. Otherwise we may need to copy
the bitmap */ the bitmap */
if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) && if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) &&
(src_x != 0 || src_y != 0 || (src_x != 0 || src_y != 0 ||
width != cogl_bitmap_get_width (source_bmp) || width != cogl_bitmap_get_width (source_bmp) ||
height != cogl_bitmap_get_height (source_bmp))) height != cogl_bitmap_get_height (source_bmp)))

View File

@ -43,7 +43,7 @@ _cogl_driver_update_features (CoglContext *ctx,
{ {
/* _cogl_gpu_info_init (ctx, &ctx->gpu); */ /* _cogl_gpu_info_init (ctx, &ctx->gpu); */
ctx->private_feature_flags = 0; memset (ctx->private_features, 0, sizeof (ctx->private_features));
ctx->feature_flags = 0; ctx->feature_flags = 0;
return TRUE; return TRUE;

View File

@ -427,7 +427,9 @@ _cogl_winsys_egl_context_init (CoglContext *context,
* delays setting the surface type until the next buffer is attached * delays setting the surface type until the next buffer is attached
* so attaching a buffer before setting the type would not cause * so attaching a buffer before setting the type would not cause
* anything to be displayed */ * anything to be displayed */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE; return TRUE;
} }

View File

@ -322,7 +322,9 @@ _cogl_winsys_egl_context_init (CoglContext *context,
/* We'll manually handle queueing dirty events in response to /* We'll manually handle queueing dirty events in response to
* Expose events from X */ * Expose events from X */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE; return TRUE;
} }
@ -705,8 +707,8 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
if (!(egl_renderer->private_features & if (!(egl_renderer->private_features &
COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) || COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) ||
!(ctx->private_feature_flags & !_cogl_has_private_feature
COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE)) (ctx, COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE))
{ {
tex_pixmap->winsys = NULL; tex_pixmap->winsys = NULL;
return FALSE; return FALSE;

View File

@ -505,7 +505,7 @@ _cogl_winsys_context_init (CoglContext *context, CoglError **error)
} }
if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) && if ((egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_FENCE_SYNC) &&
(context->private_feature_flags & COGL_PRIVATE_FEATURE_OES_EGL_SYNC)) _cogl_has_private_feature (context, COGL_PRIVATE_FEATURE_OES_EGL_SYNC))
COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_FENCE, TRUE);
/* NB: We currently only support creating standalone GLES2 contexts /* NB: We currently only support creating standalone GLES2 contexts

View File

@ -857,7 +857,9 @@ update_winsys_features (CoglContext *context, CoglError **error)
/* We'll manually handle queueing dirty events in response to /* We'll manually handle queueing dirty events in response to
* Expose events from X */ * Expose events from X */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE; return TRUE;
} }

View File

@ -315,7 +315,9 @@ _cogl_winsys_context_init (CoglContext *context, CoglError **error)
/* We'll manually handle queueing dirty events in response to /* We'll manually handle queueing dirty events in response to
* SDL_VIDEOEXPOSE events */ * SDL_VIDEOEXPOSE events */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return _cogl_context_update_features (context, error); return _cogl_context_update_features (context, error);
} }

View File

@ -398,7 +398,9 @@ _cogl_winsys_context_init (CoglContext *context, CoglError **error)
/* We'll manually handle queueing dirty events in response to /* We'll manually handle queueing dirty events in response to
* SDL_WINDOWEVENT_EXPOSED events */ * SDL_WINDOWEVENT_EXPOSED events */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
_cogl_renderer_add_native_filter (renderer, _cogl_renderer_add_native_filter (renderer,
(CoglNativeFilterFunc) sdl_event_filter_cb, (CoglNativeFilterFunc) sdl_event_filter_cb,

View File

@ -708,7 +708,9 @@ update_winsys_features (CoglContext *context, CoglError **error)
/* We'll manually handle queueing dirty events in response to /* We'll manually handle queueing dirty events in response to
* WM_PAINT messages */ * WM_PAINT messages */
context->private_feature_flags |= COGL_PRIVATE_FEATURE_DIRTY_EVENTS; COGL_FLAGS_SET (context->private_features,
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
TRUE);
return TRUE; return TRUE;
} }